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[求助] 求助大佬指导MOD制作产生BUG的问题

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发表于 2019-6-23 12:16 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
好心的大佬,事情是这样的,之前下了一个MOD,容易出现某只部队,有可能是骑兵,有可能是步兵,但是步兵出现后,枪兵就不会再出现攻速达到2000-3000的BUG,攻速过高以后,部队无法出手,站着不动不攻击了。截取的词条如下。

armour roll lower cap        1
armour roll max value        -1
armour roll min value        -1
attack interval multiplier when entity attack interrupted        3
battle camera max distance from army        200
battle pipe climb        10
battle pipe default        2
battle pipe jump        10
battle pipe jump disembark        50
battle pipe ship grapple        20
battle pipe siege tower wall door        10
battle pipe wall door        10
battleai sallyout defend settlement preference        0.1
battleai sallyout open field victory factor        1.5
battleai sallyout tower strength        1000
battlefield zone slot threshold        12
bayonet melee attack bonus        0
bayonet ring reload time penalty        0
berserk inflicted hitpoints ratio        0.35
berserk tick timeout        100
boiling oil distance multiplier        0.4
boiling oil flow duration        5
braced angle for collision damage        60
bracing attack angle        60
bracing calibration ranks        3
bracing calibration ranks multiplier        4
bracing charge reflector bonus        4
bracing immovable by small entity mass        1000
bracing max multiplier clamp        100
break off ignore collision time        0
break off speed and direction checks        0
charge cool down time        15
climbing ladder speed modifier        0.9
climbing walls speed modifier        1
collision damage armour penetration ratio        0.5
collision damage default        10
collision damage immunity timer        1
collision damage maximum        100000
collision damage modifier        1
collision damage normaliser        1.8
collision disable delay knocked back vs enemies        0
collision disable delay knocked back vs friends        0
collision disable delay knocked down vs enemies        0
collision disable delay knocked down vs friends        0
collision disable delay knocked flying vs enemies        0
collision disable delay knocked flying vs friends        0
collision enable death distance to obstacles threshold        10
collision enable death fadeout alpha        1
collision enable death max entity size        3
collision restitution coefficient        0.3
collision speed delta threshold knocked back        10
collision speed delta threshold knocked down        15
collision speed delta threshold knocked flying        20
collision speed delta threshold step back        5
default num placeable obstacles        5
defense line pivot factor        0.8
difficulty mod ai easy charge bonus        0.9
difficulty mod ai easy melee attack        0.1
difficulty mod ai easy melee attack interval        10
difficulty mod ai easy melee damage        0.1
difficulty mod ai easy melee defence        0.1
difficulty mod ai easy missile reload additional        -10
difficulty mod ai hard charge bonus        1.1
difficulty mod ai hard melee attack        0.1
difficulty mod ai hard melee attack interval        10
difficulty mod ai hard melee damage        0.1
difficulty mod ai hard melee defence        0.1
difficulty mod ai hard missile reload additional        -10
difficulty mod ai very hard charge bonus        1.2
difficulty mod ai very hard melee attack        0.1
difficulty mod ai very hard melee attack interval        10
difficulty mod ai very hard melee damage        0.1
difficulty mod ai very hard melee defence        0.1
difficulty mod ai very hard missile reload additional        -10
discard defensive feature distance        80
entity attack interval and damage modifier vs heroes        2
entity formation spacing        1.8
entity time to reach optimum tracking threshold        15
escalation level one building health        0.7
escalation level one wall breaches        1
escalation level one wall health        0.7
escalation level two building health        0.3
escalation level two wall breaches        4
escalation level two wall health        0.3
fire damage only applies to siege equipment        1
fire on walls accuracy modifier        0.1
fire on walls reload modifier        0
fire volley arrow min threshold        0.1
fire volley gun min threshold        0.025
fire volley max aim delay training ratio        1
firing drill improved platoon fire reload modifier        50
firing drill mass fire reload modifier        0
firing drill platoon fire reload modifier        0
firing drill rank fire reload modifier        0
fort wall visibility enabled        0
fort wall visibility perimeter distance        500
free for all last man standing bonus ratio        0.2
general auto survive threshold        0.5
hero dismount chance vs reflect units        0
hero duel allowed time to accept reject        15
hero duel blocking allow attack when max missed attacks reached        1
hero duel blocking decay modifier        10
hero duel blocking defence modifier        10
hero duel blocking enabled        0
hero duel blocking max cached attacks        20
hero duel blocking recovery modifier        0.3
hero duel blocking unmounted vs unmounted only        1
hero duel brawl chance        0.3
hero duel brawl time max        10
hero duel brawl time min        5
hero duel brawl to circle chance        0
hero duel circle radius        6
hero duel circle to brawl chance        1
hero duel circle turn target radians        6.2831
hero duel dismount chance modifier        7
hero duel dismount target        0
hero duel dismount target decay per second        0.004
hero duel dismount target decay recovery per hit        0.008
hero duel man vs mount bonus dismount chance modifier        7
hero duel reposition distance        15
hero duel sparing killing blow damage modifier        0.7
hero duel survival time calculation constant        1
hero duel survival time to survive seconds max        120
hero duel survival time to survive seconds min        60
hero duel time before dismount allowed        0
hero duel time between brawls        20
hitpoint threshold to fall through collision        50
impact reflection attack cooldown timer        0.5
impact reflection final damage modifier        1
impact reflection knockback chance        75
impact reflection velocity bonus damage modifier        3
interrupt mass ratio clamp hit reaction        0.5
interrupt mass ratio clamp knockback        0.35
interrupt mass ratio clamp knockdown        0.5
interrupt mass ratio clamp melee block        0
interrupt mass ratio clamp stepback        0.5
jump attack chance        100
jump attack chance for small groups        100
jump attack chance vs charge reflection        5
jump attack chance vs routing target        5
knockdown getting up delay armour multiplier        0.02
knockdown getting up delay max        0.6
knockdown getting up delay min        0.4
matched combat hero vs hero cavalry percentage        0
matched combat hero vs hero infantry percentage        60
matched combat hero vs unit percentage        5
matched combat min hitpoints to initiate        15
matched combat min hitpoints whilst active        5
matched combat percentage        10
matched combat unit vs hero percentage        5
maximum bastion artillery per settlement        5
melee attack interval        0.38
melee attack threshold modifier artillery        1
melee attack threshold modifier guard mode active        1
melee attack threshold modifier idle ammo remaining        0.85
melee attack threshold modifier idle default        0.1
melee attack threshold modifier ordered        0.15
melee defence direction penalty coefficient flank        0.6
melee defence direction penalty coefficient rear        0.25
melee defence formed attack bonus        0
melee height damage modifier max coefficient        0.5
melee height damage modifier max difference        2
melee hit chance base        100
melee hit chance max        100
melee hit chance min        100
melee hit chance normalisation coefficient        1
melee mage switch to melee time        300
melee max hit reactions        -1
melee max hit reactions for hero vs hero        -1
melee max hit reactions for heroes        0
melee on damage effect knock chance attacker charging bonus        2
melee on damage effect knock chance defender charging factor        0
melee on damage effect knockback chance        0.1
melee on damage effect knockdown chance        0.005
melee outnumbered defence penalty        1
melee secondary attack probability        1
melee weapon building damage mult        1
minimum melee attack interval        0.05
missile accuracy for towers        0.45
missile armour penetrating coefficient        0.25
missile armour piercing coefficient        0.5
missile height damage modifier max coefficient        0.5
missile height damage modifier max difference        40
missile ignore own unit for friendly fire        1
missile lethality coefficient effective range        40
missile lethality coefficient extreme range        120
missile saving bonus base        20
missile saving bonus coefficient        0.5
missile shield piercing coefficient        0.5
missile target in cover penalty        0.2
move backwards minimum distance        25
move backwards minimum distance melee        30
move backwards radius melee modifier default        30
move backwards radius modifier default        4
move backwards speed percentage default        0.75
move backwards vector degrees default        75
night battle attacker visibility spotting range modifier        1
night battle defender visibility spotting range modifier        0.5
pike attack zone cosine angle        0.9903
pike attack zone depth        1
pike lower bearing tolerance        0.7854
pike lower delay combat        20
pike lower delay turn rate multiplier        0.5
projectile aiming target size modifier        0.8
projectile arrow deflect chance heroes        0.8
projectile arrow deflect chance units        0.35
projectile building vs single entity general calibration area mod        15
projectile friendly fire man height coefficient        1.3
projectile friendly fire man radius coefficient        2.2
projectile unit vs single entity general calibration area mod        10
pursuit charge bonus modifier        5
reform distance threshold radius fraction        1
refusal chance vs charge negation        0
refusal chance vs heroes        1
refusal chance vs pike phalanx        0
rules charge reflections mass ratio override        4
rules charge reflections mass ratio override single entity heroes        2.5
scaled playable area size max        2048
scaled playable area size min        800
settlement destruction max melee attack penalty        0
settlement destruction max melee defence penalty        0
shield defence angle melee        75
shield defence angle missile        75
shield defence angle missile turtle        180
shockwave speed delta threshold knocked back        2
shockwave speed delta threshold knocked down        3.5
shockwave speed delta threshold knocked flying        5.25
shockwave speed delta threshold step back        1.5
spotting distance default        170
spotting distance hidden reduction        20
store hp for whole composed entity group        1
tickets multiple victory points        200
tickets single victory point        150
unit decay scaling ending row        12
unit decay scaling starting row        6
unit firing line of sight considered obstructed ratio        0.75
unit max drag out rank depth modifier        0.5
unit max drag width        50
unit min drag out rank depth modifier        4
unit spawn offset        -22
unit threat considered even fraction        0.15
unruly enemy range        50
unruly max taunting enemies        10
unruly min health remaining ratio        0.1
unruly taunt level increment        1
unruly taunt points to trigger        500
unruly taunt points to trigger max        600
unruly timeout        300
unspottable unit reveal distance        20
ward save max value        100
ward save min value        -100

我大部分是用翻译软件翻译的,关于近战攻击和一些反应的问题,我自己改动过很多次,无论改大或者改小,好像都存在这个BUG,已经研究很多天了,实在没有办法,想请教大佬,到底是为什么会出现这样的问题。

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