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[分享] 《神界:原罪2(Divinity: OS 2)》修改幸运掉落的新手教程

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发表于 2017-9-19 09:41 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 jiangwen945 于 2017-9-19 10:26 编辑

首先下载1个幸运掉落MOD,再用记事本打开Data\Public\Shared\Stats\Generated\TreasureTable.txt文件,F3查找Luck1。

以幸运1为例:
下面色的部分数值越大,幸运触发机率越低,改成0为100%触发幸运!

下面色的部分数值越大,触发幸运可得到的物品总数越多!

下面绿色的部分意思是添加1本技能书到可得到物品列表里!
下面色的部分数值默认为0,改成1后触发幸运将可得到更高品级的技能书!
PS:7个1分别代表Common  Uncommon   Rare  Epic  Legendary  Divine  Unique


new treasuretable "Luck1"
new subtable "0,0;10,1"
object category "T_ST_Skillbook",1,1,1,1,1,1,1,1



当然你也可以这样
下面色的部分是我新加的,意思是添加1个鉴定透视镜到可得到物品列表里!

new treasuretable "Luck1"
new subtable "0,0;10,1"
object category "T_ST_Skillbook",1,1,1,1,1,1,1,1
object category "I_TOOL_IdentifyingGlass",1,0,0,0,0,0,0,0



也可以这样,添加5本技能书和5个鉴定透视镜到可得到物品列表里
new treasuretable "Luck1"
new subtable "0,0;10,1"
object category "T_ST_Skillbook",1,1,1,1,1,1,1,1

object category "T_ST_Skillbook",1,1,1,1,1,1,1,1
object category "T_ST_Skillbook",1,1,1,1,1,1,1,1
object category "T_ST_Skillbook",1,1,1,1,1,1,1,1
object category "T_ST_Skillbook",1,1,1,1,1,1,1,1

object category "I_TOOL_IdentifyingGlass",1,0,0,0,0,0,0,0
object category "I_TOOL_IdentifyingGlass",1,0,0,0,0,0,0,0
object category "I_TOOL_IdentifyingGlass",1,0,0,0,0,0,0,0
object category "I_TOOL_IdentifyingGlass",1,0,0,0,0,0,0,0
object category "I_TOOL_IdentifyingGlass",1,0,0,0,0,0,0,0

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舒服的沙发
发表于 2024-3-18 11:02 | 只看该作者
这个是敌人随机buff 冠军敌人爆率  有个不明白的点 求告知
treasure itemtypes "Common","Uncommon","Rare","Epic","Legendary","Divine","Unique"
new treasuretable "ChampionBoss"
new subtable "1,1" 这个蓝色的1代表什么呢
object category "T_ST_WeaponLegendary",1,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltLegendary",1,0,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",1,0,0,0,0,0,0,0
new treasuretable "BuffedEnemyLoot"
new subtable "0,10;1,1"
object category "Precious",1,0,0,0,0,0,0,0
object category "T_ST_WeaponRare",1,0,0,0,0,0,0,0
object category "T_ST_WeaponMagic",1,0,0,0,0,0,0,0
object category "NeoGoldReward_Medium",1,0,0,0,0,0,0,0
object category "T_ST_ArmorRare",1,0,0,0,0,0,0,0
object category "T_ST_ArmorMagical",1,0,0,0,0,0,0,0
object category "T_ST_RandomLootSuper",1,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltMagic",1,0,0,0,0,0,0,0
object category "T_Specific_Ingredient",1,0,0,0,0,0,0,0
object category "I_SCROLL_Resurrect",1,0,0,0,0,0,0,0
object category "Rune",1,0,0,0,0,0,0,0
object category "T_ST_Skillbook",1,0,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",1,0,0,0,0,0,0,0
object category "Scroll",1,0,0,0,0,0,0,0
object category "ST_AllPotions",1,0,0,0,0,0,0,0
new treasuretable "EnemyChampion"
new subtable "1,1"
object category "T_ST_WeaponLegendary",1,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltRare",2,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltLegendary",1,0,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",1,0,0,0,0,0,0,0
object category "IngredientMid",2,0,0,0,0,0,0,0
object category "IngredientLate",2,0,0,0,0,0,0,0
object category "VariousPotion",2,0,0,0,0,0,0,0
object category "T_ST_WeaponRare",2,0,0,0,0,0,0,0
object category "T_ST_ArmorRare",2,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltMagic",2,0,0,0,0,0,0,0
object category "Rune",3,0,0,0,0,0,0,0
object category "T_ST_Skillbook",3,0,0,0,0,0,0,0
object category "GoldBig",3,0,0,0,0,0,0,0
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硬硬的板凳
发表于 2024-3-18 18:54 | 只看该作者
请教。。。我把爆率改的相当低  游戏中翻东西还是不停的幸运 还几件几件紫装出  这个还是最后加载的  帮忙看看哪里不对哦
new subtable "0,98;1,2"
object category "T_ST_RandomLootSuper",50,0,0,0,0,0,0,0
object category "NeoGoldReward_Medium",50,0,0,0,0,0,0,0
object category "T_ST_WeaponMagic",15,0,0,0,0,0,0,0
object category "T_ST_ArmorMagic",5,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltMagic",1,0,0,0,0,0,0,0
new treasuretable "Luck2"
new subtable "0,97;1,3"
object category "T_ST_RandomLootSuper",50,0,0,0,0,0,0,0
object category "NeoGoldReward_Medium",50,0,0,0,0,0,0,0
object category "Precious",25,0,0,0,0,0,0,0
object category "T_ST_WeaponMagic",18,0,0,0,0,0,0,0
object category "T_ST_ArmorMagic",6,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltMagic",2,0,0,0,0,0,0,0
object category "T_ST_WeaponRare",3,0,0,0,0,0,0,0
object category "T_ST_ArmorRare",1,0,0,0,0,0,0,0
new treasuretable "Luck3"
new subtable "0,96;1,3;2,1"
object category "T_ST_RandomLootSuper",50,0,0,0,0,0,0,0
object category "NeoGoldReward_Large",20,0,0,0,0,0,0,0
object category "T_ST_Skillbook",3,0,0,0,0,0,0,0
object category "T_ST_WeaponMagic",21,0,0,0,0,0,0,0
object category "T_ST_ArmorMagic",7,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltMagic",3,0,0,0,0,0,0,0
object category "T_ST_WeaponRare",9,0,0,0,0,0,0,0
object category "T_ST_ArmorRare",3,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltRare",1,0,0,0,0,0,0,0
new treasuretable "Luck4"
new subtable "0,95;1,4;2,1"
object category "T_ST_RandomLootSuper",50,0,0,0,0,0,0,0
object category "NeoGoldReward_Large",20,0,0,0,0,0,0,0
object category "T_ST_Skillbook",4,0,0,0,0,0,0,0
object category "T_ST_RareIngredient",6,0,0,0,0,0,0,0
object category "T_ST_WeaponRare",15,0,0,0,0,0,0,0
object category "T_ST_ArmorRare",5,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltRare",1,0,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",3,0,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",1,0,0,0,0,0,0,0
new treasuretable "Luck5"
new subtable "0,94;1,3;2,2;3,1"
object category "T_ST_RandomLootSuper",50,0,0,0,0,0,0,0
object category "T_ST_Skillbook",5,0,0,0,0,0,0,0
object category "T_ST_RareIngredient",8,0,0,0,0,0,0,0
object category "T_ST_WeaponRare",21,0,0,0,0,0,0,0
object category "T_ST_ArmorRare",7,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltRare",2,0,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",12,0,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",4,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltLegendary",1,0,0,0,0,0,0,0
new treasuretable "Luck6"
new subtable "0,92;1,4;2,2;3,2"
object category "T_ST_RandomLootSuper",40,0,0,0,0,0,0,0
object category "T_ST_Skillbook",6,0,0,0,0,0,0,0
object category "T_ST_RareIngredient",10,0,0,0,0,0,0,0
object category "T_ST_WeaponRare",27,0,0,0,0,0,0,0
object category "T_ST_ArmorRare",9,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltRare",3,0,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",24,0,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",8,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltLegendary",2,0,0,0,0,0,0,0
new treasuretable "LuckTop"
new subtable "1,1"
object category "T_ST_RandomLootSuper",40,0,0,0,0,0,0,0
object category "T_ST_Skillbook",7,0,0,0,0,0,0,0
object category "T_ST_RareIngredient",12,0,0,0,0,0,0,0
object category "T_ST_WeaponRare",27,0,0,0,0,0,0,0
object category "T_ST_ArmorRare",9,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltRare",3,0,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",30,0,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",10,0,0,0,0,0,0,0
object category "T_ST_RingAmuletBeltLegendary",3,0,0,0,0,0,0,0
new treasuretable "Luck7"
new subtable "0,88;1,6;2,4;3,2"
object category "T_LuckTop",1,0,0,0,0,0,0,0
new treasuretable "Luck8"
new subtable "0,84;1,8;2,5;3,3"
object category "T_LuckTop",1,0,0,0,0,0,0,0
new treasuretable "Luck9"
new subtable "0,80;1,11;2,6;3,2;4,1"
object category "T_LuckTop",1,0,0,0,0,0,0,0
new treasuretable "Luck10"
new subtable "0,80;1,11;2,6;3,2;4,1"
object category "T_LuckTop",1,0,0,0,0,0,0,0
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