3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 侠客前传 | 刺客信条 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 2084|回复: 0
打印 上一主题 下一主题

[分享] 修改记录

[复制链接]

57

主题

599

帖子

1402

积分

游戏狂人

Rank: 6Rank: 6

贡献度
152
金元
7840
积分
1402
精华
1
注册时间
2006-9-1
跳转到指定楼层
主题
发表于 2020-1-15 18:56 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式


修改包含多个项目, 比较特殊的有
1. 部分任务无法进入游戏,一直加载 MergeImpl
2. 移动力高的时候, 部分地图在切换人物时比较卡, 加速4倍 UpdateMoveArea




FileName = G:\\Game\\Phoenix Point\\PhoenixPointWin64_Data\\Managed\\Assembly-CSharp.dll
PathList\0000\Descrip = MistRendererSystem._kmPerHour
PathList\0000\NewHex = 0000000000000000001F062A
PathList\0000\Offset = 000B5029;
PathList\0000\OldHex = 027BC51D00047B5A2B00042A
PathList\0000\Path = 1
PathList\0001\Descrip = GeoVehicleStats::Speed
PathList\0001\NewHex = 7C172E0004
PathList\0001\Offset = 000D7F10;000E28E9;0022CEF2;
PathList\0001\OldHex = 7C162E0004
PathList\0001\Path = 1
PathList\0002\Descrip = ExpConvertedToSkillpoints-0.5
PathList\0002\NewHex = 2622CDCCCC3D00000000
PathList\0002\Offset = 000F8001;00178E3F;
PathList\0002\OldHex = ??????????7BB0360004
PathList\0002\Path = 1
PathList\0003\Descrip = GeoVehicleStats::Speed
PathList\0003\NewHex = 7B172E0004
PathList\0003\Offset = 0010810D;
PathList\0003\OldHex = 7B162E0004
PathList\0003\Path = 1
PathList\0004\Descrip = GetResourceRewardMod
PathList\0004\NewHex = 2200000041
PathList\0004\Offset = 001093B8;
PathList\0004\OldHex = 220000803F066F8A3C0006
PathList\0004\Path = 1
PathList\0005\Descrip = GetResearchProduction
PathList\0005\NewHex = 1F406FCA3E00067BA13600041E6B5A0C00
PathList\0005\Offset = 00118957;
PathList\0005\OldHex = 1F406FCA3E00060A120028D55200066B0C
PathList\0005\Path = 1
PathList\0006\Descrip = ResearchCostDef::Amount
PathList\0006\NewHex = 2617000000
PathList\0006\Offset = 0011C8AA;0011C96A;0011C9AF;0011CCFF;
PathList\0006\OldHex = 7BD82C0004
PathList\0006\Path = 1
PathList\0007\Descrip = GeoPhoenixFacility.ConstructionTime
PathList\0007\NewHex = 000000000000220000803E28AC7B00062A
PathList\0007\Offset = 0011F156;
PathList\0007\OldHex = 027B002D00047B1634000428AC7B00062A
PathList\0007\Path = 1
PathList\0008\Descrip = ItemsCapacity
PathList\0008\NewHex = 00000000000020D00700002A
PathList\0008\Offset = 0011FC25;
PathList\0008\OldHex = 0228154700067B172D00042A
PathList\0008\Path = 1
PathList\0009\Descrip = HealFacilityComponent.UpdateOutput
PathList\0009\NewHex = 22000000410C22000000410D02
PathList\0009\Offset = 0012032F;
PathList\0009\OldHex = 220000803F0C220000803F0D02
PathList\0009\Path = 1
PathList\0010\Descrip = AddProduction
PathList\0010\NewHex = 20800000006FCA3E00067BA1360004691A5A0000
PathList\0010\Offset = 0014585F;
PathList\0010\OldHex = 20800000006FCA3E00067BA136000428F601000A
PathList\0010\Path = 1
PathList\0011\Descrip = MergeImpl
PathList\0011\NewHex = 28E007002B262B62720A860270720A8602700000000000
PathList\0011\Offset = 00146B76;00146CC0;
PathList\0011\OldHex = 28E007002B2C63720A860270038C3801001B6F5101000A
PathList\0011\Path = 1
PathList\0012\Descrip = GetMaxAttribute
PathList\0012\NewHex = 000000001F322A000000001F322A000000001F322A
PathList\0012\Offset = 0014723A;
PathList\0012\OldHex = 027B033500042A027B043500042A027B053500042A
PathList\0012\Path = 1
PathList\0013\Descrip = CreatePersonalAbilityTrack
PathList\0013\NewHex = 00000000001D289F500006
PathList\0013\Offset = 00148060;
PathList\0013\OldHex = 057B06350004289F500006
PathList\0013\Path = 1
PathList\0014\Descrip = ModifyDiplomacy
PathList\0014\NewHex = 2D02262A04162F0504185B100200000000000000000000000025
PathList\0014\Offset = 001508C5;
PathList\0014\OldHex = 2D1772D9A90270027B8D36000403284D04000A73EC04000A7A25
PathList\0014\Path = 1
PathList\0015\Descrip = GetFactionExperienceMultiplier
PathList\0015\NewHex = 1A6B0228E95C0006252D02262A28615900065A00002A
PathList\0015\Offset = 0018D2E2;
PathList\0015\OldHex = 0228E95C0006252D0726220000803F2A28615900062A
PathList\0015\Path = 1
PathList\0016\Descrip = UpdateMoveArea
PathList\0016\NewHex = 00000000051831012A
PathList\0016\Offset = 0019CC80;
PathList\0016\OldHex = 046F1E03000A2D012A
PathList\0016\Path = 1
PathList\0017\Descrip = ReloadAbility.Reload
PathList\0017\NewHex = 000000000000002A
PathList\0017\Offset = 001CC34E;
PathList\0017\OldHex = 046F6F510006262A
PathList\0017\Path = 1
PathList\0018\Descrip = BinReadStream__ReadTypeAndSize
PathList\0018\NewHex = 06162A00000000
PathList\0018\Offset = 001DD2FC;001DD351;001DD38C;001DD3C6;
PathList\0018\OldHex = 06738220000A7A
PathList\0018\Path = 1
PathList\Count = 19
分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|咖绿茵|求知网|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2024-4-20 12:26 , Processed in 0.082240 second(s), 15 queries , Memcache On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表