armour roll lower cap 1
armour roll max value -1
armour roll min value -1
attack interval multiplier when entity attack interrupted 3
battle camera max distance from army 200
battle pipe climb 10
battle pipe default 2
battle pipe jump 10
battle pipe jump disembark 50
battle pipe ship grapple 20
battle pipe siege tower wall door 10
battle pipe wall door 10
battleai sallyout defend settlement preference 0.1
battleai sallyout open field victory factor 1.5
battleai sallyout tower strength 1000
battlefield zone slot threshold 12
bayonet melee attack bonus 0
bayonet ring reload time penalty 0
berserk inflicted hitpoints ratio 0.35
berserk tick timeout 100
boiling oil distance multiplier 0.4
boiling oil flow duration 5
braced angle for collision damage 60
bracing attack angle 60
bracing calibration ranks 3
bracing calibration ranks multiplier 4
bracing charge reflector bonus 4
bracing immovable by small entity mass 1000
bracing max multiplier clamp 100
break off ignore collision time 0
break off speed and direction checks 0
charge cool down time 15
climbing ladder speed modifier 0.9
climbing walls speed modifier 1
collision damage armour penetration ratio 0.5
collision damage default 10
collision damage immunity timer 1
collision damage maximum 100000
collision damage modifier 1
collision damage normaliser 1.8
collision disable delay knocked back vs enemies 0
collision disable delay knocked back vs friends 0
collision disable delay knocked down vs enemies 0
collision disable delay knocked down vs friends 0
collision disable delay knocked flying vs enemies 0
collision disable delay knocked flying vs friends 0
collision enable death distance to obstacles threshold 10
collision enable death fadeout alpha 1
collision enable death max entity size 3
collision restitution coefficient 0.3
collision speed delta threshold knocked back 10
collision speed delta threshold knocked down 15
collision speed delta threshold knocked flying 20
collision speed delta threshold step back 5
default num placeable obstacles 5
defense line pivot factor 0.8
difficulty mod ai easy charge bonus 0.9
difficulty mod ai easy melee attack 0.1
difficulty mod ai easy melee attack interval 10
difficulty mod ai easy melee damage 0.1
difficulty mod ai easy melee defence 0.1
difficulty mod ai easy missile reload additional -10
difficulty mod ai hard charge bonus 1.1
difficulty mod ai hard melee attack 0.1
difficulty mod ai hard melee attack interval 10
difficulty mod ai hard melee damage 0.1
difficulty mod ai hard melee defence 0.1
difficulty mod ai hard missile reload additional -10
difficulty mod ai very hard charge bonus 1.2
difficulty mod ai very hard melee attack 0.1
difficulty mod ai very hard melee attack interval 10
difficulty mod ai very hard melee damage 0.1
difficulty mod ai very hard melee defence 0.1
difficulty mod ai very hard missile reload additional -10
discard defensive feature distance 80
entity attack interval and damage modifier vs heroes 2
entity formation spacing 1.8
entity time to reach optimum tracking threshold 15
escalation level one building health 0.7
escalation level one wall breaches 1
escalation level one wall health 0.7
escalation level two building health 0.3
escalation level two wall breaches 4
escalation level two wall health 0.3
fire damage only applies to siege equipment 1
fire on walls accuracy modifier 0.1
fire on walls reload modifier 0
fire volley arrow min threshold 0.1
fire volley gun min threshold 0.025
fire volley max aim delay training ratio 1
firing drill improved platoon fire reload modifier 50
firing drill mass fire reload modifier 0
firing drill platoon fire reload modifier 0
firing drill rank fire reload modifier 0
fort wall visibility enabled 0
fort wall visibility perimeter distance 500
free for all last man standing bonus ratio 0.2
general auto survive threshold 0.5
hero dismount chance vs reflect units 0
hero duel allowed time to accept reject 15
hero duel blocking allow attack when max missed attacks reached 1
hero duel blocking decay modifier 10
hero duel blocking defence modifier 10
hero duel blocking enabled 0
hero duel blocking max cached attacks 20
hero duel blocking recovery modifier 0.3
hero duel blocking unmounted vs unmounted only 1
hero duel brawl chance 0.3
hero duel brawl time max 10
hero duel brawl time min 5
hero duel brawl to circle chance 0
hero duel circle radius 6
hero duel circle to brawl chance 1
hero duel circle turn target radians 6.2831
hero duel dismount chance modifier 7
hero duel dismount target 0
hero duel dismount target decay per second 0.004
hero duel dismount target decay recovery per hit 0.008
hero duel man vs mount bonus dismount chance modifier 7
hero duel reposition distance 15
hero duel sparing killing blow damage modifier 0.7
hero duel survival time calculation constant 1
hero duel survival time to survive seconds max 120
hero duel survival time to survive seconds min 60
hero duel time before dismount allowed 0
hero duel time between brawls 20
hitpoint threshold to fall through collision 50
impact reflection attack cooldown timer 0.5
impact reflection final damage modifier 1
impact reflection knockback chance 75
impact reflection velocity bonus damage modifier 3
interrupt mass ratio clamp hit reaction 0.5
interrupt mass ratio clamp knockback 0.35
interrupt mass ratio clamp knockdown 0.5
interrupt mass ratio clamp melee block 0
interrupt mass ratio clamp stepback 0.5
jump attack chance 100
jump attack chance for small groups 100
jump attack chance vs charge reflection 5
jump attack chance vs routing target 5
knockdown getting up delay armour multiplier 0.02
knockdown getting up delay max 0.6
knockdown getting up delay min 0.4
matched combat hero vs hero cavalry percentage 0
matched combat hero vs hero infantry percentage 60
matched combat hero vs unit percentage 5
matched combat min hitpoints to initiate 15
matched combat min hitpoints whilst active 5
matched combat percentage 10
matched combat unit vs hero percentage 5
maximum bastion artillery per settlement 5
melee attack interval 0.38
melee attack threshold modifier artillery 1
melee attack threshold modifier guard mode active 1
melee attack threshold modifier idle ammo remaining 0.85
melee attack threshold modifier idle default 0.1
melee attack threshold modifier ordered 0.15
melee defence direction penalty coefficient flank 0.6
melee defence direction penalty coefficient rear 0.25
melee defence formed attack bonus 0
melee height damage modifier max coefficient 0.5
melee height damage modifier max difference 2
melee hit chance base 100
melee hit chance max 100
melee hit chance min 100
melee hit chance normalisation coefficient 1
melee mage switch to melee time 300
melee max hit reactions -1
melee max hit reactions for hero vs hero -1
melee max hit reactions for heroes 0
melee on damage effect knock chance attacker charging bonus 2
melee on damage effect knock chance defender charging factor 0
melee on damage effect knockback chance 0.1
melee on damage effect knockdown chance 0.005
melee outnumbered defence penalty 1
melee secondary attack probability 1
melee weapon building damage mult 1
minimum melee attack interval 0.05
missile accuracy for towers 0.45
missile armour penetrating coefficient 0.25
missile armour piercing coefficient 0.5
missile height damage modifier max coefficient 0.5
missile height damage modifier max difference 40
missile ignore own unit for friendly fire 1
missile lethality coefficient effective range 40
missile lethality coefficient extreme range 120
missile saving bonus base 20
missile saving bonus coefficient 0.5
missile shield piercing coefficient 0.5
missile target in cover penalty 0.2
move backwards minimum distance 25
move backwards minimum distance melee 30
move backwards radius melee modifier default 30
move backwards radius modifier default 4
move backwards speed percentage default 0.75
move backwards vector degrees default 75
night battle attacker visibility spotting range modifier 1
night battle defender visibility spotting range modifier 0.5
pike attack zone cosine angle 0.9903
pike attack zone depth 1
pike lower bearing tolerance 0.7854
pike lower delay combat 20
pike lower delay turn rate multiplier 0.5
projectile aiming target size modifier 0.8
projectile arrow deflect chance heroes 0.8
projectile arrow deflect chance units 0.35
projectile building vs single entity general calibration area mod 15
projectile friendly fire man height coefficient 1.3
projectile friendly fire man radius coefficient 2.2
projectile unit vs single entity general calibration area mod 10
pursuit charge bonus modifier 5
reform distance threshold radius fraction 1
refusal chance vs charge negation 0
refusal chance vs heroes 1
refusal chance vs pike phalanx 0
rules charge reflections mass ratio override 4
rules charge reflections mass ratio override single entity heroes 2.5
scaled playable area size max 2048
scaled playable area size min 800
settlement destruction max melee attack penalty 0
settlement destruction max melee defence penalty 0
shield defence angle melee 75
shield defence angle missile 75
shield defence angle missile turtle 180
shockwave speed delta threshold knocked back 2
shockwave speed delta threshold knocked down 3.5
shockwave speed delta threshold knocked flying 5.25
shockwave speed delta threshold step back 1.5
spotting distance default 170
spotting distance hidden reduction 20
store hp for whole composed entity group 1
tickets multiple victory points 200
tickets single victory point 150
unit decay scaling ending row 12
unit decay scaling starting row 6
unit firing line of sight considered obstructed ratio 0.75
unit max drag out rank depth modifier 0.5
unit max drag width 50
unit min drag out rank depth modifier 4
unit spawn offset -22
unit threat considered even fraction 0.15
unruly enemy range 50
unruly max taunting enemies 10
unruly min health remaining ratio 0.1
unruly taunt level increment 1
unruly taunt points to trigger 500
unruly taunt points to trigger max 600
unruly timeout 300
unspottable unit reveal distance 20
ward save max value 100
ward save min value -100