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本帖最后由 wode14159 于 2019-2-16 14:31 编辑
1.自然奇观默认最小间距减半,本局游戏中自然奇观上限*6倍
2.自然奇观距离城市的最小距离从默认值3格改至1格.
(综之,以上修改皆为极限提升自然奇观在地图出现的概率)
3.自然奇观自身的产出提升,从+3提升到+6,并为邻接自然奇观的地块额外增加+2或+3的奖励.
具体参数如下:
("LOC_FEATURE_CLIFFS_DOVER_DESCRIPTION", 'en_US', "Two tile natural wonder. It appears with Cliffs adjacent to water and provides +1 [ICON_Food] Food, +2 [ICON_Gold] Gold, +3 [ICON_Culture] Culture and +1 [ICON_Faith] faith."),
("LOC_FEATURE_CRATER_LAKE_DESCRIPTION", 'en_US', "One tile natural wonder. It appears as a Lake and provides +1 [ICON_Food] Food, +1 [ICON_Science] Science, +2 [ICON_Culture] Culture, +3 [ICON_Faith] Faith, and Fresh Water."),
("LOC_FEATURE_DEAD_SEA_DESCRIPTION", 'en_US', "Two tile natural wonder. It appears as a Lake and provides +1 [ICON_Food] Food, +1 [ICON_Science] Science, +2 [ICON_Culture] Culture, +2 [ICON_Faith] Faith, and Fresh Water. Units heal completely if they heal for one turn adjacent to the Dead Sea."),
("LOC_FEATURE_DELICATE_ARCH_DESCRIPTION", 'en_US', "One tile impassable natural wonder. Provides +1 [ICON_Gold] Gold, +1 [ICON_Science] Science, and +1 [ICON_Faith] Faith to adjacent tiles."),
("LOC_FEATURE_EYE_OF_THE_SAHARA_DESCRIPTION", 'en_US', "Three tile natural wonder. Provides +1 [Production], +1 [ICON_Gold] Gold, +1 [ICON_Science] Science, and +2 [ICON_Faith] Faith. After the game reaches the Atomic Era it provides an additional +1 [ICON_Production] Production and +3 [ICON_Science] Science."),
("LOC_FEATURE_EYJAFJALLAJOKULL_DESCRIPTION", 'en_US', "Two tile impassable natural wonder. Adjacent land plots yield +1 [ICON_Food] Food, +1 [ICON_Culture] Culture, and +1 [ICON_Faith] Faith."),
("LOC_FEATURE_GALAPAGOS_DESCRIPTION", 'en_US', "Two tile impassable natural wonder. It appears on coastal terrain and provides +2 [ICON_Science] Science, and +1 [ICON_Faith] Faith to adjacent tiles."),
("LOC_FEATURE_GIANTS_CAUSEWAY_DESCRIPTION", 'en_US', "Two tile impassable natural wonder. Adjacent land plots yield +1 [ICON_Science] Science, and +1 [ICON_Faith] Faith. Land combat units that enter adjacent plots receive the ability, Spear of Fionn (+5 combat strength)."),
("LOC_FEATURE_BARRIER_REEF_DESCRIPTION", 'en_US', "Two tile natural wonder that can be found on coastal terrain and provides +3 [ICON_Food] Food, +1 [ICON_Production] Production, +1 [ICON_Gold] Gold, +1 [ICON_Science] Science, and +1 [ICON_Faith] Faith."),
("LOC_FEATURE_HA_LONG_BAY_DESCRIPTION", 'en_US', "Two tile natural wonder that can be found on coastal terrain and provides +3 [ICON_Food] Food, +1 [ICON_Production] Production, +1 [ICON_Culture] Culture, and +1 [ICON_Faith] Faith. +15 [ICON_Strength] Combat Strength when defending in this tile."),
("LOC_FEATURE_LAKE_RETBA_DESCRIPTION", 'en_US', "Two tile natural wonder. It appears as a Lake and provides +1 [ICON_Food] Food, +1 [ICON_Production] Production, +1 [ICON_Gold] Gold, +2 [ICON_Culture] Culture, +1 [ICON_Faith] Faith, and Fresh Water."),
("LOC_FEATURE_LYSEFJORDEN_DESCRIPTION", 'en_US', "Three tile impassable natural wonder. Provides +1 [ICON_Culture] Culture, and +1 [ICON_Faith] Faith to adjacent tiles. Naval combat units that enter adjacent plots are granted their next promotion."),
("LOC_FEATURE_MATTERHORN_DESCRIPTION", 'en_US', "One tile impassable natural wonder. It appears as a Mountain and provides +1 [ICON_Food] Food, +1 [ICON_Culture], and +1 [ICON_Faith] Faith to adjacent tiles. Land combat units who move next to the Matterhorn ignore Hills for the rest of the game and gain +3[ICON_Strength] Combat Strength when fighting in hills."),
("LOC_FEATURE_EVEREST_DESCRIPTION", 'en_US', "Three tile impassable natural wonder. It appears as a Mountain and provides +1 [ICON_Culture] Culture, and +2 [ICON_Faith] Faith to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game."),
("LOC_FEATURE_KILIMANJARO_DESCRIPTION", 'en_US', "One tile impassable natural wonder. It appears as a Mountain and provides +2 [ICON_Food] Food, and +1 [ICON_Faith] Faith to adjacent tiles."),
("LOC_FEATURE_RORAIMA_DESCRIPTION", 'en_US', "Four tile impassable natural wonder. It appears as a Mountain and provides +1 [ICON_Science] Science, and +1 [ICON_Faith] Faith to adjacent tiles."),
("LOC_FEATURE_PANTANAL_DESCRIPTION", 'en_US', "Four tile natural wonder. It appears as Marsh and provides +3 [ICON_Food] Food, +1 [ICON_Science] Science, +1 [ICON_Culture] Culture, and +1 [ICON_Faith] Faith."),
("LOC_FEATURE_PIOPIOTAHI_DESCRIPTION", 'en_US', "Three tile impassable natural wonder. Provides +1 [ICON_Gold] Gold, +1 [ICON_Culture] Culture, and +1 [ICON_Faith] Faith to adjacent tiles."),
("LOC_FEATURE_TORRES_DEL_PAINE_DESCRIPTION", 'en_US', "Two tile impassable natural wonder. Provides +2 [ICON_Faith] Faith to adjacent tiles and doubles their terrain yields."),
("LOC_FEATURE_TSINGY_DESCRIPTION", 'en_US', "One tile impassable natural wonder. Provides +1 [ICON_Food] Food, Provides +1 [ICON_Science] Science, +1 [ICON_Culture] Culture, and +1 [ICON_Faith] Faith to adjacent tiles."),
("LOC_FEATURE_UBSUNUR_HOLLOW_DESCRIPTION", 'en_US', "Four tile natural wonder. It appears as Marsh and provides +2 [ICON_Food] Food, +2 [ICON_Production] Production, and +2 [ICON_Faith] Faith."),
("LOC_FEATURE_ULURU_DESCRIPTION", 'en_US', "One tile impassable natural wonder. Provides +1 [ICON_Production] Production, +1 [ICON_Culture] Culture, and +1 [ICON_Faith] Faith to adjacent tiles. Provides +4 Appeal to adjacent tiles instead of the usual +2."),
("LOC_FEATURE_YOSEMITE_DESCRIPTION", 'en_US', "Two tile impassable natural wonder. Provides +1 [ICON_Gold] Gold, +1 [ICON_Science] Science, and +1 [ICON_Faith] Faith to adjacent tiles."),
("LOC_FEATURE_ZHANGYE_DANXIA_DESCRIPTION", 'en_US', "Three tile impassable natural wonder. It appears as a Mountain and provides +1 [ICON_Culture] Culture, and +1 [ICON_Faith] Faith to adjacent tiles. Provides 2 [ICON_GREATGENERAL] Great General points and 2 [ICON_GREATMERCHANT] Great Merchant points if you own at least one of these tiles."),
("LOC_FEATURE_SHI_FUJI_DESCRIPTION", 'en_US', "One tile impassable natural wonder. It appears as a Mountain and provides +1 [ICON_Faith] Faith to adjacent tiles. Districts built in adjacent tiles provide an additional +2 [ICON_GreatPerson] Great Person points of their type."),
("LOC_FEATURE_SHI_TONLESAP_DESCRIPTION", 'en_US', "Two tile natural wonder. It appears as a Lake and provides +2 [ICON_Food] Food, +2 [ICON_Production] Production, +1 [ICON_Gold] Gold, +1 [ICON_Faith] Faith, and Fresh Water. Builders that move next to Tonlé Sap receive an additional charge."),
("LOC_FEATURE_SHI_GREATBLUEHOLE_DESCRIPTION", 'en_US', "One tile natural wonder. It appears as a Reef and provides +3 [ICON_Food] Food, +2 [ICON_Production] Production, +1 [ICON_Gold] Gold, and +1 [ICON_Faith] Faith. Fishing Boats within 4 tiles receive +1 [ICON_Culture] Culture regardless of ownership."),
("LOC_FEATURE_SHI_GRANDCANYON_DESCRIPTION", 'en_US', "Three tile impassable natural wonder. Provides +1 [ICON_FOOD] Food, +1 [ICON_CULTURE] Culture, and +1 [ICON_Faith] Faith to adjacent tiles. After the game reaches the Industrial Era, Cities gain +4 [ICON_Tourism] Tourism for each tile of the Grand Canyon they own. Acts as a source of Fresh Water."),
("LOC_FEATURE_SHI_NGORONGORO_CRATER_DESCRIPTION", 'en_US', "Three tile natural wonder. Provides +3 [ICON_FOOD] Food, +1 [ICON_SCIENCE] Science, and +1 [ICON_FAITH] Faith. Adjacent tiles with Charming Appeal or better receive +1 [ICON_GOLD] Gold, +1 [ICON_SCIENCE] Science while unimproved, or +1 [ICON_Culture] Culture when improved.");
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