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[求助] 我玩的总是闪退 崩溃是什么原因

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发表于 2019-6-9 12:11 | 显示全部楼层 |阅读模式
我玩的总是闪退 崩溃是什么原因
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发表于 2019-6-9 14:35 | 显示全部楼层
是非正版的吧?
桌面快捷方式有没有加后缀-epicportal?
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 楼主| 发表于 2019-6-9 21:05 | 显示全部楼层
之前盗版的也是 现在买了正版也一样啊 玩一会就闪退
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发表于 2019-8-9 08:52 | 显示全部楼层
昨天刚买的游戏  之前盗版试了下 最新的 10..239好像 按照网上的方法 目标加空格后缀没有用  出现那个幸福工厂LOGO 然后进游戏黑屏一秒钟就闪退了  
之前我以为是盗版的问题  昨天买了个正版 版本号跟盗版一样的  闪退方式跟盗版也一样
有没有解决方法 我现在是花了一百多买了个盗版游戏还没得玩
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发表于 2019-8-9 10:29 | 显示全部楼层
是不是系统有关,我win7 64 玩了这么久没问题,游戏闪退啥的 系统  驱动 显卡 内存 都有可能出问题,先尝试下看看驱动,显卡更新最新然后优化,游戏前置库看看少了什么(最有可能)  便捷办法 随便找个3DM下载的游戏  里面的启动游戏,右上角  环境监测 ,看看少了啥
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发表于 2019-8-9 10:37 | 显示全部楼层
开修改器了?我是开修改器玩的时候会闪退
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发表于 2019-8-9 11:07 | 显示全部楼层
如果正版盗版都出问题检查一下是不是游戏运行库的问题吧
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发表于 2019-8-9 11:31 | 显示全部楼层
我也是闪退,纳闷了看日志   加载啥播放器挂了吧
Log file open, 08/09/19 11:21:28
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Display: Found Pak file ../../../FactoryGame/Content/Paks/FactoryGame-WindowsNoEditor.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FactoryGame/Content/Paks/FactoryGame-WindowsNoEditor.pak.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 34 total threads with 3 sets of task threads.
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +8:00, Platform Override: ''
LogPluginManager: Mounting plugin ReplicationGraph
LogPluginManager: Mounting plugin Wwise
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin UEOS
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin BlueprintStats
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin Composure
LogPluginManager: Mounting plugin LensDistortion
LogPluginManager: Mounting plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting plugin SteamController
LogPluginManager: Mounting plugin RawInput
LogPluginManager: Mounting plugin MfMedia
LogPluginManager: Mounting plugin OnlineSubsystemMcp
LogPluginManager: Mounting plugin SocketSubsystemEpic
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin EditorTests
LogPluginManager: Mounting plugin FbxAutomationTestBuilder
LogPluginManager: Mounting plugin FunctionalTestingEditor
LogPluginManager: Mounting plugin RuntimeTests
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin CSSEditorToolsExtension
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogStreaming: Display: Took  0.055s to configure plugins.
LogInit: Using libcurl 7.55.1-DEV
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.1.1
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
LogInit:  - LocalHostAddr = Default
LogInit:  - BufferSize = 65536
LogOnline: OSS: Mcp Startup!
LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
LogInit: Build: ++FactoryGame+rel-main-ea-bu1-slim-CL-102839
LogInit: Engine Version: 4.21.2-102839+++FactoryGame+rel-main-ea-bu1-slim
LogInit: Compatible Engine Version: 4.21.0-4541578+++FactoryGame+rel-main-ea-bu1-slim
LogInit: Net CL: 4541578
LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GPU: Intel(R) UHD Graphics 630
LogInit: Compiled (64-bit): Jun  5 2019 14:37:49
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++FactoryGame+rel-main-ea-bu1-slim
LogInit: Command Line:  -epicportal
LogInit: Base Directory: D:/SatisfactoryEarlyAccess/FactoryGame/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogStreaming: Display: Took  0.000s to delete old logs.
LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.08.09-03.21.29:151][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.HZBOcclusion:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.MobileHDR:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.050000]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.EarlyZPassMovable:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DBuffer:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.SupportStationarySkylight:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.TemporalAACurrentFrameWeight:0.2]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.DistanceFields.DefaultVoxelDensity:0.05]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.08.09-03.21.29:151][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.08.09-03.21.29:151][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.08.09-03.21.29:151][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.08.09-03.21.29:154][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.08.09-03.21.29:154][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.08.09-03.21.29:154][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:2]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:2]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.08.09-03.21.29:154][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.08.09-03.21.29:155][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:2100]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.08.09-03.21.29:155][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.08.09-03.21.29:155][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.08.09-03.21.29:155][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.08.09-03.21.29:155][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2019.08.09-03.21.29:155][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2019.08.09-03.21.29:159][  0]LogHAL: Display: Platform has ~ 8 GB [8442220544 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.08.09-03.21.29:159][  0]LogInit: Going up to parent DeviceProfile [Windows]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
[2019.08.09-03.21.29:159][  0]LogInit: Going up to parent DeviceProfile []
[2019.08.09-03.21.29:159][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.08.09-03.21.29:159][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:1024]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.03]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.08.09-03.21.29:159][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:2100]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.08.09-03.21.29:159][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Scalability.ini]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.08.09-03.21.29:159][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Administrator/AppData/Local/FactoryGame/Saved/Config/WindowsNoEditor/Engine.ini]
[2019.08.09-03.21.29:160][  0]LogConfig: Setting CVar [[r.XGEShaderCompile:1]]
[2019.08.09-03.21.29:160][  0]LogConfig: Setting CVar [[t.FPSChart.OpenFolderOnDump:0]]
[2019.08.09-03.21.29:160][  0]LogConfig: Setting CVar [[r.SceneRenderTargetResizeMethod:2]]
[2019.08.09-03.21.29:160][  0]LogConfig: Setting CVar [[r.XGEShaderCompile.Mode:1]]
[2019.08.09-03.21.29:160][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.08.09-03.21.29:160][  0]LogInit: Computer: JS-F117
[2019.08.09-03.21.29:160][  0]LogInit: User: Administrator
[2019.08.09-03.21.29:160][  0]LogInit: CPU Page size=4096, Cores=6
[2019.08.09-03.21.29:160][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.08.09-03.21.29:160][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2019.08.09-03.21.29:160][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2019.08.09-03.21.29:160][  0]LogMemory: Process Physical Memory: 70.99 MB used, 70.99 MB peak
[2019.08.09-03.21.29:160][  0]LogMemory: Process Virtual Memory: 85.48 MB used, 85.48 MB peak
[2019.08.09-03.21.29:160][  0]LogMemory: Physical Memory: 3186.39 MB used,  4864.73 MB free, 8051.13 MB total
[2019.08.09-03.21.29:160][  0]LogMemory: Virtual Memory: 4446.23 MB used,  134213280.00 MB free, 134217728.00 MB total
[2019.08.09-03.21.29:182][  0]LogInit: Overriding language with engine culture configuration option (en-US-Posix).
[2019.08.09-03.21.29:182][  0]LogInit: Overriding locale with engine culture configuration option (en-US-Posix).
[2019.08.09-03.21.29:185][  0]LogOnline: OSS: Flushing Catalog Service cached offers/items.
[2019.08.09-03.21.29:203][  0]LogStreaming: Display: Took  0.022s to InitEngineTextLocalization.
[2019.08.09-03.21.29:245][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
[2019.08.09-03.21.29:245][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
[2019.08.09-03.21.30:582][  0]LogD3D11RHI: D3D11 adapters:
[2019.08.09-03.21.30:649][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1060' (Feature Level 11_0)
[2019.08.09-03.21.30:649][  0]LogD3D11RHI:       6052/0/4025 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2019.08.09-03.21.30:669][  0]LogD3D11RHI:    1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
[2019.08.09-03.21.30:669][  0]LogD3D11RHI:       128/0/4025 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2019.08.09-03.21.30:671][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2019.08.09-03.21.30:671][  0]LogD3D11RHI:       0/0/4025 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.08.09-03.21.30:671][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.08.09-03.21.30:679][  0]LogD3D11RHI: Creating new Direct3DDevice
[2019.08.09-03.21.30:679][  0]LogD3D11RHI:     GPU DeviceId: 0x1c20 (for the marketing name, search the web for "GPU Device Id")
[2019.08.09-03.21.30:679][  0]LogWindows: EnumDisplayDevices:
[2019.08.09-03.21.30:679][  0]LogWindows:    0. 'Intel(R) UHD Graphics 630' (P:1 D:1)
[2019.08.09-03.21.30:680][  0]LogWindows:    1. 'Intel(R) UHD Graphics 630' (P:0 D:0)
[2019.08.09-03.21.30:682][  0]LogWindows:    2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
[2019.08.09-03.21.30:683][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2019.08.09-03.21.30:684][  0]LogWindows:    4. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2019.08.09-03.21.30:685][  0]LogWindows:    5. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2019.08.09-03.21.30:685][  0]LogWindows:    6. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
[2019.08.09-03.21.30:686][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2019.08.09-03.21.30:686][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1060
[2019.08.09-03.21.30:686][  0]LogD3D11RHI:   Driver Version: 419.71 (internal:25.21.14.1971, unified:419.71)
[2019.08.09-03.21.30:686][  0]LogD3D11RHI:      Driver Date: 3-18-2019
[2019.08.09-03.21.30:686][  0]LogRHI: Texture pool is 4236 MB (70% of 6052 MB)
[2019.08.09-03.21.30:729][  0]LogD3D11RHI: Async texture creation enabled
[2019.08.09-03.21.30:750][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Wwise_SC and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS_SC and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UEOS_SC and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure_SC and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Composure_SC and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion_SC and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: LensDistortion_SC and no native library supported.
[2019.08.09-03.21.30:752][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: PythonScriptPlugin_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: EditorTests_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RuntimeTests_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CSSEditorToolsExtension_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.08.09-03.21.30:753][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: VariantManagerContent_SC and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
[2019.08.09-03.21.30:754][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
[2019.08.09-03.21.30:771][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.08.09-03.21.30:795][  0]LogSlate: Using FreeType 2.6.0
[2019.08.09-03.21.30:796][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.08.09-03.21.30:845][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame and no native library supported.
[2019.08.09-03.21.30:845][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame_SC and no native library supported.
[2019.08.09-03.21.30:845][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2019.08.09-03.21.30:845][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame and no native library supported.
[2019.08.09-03.21.30:845][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FactoryGame_SC and no native library supported.
[2019.08.09-03.21.30:845][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
[2019.08.09-03.21.30:845][  0]LogRHI: Display: Failed to open default shader pipeline cache for FactoryGame using shader platform 0.
[2019.08.09-03.21.30:845][  0]LogInit: Overriding language with engine culture configuration option (en-US-Posix).
[2019.08.09-03.21.30:845][  0]LogInit: Overriding locale with engine culture configuration option (en-US-Posix).
[2019.08.09-03.21.30:870][  0]LogStreaming: Display: Took  0.025s to InitGameTextLocalization.
[2019.08.09-03.21.30:937][  0]LogAssetRegistry: FAssetRegistry took 0.0658 seconds to start up
[2019.08.09-03.21.31:022][  0]LogStreaming: Display: Flushing async loaders.
[2019.08.09-03.21.31:044][  0]LogPackageLocalizationCache: Processed 16 localized package path(s) for 2 prioritized culture(s) in 0.021324 seconds
[2019.08.09-03.21.31:044][  0]LogPakFile: New pak file ../../../FactoryGame/Content/Paks/FactoryGame-WindowsNoEditor.pak added to pak precacher.
[2019.08.09-03.21.31:052][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2019.08.09-03.21.31:061][  0]LogNetVersion: FactoryGame 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2443411186)
[2019.08.09-03.21.31:210][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2019.08.09-03.21.31:226][  0]LogMoviePlayer: Initializing movie player
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