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- 注册时间
- 2018-4-28
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Mono path[0] = 'E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'E:/steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from E:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55063
Multi-casting "[IP] 10.255.1.18 [Port] 55063 [Flags] 2 [Guid] 1026715654 [EditorId] 848872772 [Version] 1048832 [Id] WindowsPlayer(LAPTOP-J9DA45L2) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55063]
PlayerConnection already initialized - listening to [0.0.0.0:55063]
Initialize engine version: 2018.4.6f1 (cde1bbcc9f0d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
Vendor:
VRAM: 1977 MB
Driver: 25.21.14.1891
Begin MonoManager ReloadAssembly
- Completed reload, in 0.343 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.709947 ms
[02:04:40.390] LoadGame.StartLoadingSavedData: Begin: 3,
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug og(Object)
ArchiveSystem.LoadGame:StartLoadingSavedData(Int32, String)
DateFile:Initialize(Int32, Boolean)
MainMenu:SetLoadIndex(Int32)
UnityEngine.Events.InvokableCall`1:Invoke(Int32)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.UI.Button ress() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:66)
UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:108)
UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261)
UnityEngine.EventSystems.StandaloneInputModule rocessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:613)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:510)
UnityEngine.EventSystems.StandaloneInputModule rocessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule rocess() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs Line: 66)
All saved files loaded: 1,825.0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug og(Object)
<EnterGameForExistsActor>d__0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
当前执行事件数据:0,13318,209,13318,5,2625,剩余事件队列:
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler ogFormat(LogType, Object, String, Object[])
UnityEngine.Logger og(LogType, Object)
UnityEngine.Debug og(Object)
MessageEventManager oEvent(Int32)
MessageEventManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <df7127ba07dc446d9f5831a0ec7b1d63>:0
at DateFile.StoryEndEvent (System.Int32 partId, System.Int32 placeId) [0x0032e] in <c7faf14e56c745c8b988e306018b73cd>:0
at UIDate.StoryTimeChange () [0x0010e] in <c7faf14e56c745c8b988e306018b73cd>:0
at UIDate+<DoChangeTrun>d__46.MoveNext () [0x00374] in <c7faf14e56c745c8b988e306018b73cd>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9303bffab2a846279b5cf0de0da4f2b6>:0
(Filename: <df7127ba07dc446d9f5831a0ec7b1d63> Line: 0)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 122.7 MB.
System memory in use after: 121.4 MB.
Unloading 5114 unused Assets to reduce memory usage. Loaded Objects now: 90415.
Total: 262.310349 ms (FindLiveObjects: 8.991172 ms CreateObjectMapping: 6.156303 ms MarkObjects: 243.223185 ms DeleteObjects: 3.938458 ms)
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