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[原创] 20200223 补充如何识别装备随机和固定代码的心得+装备扩展三孔的修改心得(刷刷狂勿入,极大减少游戏时间)+一点装备代码

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发表于 2020-2-18 15:19 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 hj 于 2020-2-23 11:17 编辑

20200223补充识别装备随机和固定代码的心得:
看到很多同学反映,随机代码变化找不到地址,或者代码组过短引起搜索结果一堆,难以定位唯一内存地址,无法识别装备的固定代码和随机代码,提供下我的办法:

首先,未修改过的初始装备欧萨5个装甲部位+初始处理器的内容代码排列组如下(16进制):
XX XX XX XX XX 7F 00 00 8D 25 01 00 66 00 00 0000 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 0700 00 00 00 00 00 41 07 00 00 00 00 00 00 XX XX XX XX XX 7F 00 00 2E 23 01 00 66 00 00 00 0100 00 00 02 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 0000 00 00 00 00 41 07 00 00 00 00 00 00 XX XX XX XX XX 7F 00 00 AF 1D 01 00 66 00 00 00 0200 00 00 03 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 0000 00 00 00 00 41 07 00 00 00 00 00 00 XX XX XX XX XX 7F 00 00 C4 1D 01 00 66 00 00 00 0300 00 00 04 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 0000 00 00 00 00 41 07 00 00 00 00 00 00 XX XX XX XX XX 7F 00 00 YY 7C 03 00 66 00 00 00 04 00 00 00 05 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 XX XX XXXX XX 7F 00 00 ZZ 7C 03 00 65 00 00 00 05 00 00 00 JJ 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 0700 00 00 00 00 00 41 07 00 00 00 00 00 00

分拆6个部分:
欧萨头部:
XX XX XX XX XX 7F 00 00 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00
欧萨躯干:
XX XX XX XX XX 7F 00 00 2E 23 01 00 66 00 00 00 01 00 00 00 02 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00
欧萨左臂
XX XX XX XX XX 7F 00 00 AF 1D 01 00 66 00 00 00 02 00 00 00 03 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00
欧莎右臂
XX XX XX XX XX 7F 00 00 C4 1D 01 00 66 00 00 00 03 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00
欧萨腿部
XX XX XX XX XX 7F 00 00 YY 7C 03 00 66 00 00 00 04 00 00 00 05 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00
处理器一般音调:
XX XX XX XX XX 7F 00 00 ZZ 7C 03 00 65 00 00 00 05 00 00 00 JJ 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00


上述代码排列中
XX XX XX XX XX
YY
ZZ
JJ

带粗体的这些字母就是随机代码,每次重启游戏都会变化,其他部分就是固定代码,也就是说,欧萨腿部和处理器的固定代码和其他装甲部分不一样,其他装甲部分重启游戏后可以按原来记录找到,但是腿部和处理器代码还会有局部变化。
下来是重点:
怎么搜索到仓管存放设备的唯一开头地址,就是按最上面的大组排列,在CE里面把随机代码全部按*来搜索,即按
* * * * * 7F 00 00 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 * * 03 00 02 00 00 00 * * 03 00 03 00 00 00 * * 03 00 04 00 00 00 * * * * * 7F 00 00 2E 23 01 00 66 00 00 00 01 00 00 00 02 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 * * * * * 7F 00 00 AF 1D 01 00 66 00 00 00 02 00 00 00 03 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 * * * * * 7F 00 00 C4 1D 01 00 66 00 00 00 03 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 * * * * * 7F 00 00 * 7C 03 00 66 00 00 00 04 00 00 00 05 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 * * * * * 7F 00 00 * 7C 03 00 65 00 00 00 05 00 00 00 * 00 00 00 01 00 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00
进行搜索,结果如下:

这样就可以避免随机代码变化找不到地址,或者代码组过短引起搜索结果一堆的情况。
ps:随机代码每次变化后,其他装备的代码都是统一以欧萨的即时代码为准,也就是说,欧萨随机代码是1,其他同类型装备随机代码基本上也是1,欧萨是2,其他也是2,或者是一个固定的小偏移。这样其他装备的重新定位基本可以以欧萨的变化来作为基础查询。





要复工了,没时间肝了,所以............先说结论--

初始装备的头部HAP-OR-H01欧萨头部十六进制数据如下:
8D 25 01 00 66 00 00 00
00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00
41 07 00 00 00 00 00 00

如下图:

其中8D 25 01 00 66 00 00 00估计是HAP-OR-H01欧萨头部这个装备的代码,没试过改了会不会死机。
00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 其中第1个0表示这个装备会显示在装甲-头部部分的列表中,改为01会显示到装甲-躯干部分列表中
下来是重点:
41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00
41 07 00 00 00 00 00 00

分别有3组41 07 00 00 00 00 00 00,每一组代表一孔的解锁状态,当孔未解锁时,就是41 07 00 00 00 00 00 00,当解锁时,就是00 00 00 00 00 00 00 00,当三个孔都解锁且都装上通用/内存效率化LV1(代码:01 7D 03 00 02 00 00 00,其中01 7D可能重启游戏时会变化)时:
01 7D 03 00 02 00 00 00 01 7D 03 00 02 00 00 00 01 7D 03 00 02 00 00 00
效果如下:

以此类推
至于装备和插件的代码,实在太多,我也没一个一个找,有能力的同学可以按这个方法查代码。


一点装备代码(指装备存在仓库中的代码,16进制数据排列,个别值重启游戏不一定固定):
欧萨腿部
23 7c 03 00 66 00 00 00 04 00 00 00 05 00 00 00 01 00 00 00 00 00 00 00

欧萨右臂
c4 1d 01 00 66 00 00 00 03 00 00 00 04 00 00 00 01 00 00 00 00 00 00 00

欧萨左臂
af 1d 01 00 66 00 00 00 02 00 00 00 03 00 00 00 01 00 00 00 00 00 00 00

欧萨躯干
2e 23 01 00 66 00 00 00 01 00 00 00 02 00 00 00 01 00 00 00 00 00 00 00

村正右臂
f7 1c 01 00 00 00 00 00 03 00 00 00 3D 00 00 00 01 00 00 00 00 00 00 00

阿特拉斯躯干:
96 21 01 00 00 00 00 00 01 00 00 00 3b 00 00 00 01 00 00 00 00 00 00 00

阿特拉斯右臂
88 1a 01 00 00 00 00 00 02 00 00 00 38 00 00 00 01 00 00 00 00 00 00 00

百臂巨人躯干
ea 21 01 00 00 00 00 00 01 00 00 00 2c 00 00 00 01 00 00 00 00 00 00 00

村正腿部
ec 7c 03 00 00 00 00 00 04 00 00 00 2b 00 00 00 01 00 00 00 00 00 00 00

阿尔比昂躯干
2e 23 01 00 f7 01 00 00 01 00 00 00 29 00 00 00 01 00 00 00 00 00 00 00

破刃剑头部:
3d 25 01 00 00 00 00 00 00 00 00 00 27 00 00 00 01 00 00 00 00 00 00 00




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