超级玩家
- 贡献度
- 47
- 金元
- 5133
- 积分
- 701
- 精华
- 0
- 注册时间
- 2011-1-16
|
Description:
Requires a new game, it will not have any effect on running saves that were started without the mod.
This mod increases the minimum distance between cities from (3) to (5), but also brings all the balance changes that need to be present when doing that since so many of the games buildings, units, wonders and systems derive their worth based on tile distances.
If you like playing on large maps but don’t like the city spam, the long turns, or the CPU overhead that comes with it, this mod may be for you.
This mod will also have a notable impact on reducing CO2 emissions. Pairs very well with my Normalized Climate Change mod.
Note that there is also a six(6) tile version of this mod, available here.
The version you’re currently reading is the version preferred by the author, but I go back and forth.
Overview
======================================================================
Minimum City Distance increased from (3) to (5). City tile overlap is now minimal. Make the best of it!
Citizen Loyalty radiation distance increased from (9) tiles to (12) tiles.
Religion radiation distance increased from (9) tiles to (12) tiles.
Entertainment buildings range increased. Buildings that were (6) are now (9), buildings that were (9) are now (12).
Factory buildings range increased from (6) to (9).
Power Plant buildings range increased. Coal unchanged at (6), Oil from (6) to (9), Nuclear from (6) to (12).
Fighter Aircraft ranges increased. Biplane unchanged at (6), Fighter from (8) to (10), Jet from (10) to (12).
Bomber Aircraft ranges increased. Bomber from (10) to (14). Jet from (15) to (18).
Paradrop range increased from (7) to (10). When at airport, from (12) to (16).
Trade Route distance increased. Land from (15) to (25). Sea from (30) to (45).
Start distance for major civs increased from (12) to (14).
Tile growth by culture speed increased. More distance to cover.
City growth by food speed decreased. More room for farms.
Updated tooltips and descriptions in-game, no guessing what the mod is doing while you use it.
Configuration
======================================================================
"Standard" map-size or Larger is recommended, and when creating your game some of the map settings should allow for more room on the map.
For example, you might pick 8 civs on a 10 civ map, reduce the number of City States, drop sea levels to increase land space, etc.
I was very happy with the following settings: Large(10) Pangea Map, 9 Civs(including me), 9 CS, Low Sea level.
This was used in the screenshots above, use it as a guideline for how you want to shape your game.
Compatibility
======================================================================
Requires a new game, it will not have any effect on running saves that were started without the mod.
Works best with Gathering Storm, but can be used with Rise and Fall or Vanilla Only as well.
Should be compatible with anything that doesn’t obviously conflict. Let me know if you have any problems.
You might also enjoy my other mods:
Zee’s Properly Timed Eras
Zee’s Strategic Resource Overhaul
Zee’s Fewer Trade Offers
Zee’s Normalized Climate Change
Zee’s Decommission Power Plant
Zee’s Slower Grievance Decay
Zee’s Third Party Grievances Reduced
Zee’s More Reliable Reactors
Modding for a living would be a dream come true.
If you’re feeling generous, you can donate here.
|
本帖子中包含更多资源
您需要 登录 才可以下载或查看,没有帐号?注册
x
|