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本帖最后由 啊先生 于 2019-6-1 21:10 编辑
Project Hospital 1.1 is out!
5月30日下午8:22 - OXYMORON GAMES
We're happy to announce Project Hospital 1.1, a major update with some of the most requested features, user experience improvements and Workshop support!
This update contains roughly four months of work, already in production during the last two patches - because of the nature of the new features and content it made sense to test and balance everything together.
We really hope you enjoy the new version and we're looking forward to what you come up with for the workshop!
So, thanks for your patience, let's move to the release notes 
Project Hospital 1.1.16207
Custom content support update
- Improved mod support for creating graphical assets
- Creating scenarios in game
- [Steam Workshop] Sharing mods
- [Steam Workshop] Sharing scenarios
"First impressions" update
- Improved menus
- Loading tips
- Preview screenshots and more info about saved games
- Video background in main menu
- Custom UI scale now works also in main menu (title screen)

UI
- New workspace panels in management
- Updated management interface with new shared rooms category
- New hiring UI with more categories (**don't forget to click on individual workspaces to open hiring card!**), indication of required specializations for all professions
- Department statistics with room workloads, prestige, patient details and procedure info
- Polished hospital statistics, added yesterday's statistics panel
- Tooltips for symptoms in table of diagnoses
- More keyboard shortcuts (departments mapped to 1-9, DEL for bulldozer tool, ...)
- Cleaned up buttons in tool panels in building mode
- Notifications have configurable colors
- A couple of new notifications on the main panel for trying to hire characters to a room they're not allowed
- More info about why an ambulance can't be placed (for example on an above-the ground floor, this was surprisingly easy to miss)
- Exam units show patient portraits when a procedure is running there
- Added info about required hospitalization to surgery tooltips
- (Plus a lot of small quality-of-life improvements in the UI)


Gameplay
- New insurance company objectives and rewards (more varied and hopefully more fun, more challenging in the late game - for example performing surgeries, saving patients after collapses)
- New laboratories department shared between other departments (Hematology, Histology and Microbiology labs with some new equipment)
- Sharing more rooms, for example sharing common rooms between departments for free time and staff lunch
- Added maximum number of insurance companies contracted at once, balanced to send similar numbers of patients as the original insurance companies
- Smooth ranges of patient numbers sent by insurance companies according to prestige
- Random events
- Improved rules for making events available after unlocking, all departments are no more needed
- Added detection that patient's doctor doesn't have diagnostics role allowed
- Night clinic
- Patients leave after not being seen for too long, not only when clinic closes
- Implemented moving patients waiting at reception to a waiting room if shifts have changed and there's no receptionist
- Releasing patients from observation back to clinic if they're not at risk anymore, added a couple of notifications
- Receptionist is a proper employee role now
- Improved rules for which roles are available where (anesthesiology, reception)
- Staff limit can be increased to 400 in options (only attempt this if you have at least the recommended hardware)
- Staff counter on main panel blinks when trying to hire an employee and the employee limit has been reached
- Improved visual side of characters entering/exiting elevators (timing, fade in, fixed overlapping)
- Improved handling of priorities on Trauma and Observation
- Implemented specific detection of procedures not available to be prescribed at a certain department (not only when a specific doctor doesn't have the required skill)
- New notification for not enough stretchers to transport all patients at a department
- Idle characters without workspace now show it as their status in their card
- Updated tutorials and dependency tree visualization to match updated mechanics
- Disabled releasing patients during the night, they'll wait for the morning
- Implemented leveling up anesthesiology also by resuscitating collapsed patients
- If a patient dies, this counts in statistics of the department where their diagnosis belongs, not ICU where they usually end up after a collapse
- Disabled department change to radiology for nurses and doctors

Building
- Rooms in management mode can be used as a planning tool (before constructing foundations)
- Move room tool (available under prefabs)
- Automatically hiding objects when building/deleting walls
- When placing a prefab that will add foundations underneath, the visualization is now consistent with using the foundations tool
- A new notification on the main panel for 'out of funds'
- More colors for doors
Fixes
- Fixed planned procedures not cancelled if one of the reserved employees gets fired
- Fixed few issues with closing departments (for example janitors currently in a bathroom wouldn't return their carts)
- Fixed missing department state update when switching certain roles
- Fixed janitor's portraits sometimes incorrectly showing up in management mode in rooms they're cleaning
- Fixed broken layout of symptoms panel in patient's card in case there's more than 16 symptoms
- Fixed dirty environment satisfaction modifier applied to characters way too late
- Fixed portraits of patients shown above lab equipment rendered also on incorrect floors
- Fixed wrong floor type applied when destroying foundations on above-the-ground floors
- Fixed radiologist's too impatient behavior when idle
- Fixed patients going to their department's waiting room even if another department's lab is processing their sample
- Fixed patients without planned examinations slowing down waiting rooms by waiting for their original doctor
- Fixed table of employees stuck with wrong filter in a couple of cases
- Fixed lab procedures sometimes stuck in the 'sampling finished' state for hospitalized patients
- Fixed a couple of treatments not available at ICU
- Fixed bladder not kept reset for immobile HDU patients
- Fixed a couple of hidden errors in specific procedures
- Fixed collapse script sometimes selecting doctors according to incorrect hospitalization type
- Fixed tables errorong out on invalid data when opened while another save was being loaded
- Fixed url on the bug reporting button in main menu (was using the wrong top level domain after changes on forumotion's side)
- Fixed 'no workspace' notification popping up for fired employees
- Fixed automatic switch to new automatically created departments (this would affect old saves where the lab department gets automatically created)
- Fixed sinks allowed to be placed on bins but then immediately deleted
- Fixed popups blinking when pressing escape
- Fixed total satisfaction not recalculated when patients respawn for their second visit, fixed satisfaction not always updated when modifiers get reset
- Fixed reserved tiles allowed to be selected to be cleaned by janitors (so they don't wipe collapsed patients)
- Fixed examination availability not updated when AI switches (hospitalized) patient's department
- Fixed an error if a patient is sent away while the paramedic who originally brought them is still walking through the hospital
- Fixed rotation of multiple rooms in prefabs
- Fixed examination list in patient card not updated if a department that provides some of the procedures gets closed
- Fixed radiologists not showing patient and examination in their card when running examinations on clinic patients
- Fixed bladder/food scripts cancelled when cancelling planned treatments when patient is filling needs
- Fixed popups previously moved by the player appearing on top of ingame menu, fixed menu not opened by escape if a popup is active
翻译如下:
Project Hospital 1.1出来了!
5月30日下午8:22 - OXYMORON GAMES
我们很高兴地宣布Project Hospital 1.1,这是一项主要更新,包括一些最需要的功能,用户体验改进和Workshop支持!
此更新包含大约四个月的工作,在最后两个补丁中已经投入生产 - 由于新功能和内容的性质,测试和平衡所有内容是有意义的。
我们真的希望您喜欢新版本,我们期待您为研讨会提供的服务!
所以,感谢您的耐心等待,让我们转到发行说明
项目医院1.1.16207
自定义内容支持更新
- 改进了对创建图形资产的mod支持
- 在游戏中创建场景
- [Steam Workshop]分享mods
- [Steam Workshop]分享场景
“第一印象”更新
- 改进菜单
- 加载提示
- 预览截图和有关已保存游戏的更多信息
- 主菜单中的视频背景
- 自定义UI比例现在也可以在主菜单(标题屏幕)中使用
UI
- 管理中的新工作区面板
- 更新了新共享房间类别的管理界面
- 具有更多类别的新招聘用户界面(**不要忘记单击各个工作区以打开招聘卡!**),所有职业所需专业的指示
- 部门统计数据,包括房间工作量,声望,患者详细信息和程序信息
- 昨天的统计小组补充说,医院的统计数据
- 诊断表中症状的工具提示
- 更多键盘快捷键(部门映射到1-9,DEL用于推土机工具,......)
- 在建筑模式下清理工具面板中的按钮
- 通知具有可配置的颜色
- 主面板上的几个新通知,试图雇用角色到他们不允许的房间
- 有关救护车无法放置的更多信息(例如,在地面以上,这很容易错过)
- 检查单位在程序运行时显示患者肖像
- 增加了有关手术工具提示所需住院治疗的信息
- (在UI中还有许多小的生活质量改进)
游戏
- 新的保险公司目标和奖励(更多样化,希望更有趣,在游戏后期更具挑战性 - 例如进行手术,塌陷后挽救患者)
- 新实验室部门在其他部门(血液学,组织学和微生物学实验室与一些新设备)之间共享
- 共享更多房间,例如在部门之间共享空闲时间和员工午餐
- 增加了一次签约的最大保险公司数量,平衡发送与原保险公司相似数量的患者
- 保险公司根据声望发送的患者数量范围平稳
- 随机事件
- 改进了解锁后使事件可用的规则,不再需要所有部门
- 增加检测,患者的医生不允许诊断角色
- 夜间诊所
- 患者在长时间不被看见后离开,不仅在诊所关闭时
- 如果轮班已经改变并且没有接待员,则实施将在接待处等候的移动病人送到候诊室
- 如果患者不再有风险,将患者从观察中释放回诊所,并添加了几个通知
- 接待员现在是一个合适的员工角色
- 改进了哪些角色可用的规则(麻醉学,接待)
- 工作人员限制可以增加到400个选项(只有在你至少拥有推荐的硬件时才尝试这个)
- 当试图雇用员工并达到员工限额时,主面板上的员工柜台闪烁
- 改善进入/退出电梯的角色的视觉方面(定时,淡入,固定重叠)
- 改进对创伤和观察优先事项的处理
- 实施特定检测某些部门无法规定的程序(不仅在特定医生没有所需技能时)
- 没有足够的担架来运送部门所有患者的新通知
- 没有工作区的空闲字符现在将其显示为卡中的状态
- 更新了教程和依赖关系树可视化以匹配更新的机制
- 禁用在夜间释放病人,他们会等到早上
- 通过复苏塌陷患者实施升级麻醉
- 如果患者死亡,则计入其诊断所属部门的统计数据,而不是ICU在崩溃后通常结束的情况
- 残疾部门改为护士和医生的放射学
建造
- 处于管理模式的房间可用作规划工具(在构建基础之前)
- 移动房间工具(预制件下可用)
- 在构建/删除墙时自动隐藏对象
- 放置预制件以在其下方添加基础时,可视化现在与使用基础工具一致
- 主板上关于“资金不足”的新通知
- 门的颜色更多
修复
- 如果其中一名预留员工被解雇,则修复计划程序未被取消
- 修正关闭部门的一些问题(例如,当前在浴室的门卫不会返回他们的推车)
- 修正了切换某些角色时丢失的部门状态更新
- 修正了门卫的肖像有时会在他们正在清理的房间中错误地显示在管理模式中
- 修复了病人卡中症状面板的布局,如果症状超过16个
- 修复了应用于角色的脏环境满意度修饰符,为时已晚
- 修复了上面显示的实验室设备上的患者肖像也在不正确的楼层上呈现
- 修正了在地上楼层破坏地基时应用的错误地板类型
- 修正放射科医师在闲置时过于不耐烦的行为
- 修正了即使其他部门的实验室正在处理他们的样本,患者也会去他们部门的候诊室
- 修复没有计划检查的患者通过等待原来的医生来减慢等候室的速度
- 修正了在几种情况下卡在错误过滤器上的员工表
- 修复了实验室程序有时在住院患者的“取样完成”状态
- 修复了ICU无法提供的几种治疗方法
- 固定膀胱不能为不能移动的HDU患者重置
- 修正了特定程序中的几个隐藏错误
- 修复崩溃脚本有时根据不正确的住院类型选择医生
- 修复了在加载另一个保存时打开时无效数据的表格错误
- 修正主菜单中错误报告按钮的URL(在forumotion的一侧更改后使用了错误的顶级域名)
- 修正了被解雇员工的“无工作空间”通知
- 修复了自动切换到新自动创建的部门(这会影响实验室部门自动创建的旧保存)
- 固定水槽允许放在垃圾箱上,但随后立即删除
- 修正按下逃生时弹出窗口闪烁的问题
- 修正当患者第二次就诊时重新计算时未完全重新计算的总体满意度,当修改者重置时,固定满意度并不总是更新
- 固定的保留瓷砖允许选择由清洁工清洁(因此他们不会擦拭折叠的患者)
- 修正人工智能切换(住院)患者部门时未更新的检查可用性
- 修正了如果患者被送走的错误,而最初带病人的护理人员仍在医院中走路
- 修复了预制件中多个房间的旋转
- 如果提供某些程序的部门关闭,则不会更新患者卡中的检查清单
- 修复放射科医师在对临床患者进行检查时未在其卡中显示患者和检查的情况
- 当患者满足需要时取消计划治疗时,修复膀胱/食物脚本被取消
- 修正了以前在游戏菜单上显示的玩家移动的弹出窗口,如果弹出窗口处于活动状态,则不会通过转义打开固定菜单
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