升级后很多菜鸟都和我一样吧,以前的全领袖全文明MOD不能用了。原来有位大神做的一个全领袖MOD,非常好用。AIO CHINA 2017032,这个版本。不过没有马其顿和波斯,本人完全不懂语言编程,更是个英语盲,为了加入上面两个领袖的特性,在论坛发帖求助,结果无音。后来经过自己两天的研究,终于研究出来了。我把当时自己做的AIO CHINA DATA.XML文件内容贴出来,个人发现只要修改这个DATA文件就可以了,还有两个文件我也弄不明白。
<?xml version="1.0" encoding="UTF-8" standalone="yes"?> <GameInfo> <Types> <Row Type="FLYING_SQUADRON_TRAIT_PLUS" Kind="KIND_TRAIT"/> <Row Type="TRAIT_LEADER_RELIGIOUS_CONVERT_PLUS" Kind="KIND_TRAIT"/> </Types> <CivilizationTraits> 这个后面左右添加的都是文明 <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_MOTHER_RUSSIA"/>这个就是俄罗斯母亲 <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_IMPERIAL_FREE_CITIES"/> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_DISTRICT_HANSA"/> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_NKISI"/> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_MBANZA"/> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_UNIT_KONGO_SHIELD_BEARER"/> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_AMAZON"/> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_PLATOS_REPUBLIC"/> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_BUILDING_STAVE_CHURCH"/> --> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_FIRST_CIVILIZATION"/> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_LEGEND_FIVE_SUNS"/> <Row CivilizationType="CIVILIZATION_CHINA" TraitType="TRAIT_CIVILIZATION_UNIT_AZTEC_EAGLE_WARRIOR"/> </CivilizationTraits> <LeaderTraits>这后面就是领袖 <Row LeaderType="LEADER_QIN" TraitType="TRAIT_LEADER_HOLY_ROMAN_EMPEROR"/> <Row LeaderType="LEADER_QIN" TraitType="TRAIT_LEADER_TO_WORLDS_END"/> <Row LeaderType="LEADER_QIN" TraitType="TRAIT_LEADER_FALL_BABYLON"/> <Row LeaderType="LEADER_QIN" TraitType="TRAIT_LEADER_MEDITERRANEAN"/> <Row LeaderType="LEADER_QIN" TraitType="TRAIT_LEADER_KILLER_OF_CYRUS"/> <Row LeaderType="LEADER_QIN" TraitType="TRAJANS_COLUMN_TRAIT"/> <Row LeaderType="LEADER_QIN" TraitType="TRAIT_LEADER_GIFTS_FOR_TLATOANI"/> <Row LeaderType="LEADER_QIN" TraitType="TRAIT_LEADER_CITADEL_CIVILIZATION"/> <!-- LEADER_JOHN_CURTIN --> </LeaderTraits> <Traits> <Row TraitType="FLYING_SQUADRON_TRAIT_PLUS" Name="LOC_TRAIT_LEADER_FLYING_SQUADRON_NAME" Description="LOC_TRAIT_LEADER_FLYING_SQUADRON_DESCRIPTION"/> <Row TraitType="TRAIT_LEADER_RELIGIOUS_CONVERT_PLUS" Name="LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_NAME_PLUS" Description="LOC_TRAIT_LEADER_RELIGIOUS_CONVERT_DESCRIPTION_PLUS"/> </Traits> <TraitModifiers> <Row TraitType="FLYING_SQUADRON_TRAIT_PLUS" ModifierId="UNIQUE_LEADER_ADD_VISIBILITY_PLUS"/> <Row TraitType="FLYING_SQUADRON_TRAIT_PLUS" ModifierId="UNIQUE_LEADER_ADD_SPY"/> <Row TraitType="TRAIT_LEADER_RELIGIOUS_CONVERT_PLUS" ModifierId="TRAIT_FREE_APOSTLE_FINISH_NEIGHBORHOOD"/> <!-- Changed MBANZA to NEIGHBORHOOD --> <Row TraitType="TRAIT_LEADER_RELIGIOUS_CONVERT_PLUS" ModifierId="TRAIT_FREE_APOSTLE_FINISH_ACROPOLIS_DISTRICT"/> <!-- Changed THEATER to ACROPOLIS --> </TraitModifiers> <Modifiers> <Row> <ModifierId>UNIQUE_LEADER_ADD_VISIBILITY_PLUS</ModifierId> <ModifierType>MODIFIER_PLAYER_ADD_DIPLO_VISIBILITY</ModifierType> </Row> <Row> <ModifierId>TRAIT_FREE_APOSTLE_FINISH_NEIGHBORHOOD</ModifierId> <ModifierType>MODIFIER_PLAYER_DISTRICT_CREATE_UNIT</ModifierType> </Row> <Row> <ModifierId>TRAIT_FREE_APOSTLE_FINISH_ACROPOLIS_DISTRICT</ModifierId> <ModifierType>MODIFIER_PLAYER_DISTRICT_CREATE_UNIT</ModifierType> </Row> </Modifiers> <ModifierArguments> <Row> <ModifierId>UNIQUE_LEADER_ADD_VISIBILITY_PLUS</ModifierId> <Name>Amount</Name> <Value>1</Value> </Row> <Row> <ModifierId>UNIQUE_LEADER_ADD_VISIBILITY_PLUS</ModifierId> <Name>Source</Name> <Value>SOURCE_TRAIT</Value> </Row> <Row> <ModifierId>UNIQUE_LEADER_ADD_VISIBILITY_PLUS</ModifierId> <Name>SourceType</Name> <Value>DIPLO_SOURCE_ALL_NAMES</Value> <!-- Changed Value from "DIPLO_SOURCE_FEMALE_ONLY" to "DIPLO_SOURCE_ALL_NAMES". --> </Row> <Row> <ModifierId>TRAIT_FREE_APOSTLE_FINISH_NEIGHBORHOOD</ModifierId> <Name>DistrictType</Name> <Value>DISTRICT_NEIGHBORHOOD</Value> </Row> <Row> <ModifierId>TRAIT_FREE_APOSTLE_FINISH_NEIGHBORHOOD</ModifierId> <Name>UnitType</Name> <Value>UNIT_APOSTLE</Value> </Row> <Row> <ModifierId>TRAIT_FREE_APOSTLE_FINISH_ACROPOLIS_DISTRICT</ModifierId> <Name>DistrictType</Name> <Value>DISTRICT_ACROPOLIS</Value> </Row> <Row> <ModifierId>TRAIT_FREE_APOSTLE_FINISH_ACROPOLIS_DISTRICT</ModifierId> <Name>UnitType</Name> <Value>UNIT_APOSTLE</Value> </Row> </ModifierArguments> </GameInfo> 这个文件比较简单<Row LeaderType="LEADER_QIN" TraitType="TRAIT_LEADER_HOLY_ROMAN_EMPEROR"/> 加上这句就是让中国有了罗马领袖的特性 现在这个在迭起兴衰里不能用了。哪位大神能够点拨一下吗。好喜欢这个修改方法,就3个文件,而且不用修改原文件,直接放在我的文档的MOD下就可以了。 作为菜鸟,看到论坛发的那个全新的全文明领袖,那个是放在文明6里的,修改原文件的。哪位大神能把这个MOD修改一下,能在迭起兴衰里用吗?感谢了。 我把自己做的194能用,并且加入了马其顿和波斯的领袖特性文件贴出来,大神不用找了看看能在这个文件上修改一下,让迭起兴衰可以用。再次感谢
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