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发表于 2017-10-12 21:43 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
***UPDATE - We fixed the issue that we ran into with some people being unable to load their save file with the update. With that said, it’s getting later in the day and we want to make sure we are around if someone runs into another unforseen issue like this with the patch, so we are going to launch it first thing in the morning. The last thing we want is to launch it and have people be screwed overnight. If you were effected at all by the update, your save files are ok, so you can rest easy on that. Really sorry about this guys!

Hey Everyone!

We’ve gotten some great feedback since launch and have a bunch of bug fixes and balance/quality of life things in this patch that we hope improves everyone’s experience. One common point of feedback was involving grinding near the mid/late game, as well a big decrease in difficulty when certain perks/weapons and combos were acquired. These are all addressed in this patch. NG+ should also be a lot more challenging now! This is now live on steam for PC and Mac and we are working on pushing to GOG as we speak.

Consoles: Our #1 focus right now is fixing the crashes and potential save corruption that players are encountering on PS4. We hope to have a fix soon, and when the fix goes live, these balance tweaks will be included as well. Xbox One will also see these changes at that time.

Without Further Ado!

Patch Notes:

The Blacksmith found a bunch of gold in his old apron: Cost to upgrade the Blacksmith has been reduced to 500g for the first upgrade and 2000g for the final upgrade.
Vendors became a little less greedy and you can sell items to vendors for slightly more.
Fishing comparison display is fixed. We figured actually seeing accurate numbers was a good idea.
Perks should always unlock at level 6. If they didn’t unlock for you, you should see them unlocked with this patch now.
Getting into combat while interacting with the Surveyor should no longer make you unable to interact with anything when returning from combat
The name/description for the items required for Gully’s Ultimate weapon were flipped (Dragon Scales and Dragon Heart Phylactery)
Smoothed XP curve for mid to late game to require less replay of dungeons to level up
A wider variety of items will be available as loot in chests, especially in early/mid game dungeons when crafting isn’t as accessible
Increased gold acquired from creatures, chests, boxes/crates. Also, fixed a bug where minor loot objects (crates, barrels, jars etc) were giving too little gold outside of the first dungeon and Strongmont.
Various typo fixes
Enchanting Shrine will be guaranteed to spawn in Path of Fangs and Deadwatch.
Fix for a bug some people were encountering in which some of the Hunt bosses (sludge mound and king slime) never spawned and players became stuck
The room containing The Shade of Belevros in the Iron Outpost should spawn a loooooot more now.
Fixed a bug in which Alumon would actually NOT join the party. We found him and forced him back in your party if he wasn’t unlocked for you, and he should be appropriately leveled and not naked
Lycelot Alpha Trackers realized they should sometimes whiff their Claw Barrage attack and players will be able to evade its strikes now like any other attack. Also damage of it reduced slightly.
Fixed missing name/description for starting weapons for Knolan and Red Monika in New Game Plus.
Fixed an error in 2 of Alumon’s perks (Dark Mending II and Sanguine Embrace II) adding 2x the healing they should have (sneaky Alumon)
Increased the base level of enemies in NG+
Enemies around the Dig on the worldmap will be appropriately leveled
You should be able to turn in the Vessel of War and Glorious Vessel of War now if it was stuck for you (you will need to re-kill 10 enemies on your way back to the shrine where you turn it in though)
Mantle of Aramus has been changed: Places a damage shield on Gully that absorbs damage. For the next 3 turns, anytime Gully receives damage, she will be healed.
Clarification with the Defend II perk on Gully that specifies that the damage reduction is only when using Defend
Stun Immunity duration increased to 4 turns from 3 turns after a hero or enemy is stunned.
Re-Balanced Crit Damage perks
Fixed a bug with the Ring of Lost Love’s thorns value
Each Heroes’ Legendary Weapon power has been reduced slightly (still the best weapons in the game!) This fix isn’t retroactive, so if you already have the legendary weapons in that run, they will remain extra crazy.
The final boss has grown in power
Masteries have been rebalanced across the board
Perks/masteries that power up based on overcharge use have been rebalanced
Some of the Pirate Captains weren’t spawning, but should now spawn normally
Fixed a bug that sometimes caused players to be stuck on the victory screen (especially against Lycelot Bombers)
Some bosses will keep a tighter hold of their purses, not letting you pickpocket key items from them
Fixed a bug that sometimes caused heroes who gained multiple levels at once to not receive all the perk points they should have. If you’ve been effected by this, you may notice some of your heroes have more perk points than they did before!
Fixed a bug that prevented unpurchased hero skins from showing up in NG+
Opening the Bestiary in combat with a controller sometimes caused it to auto close. This has been fixed. Using B(on xbox controller) or O(on playstation controller) will close it. (keyboard always worked and hasn’t been changed)
Fixed a Bug in which you can get infinite xp from the king slime. We think that’s a little too much xp.
Arena rewards were sometimes not being awarded. This has been fixed and if you have been affected by it in the past, when you complete another arena run, any unique items that you should have been awarded and didn’t receive will be given to you. (this means if you had been robbed of something that you could’ve gotten somewhere else like a flask, and you actually got it somewhere else, it won’t be given, but key items like weapons, trinkets, recipes, quest items etc will always be retroactively given)
The boss of Deadwatch was incorrectly leveled in NG+ on Mythic Difficulty.
Thank you!



***更新-我们修复的问题,我们遇到了一些人无法加载他们的保存文件的更新。也就是说,要在当天晚些时候,我们要确保我们的周围如果有人碰到了另一个不可预见的问题,这样的补丁,所以我们要推出它在早晨的第一件事。我们最不想做的事就是发动它,让人在一夜之间崩溃。如果你受到了更新的影响,你的保存文件就可以了,所以你可以放心了。真的很抱歉这些家伙!
嘿大家!
我们已经获得了一些伟大的反馈,自推出以来,有一个bug修复和平衡/生活质量的东西在这个补丁,我们希望改善每个人的经验。反馈一个共同点是涉及磨附近的中后期,也大大减少,在困难时一定的津贴/武器和组合获得。这些都是在这个补丁解决。NG +也应该是一个很具挑战性的现在!这是现在生活在PC和Mac蒸汽和我们正在推高格我们说话。
游戏机:现在是我们的# 1定焦的崩溃和潜在拯救腐败,玩家遇到PS4。我们希望有一个修复很快,当修复活,这些平衡的调整也将包括在内。Xbox One还将看到这些变化在当时。
无需再谈!
补丁说明:
铁匠在他的旧围裙一束金:升级铁匠的成本已降低到500对于最终升级先升级和2000。
供应商变得不那么贪婪了,你可以稍微多卖些东西给卖主。
钓鱼比较显示是固定的。事实上,我们看到准确的数字是个好主意。
津贴应该总是在6级解锁。如果他们没有解锁你,你应该看到他们解锁这个补丁现在。
与测量师进行交互时进入战斗不再应该使你在返回战斗时无法与任何东西进行交互。
对沟道的终极武器所需要的物品名称/描述进行翻转(龙鳞,龙心护符)
平滑的XP曲线中下旬游戏需要较少的副本地牢提高。
一个更广泛的物品将作为战利品在胸前,特别是在早期/中期游戏地牢时,制作不是容易访问的。
从动物、箱子、箱子、板条中获得的黄金增加。另外,修正了一个在小掠夺的对象(箱、桶、罐等)给太小金的第一个副本,strongmont外。
各种错误修复
迷人的神社将保证在尖牙和临终关怀的路径生成。
修正了一些人遇到的错误,其中一些猎老板(泥土堆和国王煤泥)从来没有产生和球员卡住了。
含铁belevros在前哨站的阴影房间应该更loooooot现在产卵。
修正了一个错误,alumon实际上不入党。我们发现他并强迫他回到你的派对,如果他没有为你开锁,他应该被适当的水平,而不是赤裸裸的。
lycelotα追踪器意识到他们应该有时一阵弹幕攻击它们的爪子,玩家将能够逃避打击现在像任何其他攻击。它的伤害也略有减轻。
固定失踪的名称/描述为新的游戏knolan红莫妮卡开始武器加。
修正了一个错误在2 Alumon的津贴(暗修II和乐观拥抱II)加入2x的愈合他们应该(鬼祟的alumon)
增加敌人的基本等级
敌人在挖在世界地图将适当拉平
你应该能够在战争的容器和光荣的战争之船现在,如果它是为你卡住(你需要重新杀死10个敌人在你的方式回到神社,你把它虽然)
地幔我已经改变:地方沟壑吸收伤害的盾牌伤害。在接下来的3个转弯处,任何沟壑都会受到伤害,她将被治愈。
澄清与防御II振作在沟道,指定减少伤害是只有当使用防守。
眩晕免疫持续时间从英雄或敌人昏迷后的3回合增加到4回合。
重新平衡暴击伤害津贴
修正了一个失落的爱刺值戒指
每个英雄的传奇武器力量都有轻微的降低(仍然是游戏中最好的武器!)这个修正不是追溯性的,所以如果你已经拥有了传奇武器,他们会更加疯狂。
最后的老板掌权了
掌握了平衡,全线
津贴/掌握权力的基础上,利用已重新调整过
一些海盗船长没有产卵,但现在应该产卵正常。
修正了一个错误,有时会导致玩家被困在胜利画面(特别是对Lycelot轰炸机)
有些老板会保持严格控制他们的钱包,不让你从他们扒手重点项目
修正了一个错误,有时导致英雄谁获得多个层次,立即不接受所有的奖励点,他们应该有。如果你受此影响,你可能会注意到你的一些英雄比以前有更多的优点!
修正了一个错误,防止非购买英雄皮肤显示在NG +
在一个开放的怪物战斗有时控制器使其自动关闭。这是固定的。用B(Xbox控制器)或O(PlayStation控制器)将关闭它。(键盘一直没有被改变)
修正了一个错误,你可以从王泥得到无限的XP。我们认为XP有点过分了。
竞技场奖励有时不被授予。这是固定的,如果你已经受到了它在过去,当你完成另一个竞技场运行,任何独特的项目,你应该得到和没有收到将给你。(这意味着如果你已失去了的东西,你可能已经在其他地方像一个瓶子,你却得到了其他地方,它不会是给定的,但关键的物品如武器、饰物、食谱、任务物品等都被给予)
Deadwatch的老板被错误地放在NG +神话般的困难。
谢谢您!
--------------------------------------
机翻,老司机大都可以明白的。

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