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我當初也是做第一個黑龜派氣功,射不出去才去看外網 2017/2月 當初剛出 skill x2m
少寫了bsa 47818 (氣功射擊類才會用到)
我是去偷看別人的檔案,比對一下才知道要改bsa,我當初根本沒人可以問,因為沒幾個人會,
我是最早開始使用x2m,2016/11月下旬,那時候 x2m剛出,遊戲模組還是用1代替代模型方法修改,並不是新增模組
只有少數老外會,他們不會教,不過會給檔案就夠了,就能解析他改哪邊,我的技術都靠檔案比對學來的
有檔案就能偷,就能學,凡事靠自己,靠別人,沒人會幫你
只寫了bac 0xbaca
你爬牆看一下就知道,就是要這樣轉才行
http://animegamemods.net/thread/1745/creating-skill-xv2-creator
[size=13.3333px]Skill files:[size=13.3333px] this is the directory where your skill files are. [size=13.3333px][size=13.3333px]But you can't just throw the skill files there[size=13.3333px]. The files must be in what I call "id agnostic" format. Luckily for you, I included a tool that will import a existing game skill directory into a "id agnostic" directory.
[size=13.3333px]So, use [size=13.3333px]Tools->Import skill directory[size=13.3333px]. Select your desired skill, and you will be asked for a folder. Select an empty folder (if you select a non-empty folder, you will be warned).
[size=13.3333px]That folder will now contain the skill files in id-agnostic format.
[size=13.3333px]In case you wonder about that this import exactly does, I will explain.
[size=13.3333px]The import does the following:
[size=13.3333px]- It will copy the skill files into the chosen directory. .bac, .bsa, .ean, .bas, .eepk, .bcm and .bdm files will be renamed to have an "id-agnostic" file names.
[size=13.3333px]- Bac and bsa files will be parsed and if they reference their own id (this is done in a lot of skills, usually non-awaken skills), it will change that reference to the number "0xBACA", which has a special meaning for the installer.
[size=13.3333px]At install time, the installer will properly rename the files, and will parse the .bac and .bsa files to resolve the references to the skill id.
[size=13.3333px]
TL;DR: once your skill folder is in id-agnostic format, you don't need to worry about your skill id, that is handled by the installer.
[size=13.3333px]As an example, here is what a directory listing of the Zarbon "Gorgeous Shot" appears after imported to id-agnostic format (left is original, right is the imported).[size=13.3333px]
Read more: [size=13.3333px]http://animegamemods.net/thread/1745/creating-skill-xv2-creator#ixzz5bShrt4Lv
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