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本帖最后由 贝.尔格里尔斯 于 2020-1-28 23:35 编辑
路径: \Divinity Original Sin 2\DefEd\Data\Public\Shared\Stats\Generated\Data
不说了,带上+99AP的独狼起飞
PS:data是原文件,别问改了啥,想改啥自己改,看不懂就拿去百度翻译让他翻
ps2:不影响成就获得ps3:我就是正版,所以都可以用
ps4:联机可以对显示有改变,实际没效果
下面是原文件和部分实测翻译
key " Flanked penalty","10"
key " N P C max combat turn time","20"
key " Painted surface status chance","100"
“最小投掷距离”,“5”
key " Min Throw Distance","5"
“最大投掷距离”,“30”
key " Max Throw Distance","30"
每点念力范围增加"4"米
key " Telekinesis Range","4"
“战斗结束视距倍增”,“2.5”
key " End Of Combat Sight Range Multiplier","2.5"
“潜行伤害倍增”,“1”
key " Sneak Damage Multiplier","1"
“传染病深度”、“5”
key " Infectious Disease Depth","5"
“传染病半径”、“5”
key " Infectious Disease Radius","5"
key " Haste Speed Modifier","1.5"
key " Slow Speed Modifier","0.8"
“盟友加入盟友视距倍增”,“2.5”(来人, 护驾)
key " Ally Joins Ally Sight Range Multiplier","2.5"
key " Surface Distance Evaluation","2"
key " Once Per Combat Skill Realtime Cooldown","60"
key " Hint Duration","5"
“冻结状态持续时间”,“1”
key " Freeze Contact Status Duration","1"
“燃烧状态持续时间”,“1”
key " Burn Contact Status Duration","1"
“眩晕状态持续时间”,“1”
key " Stun Contact Status Duration","1"
“毒药接触状态持续时间”,“1”
key " Poison Contact Status Duration","1"
“冷接触状态持续时间”,“3”
key " Chill Contact Status Duration","3"
“纠缠接触状态持续时间”,“1”
key " Entangled Contact Status Duration","1"
key " Projectile Terrain Offset","3"
“表面清除所有者时间”,“1”
key " Surface Clear Owner Time","1"
key " Offhand Attack Shield Block","80"
近身技能的技能范围“2”
key " Skill Range Per Ability","2"
key " Summon Life Link Damage Modifier","0"
key " Shackles Of Pain Damage Modifier","1"
key " Decaying Touch Damage Modifier","1"
key " Target Condition Low H P Percentage","20"
key " Oiled Chance to Burn Boost","30"
key " First Item Type Shift","9"
key " Second Item Type Shift","16"
“每点扒手黄金价值”,“200”(动一下就可以扒光NPC)
key " Pickpocket Gold Value Per Point","200"
“每点扒手重量”,“2000”
key " Pickpocket Weight Per Point","2000"
key " Pickpocket Experience Levels Per Point","4"
每点交涉增加好感"5"
key " Persuasion Attitude Bonus Per Point","5"
初始属性点(包括npc)"10"(力量、敏捷、智力、体质、记忆、智慧)
key " Wand Uses Max","10"
key " Attribute Base Value","10"
key " Attribute Char Creation Bonus","1"
属性每级增加“2”
key " Attribute Level Growth","2"
key " Attribute Boost Growth","0.75"
key " Attribute Growth Damp","0.7"
key " Attribute Soft Cap","40"
key " Wits Growth Damp","0.5"
key " Vitality Starting Amount","21"
key " Vitality Exponential Growth","1.25"
key " Vitality Linear Growth","9.091"
key " Vitality To Damage Ratio","5"
key " Vitality To Damage Ratio Growth","0.2"
每点属性(力量、敏捷、智力)增加额外伤害"0.065"(包括npc)
key " Expected Damage Boost From Attribute Per Level","0.065"
key " Expected Damage Boost From Skill Ability Per Level","0.015"
key " Expected Damage Boost From Weapon Ability Per Level","0.025"
key " Expected Con Growth For Armor Calculation","1"
key " First Vitality Leap Level","9"
key " First Vitality Leap Growth","1.25"
key " Second Vitality Leap Level","13"
key " Second Vitality Leap Growth","1.25"
key " Third Vitality Leap Level","16"
key " Third Vitality Leap Growth","1.25"
key " Fourth Vitality Leap Level","18"
key " Fourth Vitality Leap Growth","1.35"
key " Damage Boost From Attribute","0.05"
key " Monster Damage Boost Per Level","0.02"
key " Physical Armour Boost From Attribute","0"
key " Magic Armour Boost From Attribute","0"
每点体质增加生命值上限"0.07"(包括npc)
key " Vitality Boost From Attribute","0.07"
key " Dodging Boost From Attribute","0"
key " Heal To Damage Ratio","1.3"
key " Armor To Vitality Ratio","0.55"
key " Armor Regen Timer","0.01"
key " Armor Regen Const Growth","1"
key " Armor Regen Percentage Growth","10"
key " Armor After Hit Cooldown","-7"
key " Magic Armor Regen Timer","0.01"
key " Magic Armor Regen Const Growth","1"
key " Magic Armor Regen Percentage Growth","10"
key " Magic Armor After Hit Cooldown","-7"
key " Armor Head Percentage","0.15"
key " Armor Upper Body Percentage","0.3"
key " Armor Lower Body Percentage","0.2"
key " Armor Shield Percentage","0.5"
key " Armor Hands Percentage","0.15"
key " Armor Feet Percentage","0.15"
key " Armor Belt Percentage","0.1"
key " Armor Amulet Percentage","0.12"
key " Armor Ring Percentage","0.08"
key " Skill Memory Cost Reduction From Ability","0"
key " Character Base Memory Capacity","3"
key " Character Base Memory Capacity Growth","0.5"
每个记忆槽需要"1"点记忆属性(越低越好)
key " Character Attribute Points Per Memory Capacity","1"
key " Loremaster Bonus To Memory","2"
key " Ability Base Value","0"
创建角色时可用战斗能力点数"2"
key " Num Starting Combat Ability Points","2"
战斗能力上限“10”
key " Combat Ability Cap","10"
“战斗能力每级增长”,“1”
key " Combat Ability Level Growth","1"
key " Combat Ability Npc Growth","0.1"
每点武器(单手、双手、远程、双持)增加"5"%伤害(包括 Npc)
key " Combat Ability Damage Bonus","5"
key " Combat Ability Crit Bonus","1"
key " Combat Ability Crit Multiplier Bonus","5"
每点单手 命中率加成"5"%(包括 Npc)
key " Combat Ability Accuracy Bonus","5"
key " Combat Ability Dodging Bonus","1"
每点报复 增加"5"%反弹伤害(包括 Npc)
key " Combat Ability Reflection Bonus","5"
领袖范围"8"米(看起来只有面板数据改了,实际没改)(包括 Npc)
key " Leadership Range","8"
领袖增加闪避"2"%(包括 Npc)
key " Leadership Dodging Bonus","2"
领袖增加抗性"3"%(包括 Npc)
key " Leadership All Res Bonus","3"
key " Num Starting Civil Ability Points","2"
“民事能力上限”,“5”
key " Civil Ability Cap","5"
民事能力每“4”级增长一次
key " Civil Ability Level Growth","4"
key " Civil Point Offset","2"
key " Savethrow Low Chance","15"
key " Savethrow High Chance","50"
key " Savethrow Below Low Penalty","5"
key " Savethrow Penalty Cap","-30"
每点智慧增加"1"点暴击率(包括 Npc)
key " Critical Bonus From Wits","1"
每点智慧增加"1"点先攻(包括 Npc)
key " Initiative Bonus From Wits","1"
“武器每高出人物等级一级精度惩罚”,“-20”
key " Weapon Accuracy Penalty Per Level","-20"
“武器精度惩罚上限”,“-80”
key " Weapon Accuracy Penalty Cap","-80"
key " Shield A P Cost","0"
key " Character Weight Light","40000"
key " Character Weight Medium","70000"
key " Character Weight Heavy","120000"
key " Weapon Weight Light","1000"
key " Weapon Weight Medium","3000"
key " Weapon Weight Heavy","6000"
“高地门槛”,“2.4”
key " High Ground Threshold","2.4"
“高地基地伤害加成”,“0.2”
key " High Ground Base Damage Bonus","0.2"
“高地近战范围”,“1”
key " High Ground Melee Range","1"
“高地范围倍增”,“2.5”
key " High Ground Range Multiplier","2.5"
“低地面基础伤害惩罚”,“-0.1”
key " Low Ground Base Damage Penalty","-0.1"
key " Sneak Default A P Cost","4"
key " Sneak Speed Boost","-30"
key " Blind Range Penalty","3"
key " Range Boosted Global Cap","30"
key " Surface Duration From Hit Floor Reaction","18"
key " Surface Duration Fire Ignite Override","12"
“出血的表面持续时间”,“-1”
key " Surface Duration From Character Bleeding","-1"
“受祝福诅咒的表面持续时间”,“-1”
key " Surface Duration Blessed Cursed","-1"
“腐朽的表面持续时间”,“-1”
key " Surface Duration After Decay","-1"
“衰变后的烟雾持续时间”,“6”
key " Smoke Duration After Decay","6"
“双持AP惩罚”,“2”
key " Dual Wielding A P Penalty","2"
“双持伤害惩罚”,“0.5”
key " Dual Wielding Damage Penalty","0.5"
key " Ghost Life Time","3"
key " Chance To Set Status On Contact","100"
key " Ability Phys Armor Bonus Base","5"
key " Ability Phys Armor Bonus Per Point","2"
key " Ability Phys Armor Bonus Max","5"
key " Ability Magic Armor Bonus Base","5"
key " Ability Magic Armor Bonus Per Point","2"
key " Ability Magic Armor Bonus Max","5"
key " Ability Vitality Bonus Base","3"
key " Ability Vitality Bonus Per Point","1"
key " Ability Vitality Bonus Max","3"
key " Skill Ability Damage To Physical Armor Per Point","0"
key " Skill Ability Damage To Magic Armor Per Point","0"
每点水占学派(地卜学派)增加"5"%技能和药剂提供的魔法护甲(物理护甲)(包括npc)
key " Skill Ability Armor Restored Per Point","5"
每点水占学派增加"5"%冰霜伤害和治疗量(包括npc)
key " Skill Ability Vitality Restored Per Point","5"
每点神射技艺增加高地攻击时"5"%伤害(包括物理和元素)(包括npc)
key " Skill Ability High Ground Bonus Per Point","5"
每点烈火学派增加"5"%火系攻击伤害(包括npc)
key " Skill Ability Fire Damage Boost Per Point","5"
每点地卜学派增加"5"%毒素和大地攻击伤害(包括npc)
key " Skill Ability Poison And Earth Damage Boost Per Point","5"
每点大气学派增加"5"%雷电攻击伤害(包括npc)
key " Skill Ability Air Damage Boost Per Point","5"
每点水占学派增加"5"%水伤害(包括npc)
key " Skill Ability Water Damage Boost Per Point","5"
每点战场技艺增加"5"%物理伤害(包括npc)
key " Skill Ability Physical Damage Boost Per Point","5"
每点死灵学派造成伤害治疗自身的治疗量增加"10"%
key " Skill Ability Life Steal Per Point","10"
key " Lifesteal From Reflection Modifier","0"
每点刺杀学派增加"5"%暴击倍数(包括npc)
key " Skill Ability Crit Multiplier Per Point","5"
key " Skill Ability Movement Speed Per Point","30"
key " Skill Ability Summons Stats Per Point","4"
“每点潜行能力增加移动速度”,“6”
key " Sneaking Ability Movement Speed Per Point","6"
//精益求精(一键满属性)
key " Talent Attribute Points Bonus","2"
//天资聪颖(战斗能力)(一键满属性)
key " Talent Combat Ability Points Bonus","1"
//天资聪颖(生存能力)
key " Talent Civil Ability Points Bonus","1"
//博闻强记
key " Talent Memory Bonus","3"
key " Talent Quest Rooted Memory Bonus","3"
key " Talent Rager Percentage","70"
key " Soft Level Cap","20"
“扒手要求从技巧降低”,“1”
key " Pickpocket Requirement Decrease From Finesse","1"
“技能燃烧半径”,“3”
key " Skill Combustion Radius","3"
//鲁莽之人
key " Talent Perfectionist Accuracy Bonus","10"
key " Talent Perfectionist Critical Chance Bonus","10"
// Executioner 处刑专家
key " Talent Executioner Action Point Bonus","2"
key " Talent Point Offset","2"
“天赋暴力魔法临界几率百分比”,“100”
key " Talent Violent Magic Critical Chance Percent","100"
每“5”级增加一点人才点数
key " Talent Point Per Levels","5"
//轻兵锐卒
key " Talent Quick Step Partial Ap Bonus","1"
“技能高度范围倍增”,“1”
key " Skill Height Range Multiplier","1"
key " Ability Persuasion Bonus Per Point","4"
key " Free Movement Distance When Attacking","1"
//游击队员(潜行时增加攻击力)
key " Talent Sneaking Damage Bonus","40"
key " Maximum Summons In Combat","4"
key " Spirit Vision Fallback Radius","10"
每点坚毅回复"5"%双甲(包括npc)
key " Ability Perseverance Armor Per Point","5"
key " Ai Cover Projectile Turn Memory","2"
key " Carry Weight Base","0"
key " Carry Weight Per Str","10000"
“移动携带重量比”,“0.75”
key " Move To Carry Weight Ratio","0.75"
//命不该绝
key " Talent Resist Death Vitality Percentage","20"
key " Deflect Projectile Range","1"
每点召唤学派加强召唤物"5"%(包括npc)
key " Summoning Ability Bonus","5"
key " Surface Absorb Boost Per Tiles Count","10"
// What A Rush 背水一战
key " Talent What A Rush Threshold","50"
“化身召唤等级”,“10”
key " Incarnate Summoning Level","10"
key " Cleave Range Override","125"
“投掷重量比伤害”,“0.5”
key " Damage To Thrown Weight Ratio","0.5"
“逃离距离”,“13”
key " Flee Distance","13"
key " Global Gold Value Multiplier","1"
key " Price Growth","1.12"
key " First Price Leap Level","9"
key " First Price Leap Growth","1.75"
key " Second Price Leap Level","13"
key " Second Price Leap Growth","1.15"
key " Third Price Leap Level","16"
key " Third Price Leap Growth","1.5"
key " Fourth Price Leap Level","18"
key " Fourth Price Leap Growth","1.15"
key " Price Mod Casual Difficulty","2.1"
key " Price Mod Classic Difficulty","2.5"
key " Price Mod Hardcore Difficulty","2.7"
key " Price Barter Coefficient","0.1"
key " Price Attitude Coefficient","0.005"
key " Price Round To Five After Amount","100"
key " Price Round To Ten After Amount","1000"
key " Level Cap","35"
key " G M Character Attribute Cap","100"
key " G M Character Armor Cap","999999"
key " G M Character Resistance Min","-1000"
key " G M Character Resistance Max","1000"
key " G M Character A P Cap","100"
key " G M Character S P Cap","3"
key " G M Item Level Cap","50"
key " G M Item Attribute Cap","100"
key " G M Item Armor Min","-999999"
key " G M Item Armor Max","999999"
key " G M Item Resistance Min","-1000"
key " G M Item Resistance Max","1000"
//lone wolf 踽踽独狼最大AP增加(一键无敌)
key " Lone Wolf Max A P Bonus","2"
//lone wolf 踽踽独狼每回合回复AP增加
key " Lone Wolf A P Bonus","2"
//lone wolf 踽踽独狼魔法护甲提升百分比
key " Lone Wolf Magic Armor Boost Percentage","30"
//lone wolf 踽踽独狼物理护甲提升百分比
key " Lone Wolf Armor Boost Percentage","30"
//lone wolf 踽踽独狼生命提升百分比
key " Lone Wolf Vitality Boost Percentage","30"
//living Armor 活体护甲
key " Living Armor Heal Percentage","35"
// Torturer 拷问专家
key " Torturer Damage Status Turn Increase","1"
// Unstable 人肉炸弹伤害
key " Unstable Damage Percentage","50"
// Unstable 人肉炸弹半径(+9999让世界感受痛楚)
key " Unstable Radius","3"
“天赋复活额外生命百分比”,“10”
key " Talent Resurrect Extra Health Percent","10"
“中毒食物伤害”,“1”
key " Poisoned Food Damage","1"
“中毒食物伤害范围”,“10”
key " Poisoned Food Damage Range","10"
“中毒食物伤害倍增”,“40”
key " Poisoned Food Damage Multiplier","40"
“交易者丢弃物品百分比”,“51”
key " Trader Dropped Items Percentage","51"
“交易者丢失物品上限”,“5”
key " Trader Dropped Items Cap","5"
key " Status Default Distance Per Damage","0.75"
“交易者捐赠所需态度”,“-45”
key " Trader Donations Required Attitude","-45"
key " Teleport Unchain Distance","50"
key " Talent Human Critical Multiplier","10"
key " Talent Human Critical Chance","5"
//游击队员 (降低所需 A P)
key " Talent Sneaking A P Cost","1"
=" P
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