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[原创] 【MOD】20180302更新,3个建筑类mod,加上个人汉化

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发表于 2018-3-2 23:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Neighborhood Infrastructure - Rise and Fall 2.00
Modern Buildings - Rise and Fall V. 7.00
Loaded Districts - Rise and Fall 3.00
都是同一个作者做的,3个mod可以同时使用,加上我的个人汉化
连新图标都没有,模型也没有都是用已有的东西做的,当成是纯粹的数值类的东东吧
Neighborhood Infrastructure 主要是在社区里面添加了许多新建筑,主要是加房子的,但是无论城市有多少个社区,社区里面只能建一个建筑,有消防局警察局之类的
  • Police Station: +2 Loyalty per turn, +10 Outer Defense Strength. Requires Military Academy and Ballistics.
  • Fire Station: +1 Loyalty per turn, +1 Housing, +10 Outer Defense Strength. Requires Renaissance Walls and Scorched Earth.
  • Cemetery: +1 Loyalty per turn, +2 Faith. Requires any House of Worship and Urbanization.
  • Public School: +1 Loyalty per turn, +1 Science. Requires University and Scientific Theory.
  • Train Station: +2 Loyalty per turn, +1 Production, +1 Food, +3 Gold. Requires Shipyard and Steel.
  • Pumping Station: +1 Loyalty per turn, +1 Housing. Requires Sewer and Electricity.
  • Community Center: +1 Loyalty per turn, +1 Culture, +1 Amenity, +1 Great Work of Music slot. Requires Museum and Urbanization.
  • Post Office: +2 Loyalty per turn, +1 Great Work of Writing Slot. Requires Hangar and Mass Media.
  • Gymnasium: +1 Loyalty per turn, +2 Amenities. Requires Stadium and Professional Sports.
  • Public Pool: +1 Loyalty per turn, +2 Amenity. Requires Aquatics Center and Professional Sports.
  • Telecom Network: +2 Loyalty per turn, +3 Gold, +1 Science, +1 Culture, +1 Amenity. Requires Power Plant and Radio.

Modern Buildings  主要是添加了许多4级的建筑,都是后期建筑了
  • Megachurch: +1 Citizen Slot, +4 Faith. Can only be purchased with Faith. Available at Mass Media. Prerequisite= Religious buildings (Cathedral, Mosque, etc.)
  • Recycling Center: +1 Citizen Slot, +4 Production, +1 Great Engineer Point. Available at Synthetic Materials. Prereq= Power Plant
  • Observatory: +1 Citizen Slot, +6 Science, +1 Great Scientist Point. Available at Rocketry. Prereq= Research Lab
  • Hotel: +25% Tourism pressure from this city towards other civilizations starting from the Atomic era. +1 Citizen Slot, +1 Amenity, +5 Culture. Available at Cultural Heritage. Prereq= Broadcast Center
  • Amusement Park: +4 Tourism, +3 Amenities, 10 tile range. Available at Robotics. Prereq= Stadium
  • Marina: +3 Amenities, 12 tile range. Available at Satellites. Prereq= Aquatics Center
  • Distribution Center: +1 Citizen Slot, +10 Gold, +1 Trade Route, +1 Great Merchant Point. Available at Combustion. Prereq= Stock Exchange
  • Container Terminal: +25% combat Naval XP, +1 Citizen Slot, +5 Gold, +5 Food, +1 Trade Route, +1 Great Admiral Point. Available at Globalization. Prereq= Seaport
  • Command Center: +25% combat Land XP, +1 Citizen Slot, +4 Production, +1 Great General Point. Available at Cold War. Prereq= Military Academy
  • Ground Control Station: +25% combat Air XP, +2 Air Slots, +4 Production, +1 Citizen. Available at Guidance Systems. Prereq= Airport
  • Bunker: +50 Defense Hit Points. Available at Combined Arms. Prereq= Renaissance Walls.
  • Courthouse: +2 Loyalty per turn. Available at Enlightenment. Prereq= none

Loaded Districts 调整了原本的所有建筑花费减半,还添加了48种新建筑...总之整个游戏我感觉都在造房子....
Holy Site
[size=14.6667px]All Holy Site buildings must be purchased with Faith
  • Mason's Hall: Adjacency Faith to Bonus Production, Prereq= Workshop
  • Garden: Faith to Culture, +1 Amenity, Prereq= Amphtheater
  • Hospital: Faith to Science, +1 Housing, Prereq= University
  • Shelter: Faith to Food, +1 Housing, Prereq= Granary
  • Funeral Home: Faith to Gold, Prereq= Stock Exchange
[size=14.6667px]Industrial Zone
  • Studio: Production to Faith, +1 Amenity, +1 GW of Art slot, Must purchase with Faith, Prereq= Temple
  • Printing Press: Production to Culture, +1 GW of Writing slot, Prereq= Amphitheater
  • Mint: Production to Gold, Prereq= Bank
  • Natural Gas Plant: Production to Food, +2 Housing, Bonus extends to all cities within 8 tiles, Prereq= Granary
  • Engineering Lab: Production to Science, Prereq= University

Campus
  • Distillery: Science to Culture, +1 Amenity, Prereq= Amphitheater
  • Parochial School: Science to Faith, Must purchase with Faith, Prereq= Temple
  • Particle Collider: Science to Production, Prereq= Power Plant
  • Supercomputing Facility: Science to Gold, Prereq= Stock Exchange
  • Vertical Farm: Science to Food, Prereq= Granary

Theater Square
  • Atelier: Culture to Production, +1 GW of Art slot, Prereq= Workshop
  • Concert Hall: Culture to Faith, +1 Amenity, +1 GW of Music slot, Must purchase with Faith, Prereq= Temple
  • Restaurant: Culture to Food, +1 Amenity, Prereq= Granary
  • Convention Center: Culture to Gold, +1 Amenity, +1 GW of anything slot, Prereq= Stock Exchange
  • Cell Tower: Culture to Science, +1 Housing, +1 Amenity, Bonus extends to each city within 10 tiles. Prereq= Research Lab

Commecial Hub
  • Guild Hall: Gold to Production, Prereq= Workshop
  • Department Store: Gold to Culture, Prereq= Broadcast Center
  • Supermarket: Gold to Food, Prereq= Granary
  • Pharmacy: Gold to Science, Prereq= Research Lab
  • Treasury: Gold to Faith, Must purchase with Faith, Prereq= Temple

Harbor
  • Observation Deck: Gold to Faith, +1 Amenity, Must purchase with Faith, Prereq= Temple
  • Arsenal: +25% combat experience for all naval units, +3 Production, Prereq= Armory
  • Maritime Museum: Gold to Culture, +1 Culture to Shipwrecks, +1 GW of Artifact slot, Prereq= Museums
  • Weather Station: Gold to Science, Prereq= Research Lab
  • Desalination Plant: Gold to Food, +3 Housing, Prereq= Power Plant


Districts that don't have adjacency yields

Entertainment Complex
  • Cinema: +3 Culture, +2 Amenity, +1 GW of Writing slot, Prereq= Broadcast Center
  • Casino: +5 Gold, +2 Amenity, Bonus extends to all cities within 6 tiles, Prereq= Stock Exchange
  • Arcade: +2 Amenity, Prereq= Research Lab
  • Fairground: +1 Amenity, +1 GW of anything slot, Must purchase with Faith, Prereq= Temple
  • Tavern: +1 Amenity, +1 Housing, Prereq= Granary

Encampment
  • Memorial: +3 Faith, Must purchase with Faith, Prereq= Temple
  • Magazine: +25% combat XP for land units, +3 Production, Prereq= Workshop
  • Parade Square: +3 Culture, +1 Amenity, Prereq= Museums
  • Proving Ground: +4 Science, Prereq= Research Lab
  • Mess Hall: +2 Food, Prereq= Granary

Aqueduct
  • Fish Pond: +1 Culture, +1 Food, +1 Amenity, Prereq= Amphitheater
  • Treatment Plant: +2 Food, +2 Housing, Prereq= Research Lab
  • Hydro Dam: +4 Production, +2 Housing, Prereq= Water Mill and River
  • Ritual Bath: +2 Faith, +1 Amenity, Must purchase with Faith, Prereq= Temple
  • Waterpark: +2 Amenities, Prereq= Zoo or Aquarium

Pleasure Pier (Water Park renamed)
  • Promenade: +3 Gold, +3 Culture, +1 Amenity, +1 GW of Music slot, Prereq= Broadcast Center
  • Fish Market: +2 Gold, +2 Food, +1 Gold to Crabs and Fish, Prereq= Bank
  • Brothel : +1 Amenity, Prereq= Shipyard


      

见人见智吧  
forums.civfanatics.com 上面搬运过来的,加上我个人汉化,外加Neighborhood可能导致其他mod冲突的两个已存在的建筑被我删除了

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