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[分享] 《无尽传奇》我在网上收集到的一些修改特性代码,自己试了下。

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发表于 2018-11-10 22:58 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Endless Legend\Public\Simulation下找到SimulationDescriptors[FactionTrait].xml。

编辑模式打开后随便找个电脑没有的特性进行修改即可,这里我选的是FactionTraitEconomy1PositiveLevel3,即3级商人 (这个是我找的第一个修改帖子上的)

所有文本里TargetProperty后面是影响对象,Operation后面是生效方式,貌似Addition是直接增加,Percent则是百分比加成,Value则是具体参数。
下面是我找的3DM上帖子里的什么什么备忘录上的一些代码,我去一个一个试了试把效果翻译下毕竟我是英文渣希望对其他人有点帮助
<SimulationModifierDescriptor TargetProperty="MilitaryUpkeep" Operation="Percent" Value="-1.0" Path="EmpireTypeMajor/Garrison"/>军事保养
<SimulationModifierDescriptor TargetProperty="BuildingOrbCostReduction"        Operation="Addition"   Value="1"         Path="EmpireTypeMajor/ClassCity"/>建筑珍珠花费降低
<SimulationModifierDescriptor TargetProperty="MaximumMovementOnLand" Operation="Addition" Value="18" Path="EmpireTypeMajor/Garrison/ClassUnit"/>单位移动力
<SimulationModifierDescriptor TargetProperty="VisionRange" Operation="Addition" Value="5" Path="EmpireTypeMajor/Garrison/ClassUnit" />视野
<SimulationModifierDescriptor TargetProperty="AttributeAttack" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />攻击
<SimulationModifierDescriptor TargetProperty="AttributeDefense" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />防御
<SimulationModifierDescriptor TargetProperty="AttributeInitiative" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />主动性
<SimulationModifierDescriptor TargetProperty="BaseAttributeDamage" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />伤害
<SimulationModifierDescriptor TargetProperty="MaximumHealth" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />生命
<SimulationModifierDescriptor TargetProperty="UnitRegen" Operation="Addition" Value="1.0" Path="EmpireTypeMajor/Garrison/ClassUnit" />生命再生
<SimulationModifierDescriptor TargetProperty="ExperienceGainPerTurn" Operation="Addition" Value="49000" Path="EmpireTypeMajor/Garrison/ClassUnit" /> +经验至单位
<SimulationModifierDescriptor TargetProperty="ExperienceRewardAtCreation"   Operation="Addition" Value="1800"  Path="EmpireTypeMajor/ClassCity/ClassUnit"/>+经验当招募单位时
<SimulationModifierDescriptor TargetProperty="CityFood" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>百分比加食物至城市
<SimulationModifierDescriptor TargetProperty="CityDust" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>百分比加星尘
<SimulationModifierDescriptor TargetProperty="CityIndustry" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>百分比加工业
<SimulationModifierDescriptor TargetProperty="CityScience" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>百分比加科学
<SimulationModifierDescriptor TargetProperty="CityCityPoint" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>百分比加影响力
<SimulationModifierDescriptor TargetProperty="CityApproval" Operation="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity"/>百分比加满意度
<SimulationModifierDescriptor TargetProperty="BaseFoodPerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>        1人口/食物
<SimulationModifierDescriptor TargetProperty="BaseIndustryPerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>       1人口/工业
<SimulationModifierDescriptor TargetProperty="BaseDustPerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>          1人口/星尘
<SimulationModifierDescriptor TargetProperty="BaseSciencePerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>        1人口/科学
<SimulationModifierDescriptor TargetProperty="BaseCityPointPerPopulation" Operation="Addition" Value="5" Path="EmpireTypeMajor/ClassCity"/>       1人口/影响力
<SimulationModifierDescriptor TargetProperty="ArmyUnitSlot" Operation="Addition" Value="2" Path="EmpireTypeMajor"/>军事单位栏
<SimulationModifierDescriptor TargetProperty="CityUnitSlot" Operation="Addition" Value="2" Path="EmpireTypeMajor"/>驻防单位栏
<SimulationModifierDescriptor TargetProperty="CityMoneyUpkeep" Operation="Percent" Value="-1" Path="EmpireTypeMajor/ClassCity"/>城市维护
<SimulationModifierDescriptor TargetProperty="MinorFactionSlotCount" Operation="Addition" Value="5" Path="EmpireTypeMajor"/>小派系吸收栏
<SimulationModifierDescriptor TargetProperty="DistrictFood" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>加食物至城市格子
<SimulationModifierDescriptor TargetProperty="DistrictIndustry" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>加工业···
<SimulationModifierDescriptor TargetProperty="DistrictDust" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>加星尘···
<SimulationModifierDescriptor TargetProperty="DistrictScience" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>加科学···
<SimulationModifierDescriptor TargetProperty="DistrictCityPoint" Operation="Addition" Value="1" Path="EmpireTypeMajor/ClassCity/ClassDistrict"/>加影响力···
<SimulationModifierDescriptor TargetProperty="ResourceBonus" Operation ="Percent" Value="1.0" Path="EmpireTypeMajor/ClassCity/ClassPointOfInterest,PointOfInterestTypeResourceDeposit"/> 加百分之?资源
<SimulationModifierDescriptor TargetProperty="ResourceBonus" Operation ="Addition" Value="2" Path="EmpireTypeMajor/ClassCity/PointOfInterestTypeResourceDeposit,ResourceExtractor_Luxury"/>加奢侈品至提取器
<SimulationModifierDescriptor TargetProperty="ResourceBonus" Operation ="Addition" Value="3" Path="EmpireTypeMajor/ClassCity/PointOfInterestTypeResourceDeposit,ResourceExtractor_Strategic"/>加战略资源至提取器
<SimulationModifierDescriptor TargetProperty="ResourceGain" Operation ="Percent" Value="1.0" Path="EmpireTypeMajor/ClassFortress/PointOfInterestTypeFacility,RevealedFacility"/> 加百分比资源至已揭露设施
<SimulationModifierDescriptor TargetProperty="TradeRouteCityScienceIncome"      Operation ="Percent"  Value="3.00" Path="EmpireTypeMajor/ClassCity/ClassTradeRoute"/>加百分比科技至城市交易路线
<SimulationModifierDescriptor TargetProperty="TradeRouteCityDustIncome"      Operation ="Percent"  Value="4.00" Path="EmpireTypeMajor/ClassCity/ClassTradeRoute"/>加百分比星尘至城市交易路线
<SimulationModifierDescriptor TargetProperty="TradeRouteGain"      Operation ="Percent"  Value="1.50" Path="EmpireTypeMajor/ClassCity/ClassTradeRoute"/>加百分比贸易路线奖励至城市交易路线
<SimulationModifierDescriptor TargetProperty="BuildingProductionCostReduction"  Operation="Addition"  Value="2" Path="EmpireTypeMajor/ClassCity"/>加百分比建筑生产花费减少至城市

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