游戏精英
 
- 贡献度
- 400
- 金元
- 45202
- 积分
- 6120
- 精华
- 0
- 注册时间
- 2008-8-3
|
Next steps in the evolution of X4: Foundations
Recently we discovered a video about #X4Foundations by BlueDrake42. We have not influenced or sponsored his video, but we are definitely pleased he’s so excited about X4 and we wanted to share his review. It’s been a great joy for the entire team at Egosoft to hear all of his comments.
“There have definitely been a few problems with bugs, and the learning curve has always been a little bit high due to the massive giant economy… but I have to say X4 is the best version of all the X Games in my opinion - the UI is way better and easier to navigate, the controls are way more streamlined.” - BlueDrake42 Youtube
Check out his full review here: https://youtu.be/2ZHqid2t7vM
I want to use this opportunity to also update you all on our progress with 2.0 and our plans beyond:
X4: Foundations Milestones
Before 2.0, and between any of the coming major patches, there will also be minor steps. We try to release bug fixes as fast as we can once we feel they are safe (which is why there will also be lots of public betas). Right now you can participate in the public beta for 1.60 here: https://steamcommunity.com/app/392160/discussions/0/2521353993638016501/
Update 2.0
The next bigger update will bring, among other things, the ability to set up your own shipyards. Compete with the faction shipyards by selling ships to the war factions or build your own fleets.
Another focus for 2.0 is to make crew training a bit easier. Crew and pilots gain experience by doing their jobs; more so in some areas than others. However, while the first two stars are very easy to gain, the progress slows down after that. Getting from the 3rd to the 4th star takes a LOT more experience than from the 1st to the 2nd.
We aim to release 2.0 in February.
Update 2.50
- With 2.50 we aim to bring a new ship type: Resupply ships. In short, they will work like a flying equipment dock and can form the backbone of a large fleet.
- Linux version: We hope the Linux beta can start somewhere between 2.0 and 2.50 already but at the latest together with this update.
- TrackIR/Tobii support: We know lots of people are asking us to support these tools and while testing may start before it again we aim that 2.50 should bring support at the latest.
- Sector blacklists: This will allow you to set up sectors that your ships will avoid at all costs.
- Another thing that we hope to pack into 2.50 is a series of improvements around managing inventory items. This includes the ability to create and drop crates in space and possibly also to store them on stations.
Update 3.0
- As some of you may already have figured out, one cool feature of X4 is the ability to own entire sectors and even change their names. With 3.0 we aim to build upon this with a number of features to help you benefit from sector control. You can then basically become your own faction with your own set of rules.
- For all updates, we are working on better missions. At the latest for 3.0 we plan to have a number of new and improved combat missions in particular. An area we want to combine this with is improved research (in the player HQ) and the ability to potentially even move the player HQ to a different location.
- An early gameplay feature that 3.0 will improve is the ability to dock directly at station with a spacesuit and to get other NPC ships to transport you, by offering missions to them.
- With 3.0 at the latest, we want to have at least one new gamestart. There is a chance that this will have some interesting new features.
Online ventures
In December we released our very first online mode in an X game: Ventures. With the Updates 2.0 to 3.0 we will also continue work on more and better online ventures. So stay tuned for more exciting online missions.
Please click on the below links for a more detailed explanation of Online Ventures:
https://www.egosoft.com:8444/confluence/pages/viewpage.action?pageId=77791367
https://youtu.be/NuONlBUTuy0
First Expansion will introduce Split race
While all of the above (free) updates may also contain new assets, we will bundle a lot of new ships, station modules, missions and new sectors into the first big expansion. Our rough timeline is to have an expansion based on introducing the Split race, their ships, a new Split economy and of course a large new area of space shortly after releasing 3.0.
-----------------------------------------------------------------------
机翻:
最近我们在BlueDrake42上发现了一个关于#X4Foundations的视频。我们没有影响或赞助他的视频,但我们很高兴他对X4感到非常兴奋,我们想分享他的评论。对于整个Egosoft团队来说,听到他的所有评论都是一件非常愉快的事情。
“肯定存在一些问题,由于巨大的经济规模,学习曲线总是有点高......但我不得不说X4是我认为所有X游戏中最好的版本 - 用户界面是更好,更容易导航,控制更简化。“ - BlueDrake42 Youtube
在这里查看他的完整评论:https://youtu.be/2ZHqid2t7vM
我想利用这个机会向大家介绍我们2.0的进展以及我们的计划:
X4:基础里程碑
在2.0之前,以及任何即将推出的主要补丁之间,还会有一些小步骤。一旦我们觉得它们是安全的,我们就会尽快发布错误修复(这就是为什么会有很多公共测试版)。现在你可以参加1.60的公开测试版:https://steamcommunity.com/app/392160/discussions/0/2521353993638016501/
更新2.0
除了其他方面,下一个更大的更新将带来建立自己的造船厂的能力。通过向战争派系出售船只或建造自己的舰队与派系造船厂竞争。
2.0的另一个重点是让船员训练更容易一些。船员和飞行员通过工作获得经验;某些领域比其他领域更多。然而,虽然前两颗星很容易获得,但此后进展缓慢。从第3名到第4名的明星比从第1名到第2名获得更多的经验。
我们的目标是在2月发布2.0。
更新2.50
随着2.50我们的目标是带来一种新的船型:再补给船。简而言之,它们将像飞行设备码头一样工作,可以形成大型舰队的骨干。
Linux版本:我们希望Linux测试版已经可以在2.0到2.50之间启动,但最迟还是与此更新一起启动。
TrackIR / Tobii支持:我们知道有很多人要求我们支持这些工具,而测试可能会再次开始,我们的目标是2.50应该最迟提供支持。
行业黑名单:这将允许您设置船舶将不惜一切代价避免的行业。
我们希望打包到2.50的另一件事是围绕管理库存物品的一系列改进。这包括在空间中创建和丢弃包装箱的能力,还可能将它们存储在工作站上。
更新3.0
正如你们中的一些人可能已经想到的那样,X4的一个很酷的功能是能够拥有整个扇区,甚至改变他们的名字。凭借3.0,我们的目标是在此基础上提供许多功能,以帮助您从扇区控制中受益。然后,您可以使用自己的一套规则基本上成为自己的阵营。
对于所有更新,我们正在努力完成更好的任务。最迟的3.0我们计划特别提供一些新的和改进的战斗任务。我们希望将其与之相结合的一个领域是改进的研究(在玩家总部中)以及甚至可能将玩家HQ移动到不同位置的能力。
3.0将改进的早期游戏功能是能够通过太空服直接停靠在车站,并通过向他们提供任务,让其他NPC船只运送你。
最迟有3.0,我们希望至少有一个新的游戏开始。这有可能会有一些有趣的新功能。
在线企业
12月,我们在X游戏中发布了我们的第一个在线模式:Ventures。通过更新2.0到3.0,我们还将继续开展更多更好的在线投资。敬请期待更多令人兴奋的在线任务。
请点击以下链接获取有关在线风险投资的更详细说明:
https://www.egosoft.com:8444/con ... ion?pageId=77791367
https://youtu.be/NuONlBUTuy0
First Expansion将引入斯普利特种族
虽然上述所有(免费)更新也可能包含新资产,但我们会将大量新船,车站模块,任务和新行业捆绑到第一次大规模扩建中。我们粗略的时间表是基于引入斯普利特种族,他们的船只,新的斯普利特经济,以及在3.0发布后不久的大型新空间区域进行扩展。
|
评分
-
1
查看全部评分
-
|