Author: love-tea
Last revision: 6 Jan at 11:48
File size: 610.3 KB
On Steam Workshop
Description:
Do you feel a little sad in your town, because there are no NPCs(Non Player Characters)?
NPC’s AI is different from PC’s and not work like in NPC’s town.
Therefore, this mod will give your town a little lively, maybe.
Also, add some AIs.
****** What you can (You can do these following below in only your town.) *****
1. You can keep animals in your town and of course, join your squad with naming. The target’s factions are Wildlife, Herbivore, Crab(only mega) and Gutter.
You can order to animals how to behave, especially carnivorous can CLEAN your town. But, Gutters never ally to you without naming.
(At first, prisoned them to cage and let be calmdown. In next, order to them, but need a raw or foul meat.)
2. You can try to repair some skeletons broken or have crazy AI, but need high tech levels. And, especially hostiles, need a tool to repair.
(Please imprisoned them unless ally to you.)
3. You invite some people they can be hired to your town unless uniques. And, give them a job (behavior).
(Invite works in only NPC’s town and order to them is in only your town. Talk to them with SNEAKING. If not, you can hire them.)
4. You NEVER permit the existence of raptors in your town. KILL ’em ALL!!
5. High tech levels (over 5) reinforce cages and shackles in only your town. When try to unlock them, strike shocks and be knocked out a short time.
6. Holy Nation never forgives skeletons even if they are allied. Please be careful.
7. You can get "civilians" of the player faction. (For making a shackle, you need over tech level 3.)
-1- Put the wounded target in "a nice room".
-2- Heal him/her.
-3- You can get him/her as "a civilian" and taxes like the image. (but, need a short time wait to repeat.)
Also, even if you have hashish, you can give them a job. Hashish makes your "civilians" happy.
By the way, if "the civilian" is hostile to you, it’s not good. But, No problem.
-1- Put your "civilian" in "a nice room".
-2- Prefer to change his/her job to "Change your faction".
-3- Put on a character who has a faction you want (especially dead man) near him/her who lives in "a nice room".
-4- He/She starts looting all of the target’s thing even if it’s a faction with a proverb "Mine is mine, Yours is mine".
Let’s try to invite some people to your town as "a civilian, especially who has a job like a shop keeper or a pacifier.
Although, they often lose their mark of "the civilian" by long time no hashish. Then, you can’t give them a job.
8. If you lead a person who has a backpack to "a nice room", he/she will work as a shop keeper. But, most people don’t have much money in vanilla.
9. You can order most of all faction characters in player town to do much if you have more faction values. Also, you can help both factions of Slaves and Rebirth Slaves easier.
===== some plans =====
*invite more peoples like shop keepers, slavers shops, slaves and so on.
*leads military squads that are allied and let’s go war campaigns.
****** 18/10/2018 ******
To have hashish for inviting player town as a "civilian" worked wrong. So I change a rule. You no longer need hashish to invite.
****** 22/10/2018 ******
When order to animals, you need a raw or foul meat.
****** 11/11/2018 ******
Change civilians’ AI in player town. They will act like a human more. Please be careful to build the peeler machine in your town.
Lively Player Town AI for Player
Author: love-tea
Last revision: 11 Feb at 15:47
File size: 558.08 KB
On Steam Workshop
Description:
"Lively Player Town AI" is for NPC, and this mod is for player characters.
This mod will cause some Campaigns from player faction and it’ll make "first" squad to behave following a policy.
And, add some items (including a research and a building) as a trigger.
******* CAUTION ******
Please don’t cause 2 more campaigns at once.
It will cause bug which idoes no more player campaigns until import and I can’t resolve it.
Also, when you delete the squad in campaign, the game will crash.
If you want to change the policy or delete the squad in campaign, please finish a campaign at first.
****** add research and building ******
-Player Campaign
-Policy Crafting Bench
****** How to use? ******
When you start, need "2" characters.
One is "leader(the most left upper of squad)" of a squad, have "a Policy" and "sneaking".
Another is "not leader", "sneaking" and "near the leader".
When you finish, need "3" characters.
One is "leader(the most left upper of squad)" of a squad, have "a Policy: END" and "sneaking".
Another is "not leader" of an "another squad which doesn’t have any policies", "sneaking" and "near the leader".
****** Policy: items ******
You can make those policies from a book.
-Policy: Basic Patrol
-Policy: Cannibal
-Policy: Cleaning
-Policy: Labor
-Policy: Police
-Policy: Police Bandit
-Policy: END
****** Policy: behavior ******
[Basic Patrol]
in day (5:00-23:00 for people NOT turned on working task)
-patrol home town
-get food
-protect squad
-attack enemies, but don’t leave town
-sit around sometimes
-pick up fainted members and carry to the bed.
at night (23:00-5:00 force all people, excepting animals)
-sit around
in injured (always force all people, excepting animals)
-go to bed
-get up in trouble
[Policy: Cannibal]
-including Basic Patrol
-find a corpse and disposal (different from fogman!!)
-find, kidnap and imprison people
-kill random cage occupant when cage is full
-take a dinner time
[Policy: Cleaning]
-including Basic Patrol
-find a corpse and disposal
[Policy: Labor]
-including Basic Patrol
-working automatically
[Policy: Police]
-including Basic Patrol
-find a corpse and disposal (not need a cage for the dead)
-find, kidnap and imprison people
[Policy: Police Bandit]
-including Basic Patrol
-find a corpse and disposal (not need a cage for the dead)
-find, kidnap and imprison people
-kill random cage occupant when cage is full