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[新闻] 每天都要更新索引的苦逼版主分享游戏版本日志 (英文)

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发表于 2018-1-15 01:55 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式


Version 0.5.5
- New Feature: New swarm theme.
- Fixed: Some Spanish texts issues.
- Fixed: Issue when sending crash error reports.
- Fixed: Bug with infected AI that can cause the game to crash.

Version 0.5.4
- Fixed sound issues in some computers.
- Fixed: Some minor bug that could crash the game under specific conditions.

Version 0.5.3
- Fixed: Bug with units trying to target enemies not visible.
- Fixed: Some minor bug that could crash the game under specific conditions.
- Fixed: Spelling errors in English and Spanish version.

Version 0.5.2
- Fixed Critical Bug that could cause the game to crash when selecting units.
- Optimized overall performance.

Version 0.5.1
- Fixed: Visibility bug when looking through diagonal cells.
- Fixed: Lucifer sometimes could shot through diagonal walls.
- Fixed: When all games are deleted the Continue Game window is closed.
- Fixed: Exploit creating buildings in wrong places.
- Fixed: Infected buildings no longer provide supply resources (workers,food,energy).
- Fixed: Undo/Destroy builidings when the mouse was over the building.
- Fixed: Bug when resuming/pausing the production of multiple buildings at once.
- Fixed: When selecting targets the current selection could be cleared if moving the mouse.


Version 0.5.0
- Multilanguage Support: The game now supports multiple languages. In the next 2-3 weeks 8 new languages will be added.
- New Language Available: Spanish
- Solved issue that affected some players because of the VCRedist package.
- Solved many bugs and crashes reported by the users.
- Added Zoom with Keyboard with keys: Page Up, Page Down, Plus, Minus.


Version 0.4.9
- Fixed: Dismissed units are now removed from the selection groups.
- Fixed: Graphic Glitch with Infected Worker Male.
- Fixed Exploit: Creating multiple units that need oil supply.
- Fixed: Units cost per turn is updated inmediately after they die (before it was when the corpse dissapeared).
- Fixed: Players units sometimes could pass through walls.


Version 0.4.8
- Old Games can be deleted from the Continue Game window.
- Minor bugs / crashed fixed.

Version 0.4.7
- Fixed some issues with sounds in some computers (voices looped...).
- Balancing: Changed score factor requirements for unlocking maps. Now it is more progressive. Scores and difficulty remains the same.
- Minor bugs / crashed fixed.

Version 0.4.4
- Unlocking the map themes is now easier. The Score Factor needed for the three locked themes are: 75%, 85% and 100%. In this way the player have more combinations to tweak the difficulty.
- Camera vibration by explosions is now attenuated if the zoom view is wide.
- Fixed: Changes Log window empty entries.

Version 0.4.3
- Fixed: Mayors that adds extra life for structures also apply it for all the structures already built (it is not necessary to repair them to gain the extra life).
- New music themes for the infected swarms.
- Improved map generation balancing.

Version 0.4.2
- Fixed: Thanatos did not produced activity sound when shooting.
- Fixed: Infected building where not walkable when reloading a game.
- Fixed: Mayor Martha Artis
- Fixed: +20% building defenses made attack towers indestructible.
- Infected are more pronto to burn when they are reached by fire.


Version 0.4.1
- Improved units response time to the player orders.
- Improved units AI: Now when their target is dead before shooting they look for another target in their attack range and they shoot it directly without needing to reload the weapon.
- Some more balancing adjustments for Thanatos unit.


Version 0.4.0
- New Feature: 60 new Mayors with different levels elected after reaching specific colony population values. 64 new mayors created.
- New Mayors Window where player can see the Colony Mayors along the time.
- New Unit: Thanatos.
- Lucifer cannot attack through gates.
- Added visual effects when targets are shot by Soldiers, Titans and Executors.
- Fixed crash when using ALT-TAB when creating a new game.
- New music theme for the final swarm.
- Stakes trap can be upgraded to wire fence trap.
- Improved units AI in chasing mode.
- Achievements enabled.
- Veteran units are shown with their correct colors in the portraits of the commands of the Towers.
- Engineering Center Units now consumes oil with time. No more units can be created if the Oil supply is zero.
- Many more small balancing adjustments and issues fixed.


Version 0.3.23
- Fixed: In some cases, units life regeneration did not work at expected.
- Fixed: Restoring a game don't remove the queded orders to be created or trained.
- Visual Enhancement: Attack towers show visually their attack range when selected or they are being built.
- Fixed: When a building is upgraded the on screen event message displayed as the old structure.
- Fixed: When using the command attack it can be reused inmediately after killing a target without waiting to finish the unti animation.
- Fixed: When building strutures now it shows the resource values taking into account the bonus buildings or other bonus as the ones of the mayors for computing the totals.
- Fixed: New units created could be veteran from the beginning.

Version 0.3.22
- New Feature 'Veteran Units': Ranger, Soldier and Sniper now gain experience by killing enemies and can ascend to veteran with improved attack values.
- New Feature 'Target Priority': Units can choose between two modes: Attack Nearest Enemy or Attack Highest Level Enemy. It can be set for the Attack Towers and the Unit Towers.
- Units move to available positions when the player builds a structure on top of them.
- Fixed bug: Units could end stuck between towers and walls.
- Added graphic animation on map when moving soldiers from towers (as when used the movement commad).
- Fixed: Swarm direction could change when coninuing a game and the swarm was being notified.


Version 0.3.21
- Improved mouse selection on units. Now it is easier to select units or select the targets with mouse click.
- Fixed exploit: When loading a game, structures that are being built show the map as if they were enabled.
- Hardware Compatibility: When Low or Medium Texture quality is used, the background and terrain images are also scaled down to save system and video memory.
- Now it is possible to build over rubles.


Version 0.3.20
- Mountains and forest are now opaque, units cannot watch or shot through them.

Version 0.3.19
- Bonus Buildings area is shown even when the place to build is not valid.
- Energy Area Map is shown when a Tesla Tower is selected.
- Balancing: Attack towers cannot be disabled.
- When food reserves are negative all units without food will double the gold payment.
- Resume / Pause production commands are now in different slots so that it is easier use it when multiple buildings are selected.
- New Ambient Sound for the Peaceful Lowlands map theme.
- Fixed some bugs to improve the compatibility and reduce specific crashes.
- Minor balancing adjustments.

Version 0.3.18
- Added some new voices for the Mayors.
- Fixed: Cancelling research on pause returned no resources (now it is 100%);
- SlimDX prerequisite is finally installed by Steam as the other requisites.
- Fixed some minor bugs.

Version 0.3.17
- Fixed: When loading game, the resources count were truncated to 200 if they were higher.
- Fixed: In very rare ocasions the structures built had a weird (but funny) size.
- Fixed: Mayor with extra energy range for the command center, it also grans extra watch range.
- Fixed: Cancelling a research in pause mode (before it has been started) is free.
- Fixed: Dwellings did not display the gold generation in their features screen.
- New Graphic Option: Always on Top. It force the game in window mode (or borderless) to be always on top of all the other windows. It can be useful for those that uses borderless window and the taskbar is shown on top of the game.
- New Music Pieces for the "Choose your Mayor screen".
- Units voice phrases selection improved: now, short phrases are selected with more frequency than longer ones.

Version 0.3.16
- Balancing: Repair costs and time for infected buildings were higher than the usual repair cost to reflect the "desinfection" costs. We have removed that extra cost.
- Hardware Compatibility: Fixed some issues that could crash the game when starting or loading games.
- Alert about units or structures attacked now it is shown inmediately.
- Improved contrast of the energy layer when building in the Frozen Highlands map.


Version 0.3.15
- Fixed Bug: Units did not be aware of unseen enemies that come from outside the map.
- Fixed: Sometimes the infected could attack through diagonal walls.
- Fixed: Units could get stuck when building structures on top of them.
- Fixed: City Hall of Doom population size was not scaled by the zombie population factor value.
- In Full Screen Borderless Window the cursor can move the camera when placing it near the screen borders.

Version 0.3.14
- New graphic mode: Full Screen Window Borderless.
- New Ambient Music for The Desolated Wasteland theme.
- Improved multimonitor management.
- Fixed bug: Units can go out from the map in chase mode.
- Fixed bug: Units can enter in a tower when being built or upgraded.
- Fixed bug: Setting rally point from multiple Soldiers Centers with right click.
- Improvement: When building strucutes that collect resources it always shows the amount of resource collected in the area to be build while it is in the explored part of the map.
- Ballista are not hidden in the menu when the Executor is researched.
- Fixed crash while pressing End key.
- Fixed: Wrong display of quarries gold generation.

Version 0.3.13
- Physics Interaction Improved: Now infected or units that are pulled to the water will die drawn. Also all units can be crashed or suffer damages if they are pushed into rigid elements like mountains, forests...
- Fixed: Towers did not give bonus to attack range.
- Balancing: Tower Wood and Stone now gives +2 and +3 to Watch and Attack range.
- Fixed: Building structures only finished when they were on Screen.
- Fixed Bug: Power Plant did not consummed resourcer for operating.
- Fixed: Mouse not working on multimonitor after pressing ALT+TAB and return to the game.
- Units/targerts can be selected when they are behind buildings or other structures.

Version 0.3.12
- Fixed: When upgrading multiple buildings resources supply needs of Food/Workers/Energy were only computed for the first one.
- Fixed: Disable Command Shortcut key is P instead of X (Repair All).
- Improvement: If the game cannot start with the selected graphic options they will be reset to the default values.
- Fixed: Units or Structure could be selected by clicking or dragging on the GUI.

Version 0.3.11
- Fixed compatibility with some GPUs.

Version 0.3.10
- Fixed exploit: Deactivating buildings.
- Fixed bug: Lucifer fire is shown on Hold when no attacking.
- Fixed compatibility issue in Windows 7 - 32 bits.

Version 0.3.9
- Balancing: The game is a bit less brutal.
- Infected Life reduced ~10-15%.
- Infected Swarms from day 50 and above are reduced ~10%.
- Doom Village population reduced ~10%.
- Units don't overkill targets. If a target is about to die units will attack a different target. This is specially important for the Sniper unit.
- Fixed bug: Some units/structures can get stuck shooting a phantom target.
- Fixed issue about showing too much info when trying to build structures in not explored areas.


Version 0.3.8
- Implemented new option Lock Mouse Cursor that prevents the cursor for leaving the gameplay window or fullscreen are. It is set on by default.
- Fixed some problems under specific hardware configurations.
- Fixed bug: Building Iron Mills minimum distance with Wood Mills.

Version 0.3.7
- Added Keyboard Layout Options with WASD camera movement.
- Steam Cloud enabled.
- Fixed bug that affected the mouse clicks on some multi-monitor configurations.

Version 0.3.6
- Improved compatibility on different Multi-monitor setups.
- Fixed Bug: Infected and Doom Buildings cannot be selected when they are under the fog of war.
- Fixed Bug: Units can end stuck when enter in a Tower just when it is upgraded.
- Fixed Bug. Mayor that extends the command center energy radius continue doing after reloading.

Version 0.3.5
- Improvement: Double Click on a unit, selects all the units of the same kind that are inside the camera area.
- Improvement: When you are building a structure that can be rotated, a message will appear telling the player that can rotate it using the TAB key.
- Improvement: When you click twice on a selection group, or use twice their corresponding key, now it centers the camera on the group.
- Fixed bug: Extract All Units in Towers was disabled when having units inside.

Version 0.3.4
- Fixed critical error, which prevented to win the game. Old games saved will continue with the bug, so we recommend to start a new game,

Version 0.3.3
- Changed saving user stats method (to fix random Game Over crash).
- Lucifer fire affects Doom Buildings.
- Fixed text clipping in Game Over screen.
- Fixed some bugs that could lead to random crashes.

Version 0.3.2
- Score Factor required for unlocking new map themes has been updated (it was too high).
- Fixed some tooltip messages.
- Fixed some spelling errors.
- Fixed two crashes.

Version 0.3.1
This is the first version public and available for the ones that purchased any of the special editions of They Are Billions from our web.
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