本帖最后由 MAILA001 于 2018-7-10 13:01 编辑
所有技能修改不用重开档,关闭游戏再启动就可以了
散兵 死神 神殿骑士,三傻的技能修改 http://bbs.3dmgame.com/thread-5726554-1-1.html
\steam\SteamApps\common\XCOM2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData_SoldierSkills.ini
三傻技能修改
散兵技能
[XComGame.X2Ability_SkirmisherAbilitySet] FullThrottleMobility=2 开足马力每次击杀移动力 INTERRUPT_CHARGES=1 干扰收费 PARKOUR_TRIGGER_CHANCE=.05 跑酷触发几率 NUM_PARKOUR_ACTION_POINTS=1 跑酷行动点 RECKONING_DMG=2 清算伤害 RECKONING_AIM=10 清算目的 WHIPLASH_BASEDAMAGE=(Damage=6, Spread=0,PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="",DamageType="Electrical") 鞭笞Damage=伤害,等等 WHIPLASH_CHARGES=1 鞭笞收费(改0无限使用) JUDGMENT_APPLYCHANCEATTACKVAL=50 审判 JUDGMENT_MINCHANCE=5 审判最小几率 JUDGMENT_MAXCHANCE=45 审判最大几率 JUSTICE_HIT_BONUS=25 正义命中加成 WRATH_HIT_BONUS=25 怒火的命中加成 RECKONING_COOLDOWN=6 清算冷却 BATTLELORD_ACTIONS=2 战争之王获得行动力
攀爬爪钩"正义""怒火"等多数技能估计在武器技能那里,人物技能里找不到相关的 散兵改好鞭笞和跑酷就已经很厉害了,
死神技能
[XComGame.X2Ability_ReaperAbilitySet] InfiltrationHackBonus=25 入侵增加的入侵值(战术学校买) ShadowMobilityMod=1.375 ; multiplier of 1.5 will increase mobility by 50% 暗影发现几率? ShadowCooldown=1 暗影冷却 ShadowCharges=1 暗影费用 ShadowRisingCharges=1 暗影崛起费用(改0无限使用) ClaymoreCharges=1 阔剑地雷费用(改10能用10次) ClaymoreRange=15 阔剑地雷范围 HighlandsCharges=1 高原训练费用(改0无限使用,阔剑地雷改了这里就不用改了)
HomingMineRadius=2.5f 追踪地雷半径 HomingShrapnelBonusRadius=1.8f 以下都是追踪地雷设置 HomingMineDamage=(Damage=5, Spread = 0,PlusOne = 0, Crit = 0, Pierce = 0, Shred=2, Tag = "",DamageType="Explosion") HomingShrapnelDamage=(Damage=8, Spread = 0,PlusOne = 0, Crit = 0, Pierce = 0, Shred=3, Tag = "",DamageType="Explosion") HomingMineEnvironmentDamage=10 ; shrapnel environment damage applies ontop of the base mine environment damage HomingShrapnelEnvironmentDamage=10
HomingMineExplosionFX="FX_Explosion_Claymore.P_Claymore_Explosion" HomingShrapnelExplosionFX="FX_Explosion_Claymore.P_Claymore_Shrapnel_Explosion" HomingMineImpactArchetype="Impact_GameData.Impacts_Explosions"
RemoteStartDamageMultiplier=2.0f 远程启动伤害 RemoteStartRadiusMultiplier=2.0f 远程启动半径
StingCooldown=4 毒刺冷却 StingCharges=1 毒刺费用(改0无限使用)
ImprovisedSilencerShadowBreakScalar=-1 改进版消音器相关内容 ImprovisedSilencerAffectedAbilities[0]="StandardShot" 标准射击 ImprovisedSilencerAffectedAbilities[1]="OverwatchShot" 掩护射击
BloodTrailDamage=1 血迹追踪增加伤害 NeedlePierce=2 针 加护甲穿透 RemoteStartCooldown=2 远程启动冷却 ShadowRollCameraDelay=3 暗影延迟? ShadowRollBlipDuration=1.0 暗影敌人发现距离?
ClaymoreDestructibleArchetype="ReaperClaymore.Archetypes.ARC_ReaperClaymore" ShrapnelDestructibleArchetype="ReaperClaymore.Archetypes.ARC_ReaperClaymore_Shrapnel"
PaleHorseCritBoost=5 灵魂收割每次提升暴击 PaleHorseMax=20 灵魂收割最多提升暴击 BanishFirstShotAimMod=-15 放逐第一枪 BanishSubsequentShotsAimMod=-15 放逐续射
圣殿骑士技能
[XComGame.X2Ability_TemplarAbilitySet] FOCUS1MOBILITY=1 1专注加1移动距离 FOCUS1DODGE=10 1专注加10回避 FOCUS1RENDDAMAGE=1 1专注加撕裂伤害1 FOCUS2MOBILITY=2 2专注加1移动距离 FOCUS2DODGE=20 2专注加20回避 FOCUS2RENDDAMAGE=2 2专注加撕裂伤害2 FOCUS3MOBILITY=3 3专注加3移动距离 FOCUS3DODGE=25 3专注加25回避 FOCUS3RENDDAMAGE=3 3专注加撕裂伤害3 REND_STUN_AND_KNOCKBACK_CHANCE=0.05f 撕裂击昏几率 REND_DISORIENT_CHANCE=0.1f 撕裂混乱几率 OVERCHARGE_FOCUS_CHANCE=33 过载生成专注几率 AmplifyBonusDamageMult=0.33f 标记做成多少额外伤害 AmplifyMinBonusDamage=2 标记最少额外伤害 AMPLIFY_COOLDOWN=1 标记冷却 PILLAR_COOLDOWN=1 立柱冷却 VoltHitMod=15 灵能闪电 ChannelChance=20 通灵敌人掉灵能量的几率 ChannelPsionicChance=50 通灵灵能敌人掉灵能量的几率 ChannelDropItemTemplate="BasicFocusLoot" 通灵灵能掉落物品=灵能量 ReflectShotHitChance=75 反射几率 INVERT_COOLDOWN=2 反转冷却(上面的是反射,这个是反转) EXCHANGE_COOLDOWN=2 交换冷却 FocusDamageBoostAbilities="Rend" FocusDamageBoostAbilities="ArcWave" FocusDamageBoostAbilities="TemplarBladestormAttack"
GhostRendFocusCost=1 幽魂每点成本 GhostFocusCost=2 幽魂专注点 GhostHPPerFocus=4 幽魂HP每专注 GHOST_CHARGES=1 幽魂费用 AbilitiesGhostCantHave="Ghost" AbilitiesGhostCantHave="Overcharge" AbilitiesGhostCantHave="Channel" AbilitiesGhostCantHave="ChannelPassive" AbilitiesGhostCantHave="Fortress" AbilitiesGhostCantHave="Sustain" AbilitiesGhostCantHave="CarryUnit" AbilitiesGhostCantHave="PutDownUnit" AbilitiesGhostCantHave="Loot" AbilitiesGhostCantHave="Interact_PlantBomb" AbilitiesGhostCantHave="Interact_TakeVial" AbilitiesGhostCantHave="Interact_StasisTube" AbilitiesGhostCantHave="Interact_ActivateAscensionGate" AbilitiesGhostCantHave="Interact_ActivateSpark" AbilitiesGhostCantHave="Interact_AtmosphereComputer" AbilitiesGhostCantHave="Interact_UseElevator" AbilitiesGhostCantHave="Interact_MarkSupplyCrate" AbilitiesGhostCantHave="Interact_OpenChest" AbilitiesGhostCantHave="EVAC" AbilitiesGhostCantHave="LiftOffAvenger" AbilitiesGhostCantHave="KnockoutSelf" AbilitiesGhostCantHave="Hack" AbilitiesGhostCantHave="Hack_Chest" AbilitiesGhostCantHave="Hack_Workstation" AbilitiesGhostCantHave="Hack_ObjectiveChest" AbilitiesGhostCantHave="Hack_ElevatorControl" AbilitiesGhostCantHave="FinalizeHack" AbilitiesGhostCantHave="CancelHack" AbilitiesGhostCantHave="MediumPlatedArmorStats" AbilitiesGhostCantHave="HeavyPlatedArmorStats" AbilitiesGhostCantHave="LightPlatedArmorStats" AbilitiesGhostCantHave="MediumPoweredArmorStats" AbilitiesGhostCantHave="HeavyPoweredArmorStats" AbilitiesGhostCantHave="LightPoweredArmorStats" AbilitiesGhostCantHave="Faceoff" AbilitiesGhostCantHave="LightningHands" GhostOnlyAbilities="GhostKill" GhostOnlyAbilities="GhostInit" IONICSTORM_RADIUS_METERS=1.5 离子风暴半径 IonicStormTargetMinDelay=0.18 离子风暴最小延迟 IonicStormTargetMaxDelay=0.32 离子风暴大延迟 IONICSTORM_COOLDOWN=5 离子风暴冷却 FocusKillAbilities="Rend" FocusKillAbilities="ArcWave" FocusKillAbilities="IonicStorm" VoidConduitInitialDamage=3 虚空导管初始伤害 VoidConduitPerActionDamage=2 虚空导管每个行动点(专注)伤害 VoidConduitHPMod=1.0f 虚空导管回复生命比率? VOIDCONDUIT_COOLDOWN=1 虚空导管冷却 StunStrikeHitChance=65 眩晕冲击命中率 StunStrikeFocusMultiplierHitChance=5 眩晕冲击每级专注提升命中率 StunStrikeDisorientNumTurns=2 眩晕冲击混乱 StunStrikeDisorientFocusMultiplier=20 眩晕冲击混乱 STUNSTRIKE_COOLDOWN=3 眩晕冲击冷却 ArcWaveConeEndDiameterTiles=5 电弧波长度 ArcWaveConeLengthTiles=6 电弧波直径 MEDITATION_PREPARATION_STARTING_FOCUS=1 意识苏醒开始任务专注点
下面是改专注最大值的,不知道是否需要改开头时的4专注加4移动距离和伤害等语句,未测试
[XComGame.XComGameState_Effect_TemplarFocus] StartingFocus=0 初始专注值是零 StartingMaxFocus=2 初始专注上限是2 IncreaseFocusAbilities="DeepFocus" 增加上限的技能=高度专注 IncreaseFocusAbilities="WarlockLevelM3" 天选者术士等级3? IncreaseFocusAbilities="WarlockFocusM4" IncreaseFocusAbilities="WarlockLevelM4"
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