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/城市生产力目录
X:\Games\Wolcen Lords of Mayhem\Game\Umbra\CityBuilding\Buildings\buildings.XML 暴风 建设生产力奖励 后面数字随你改
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/技能文件目录
X:\Games\Wolcen Lords of Mayhem\Game\Umbra\Skills\NewSkills 上面一堆AI_ 开头的是怪物的 不用管 玩家的在 Player里面
例如:Player_WhirlWind.XML 战士的旋风 大风车
<MetaData>
<Skill UID="player_turret" ESkill="player_turret" Keywords="projectile,attack_skill,gadget"> /技能类别
<WeaponRequirements Requirements="rogue," /> /武器需求 近战melee 远程ranged 魔法magic,umbra ...
<Animation AnimationDrivenMovement="0" ActionString_In="player_skill_turret_in" ActionString_Loop="player_skill_turret_loop" ActionString_Out="player_skill_turret_out" ScaleWithSpellCastingSpeed="1" />
<HUD HUDPicture="../u_resources/spells/Active_Skills/turret.png" UIName="@ui_AST_Turret" Lore="@ui_AST_Turret_Lore" ActiveEffectTitle="" ActiveEffectDesc="" ASTTreeNumber="1" ShowParamsInAST="Cost,ROSTime,Cooldown,Range,Projectiles,DamageDetail,DamageWeapon,DamageCritical,StatusAilmentsChance,SpecificTurret" ShowParamsInTooltip="Cost,Cooldown,DamageOverview,StatusAilmentsChance,SpecificTurret" />
<Enneract PickableParticle_MoveToGround="U_CommonVFX_02.Esseract.Esseract_Projectile.Physical" PickableParticle_OnGround_Shape="U_CommonVFX_02.Esseract.Esseract_Shape.Circle_Physical" PickableParticle_OnGround_Damage="U_CommonVFX_02.Esseract.Esseract_Color.Physical" PickableParticle_OnGround_Symbol="U_CommonVFX_02.Esseract.Esseract_Symbol.HEPHAARON" PickableParticle_OnGround_Indicator="U_CommonVFX_02.Esseract.Esseract_Indicator.Physical" PickableParticle_OnGround_Pickup="U_CommonVFX_02.Esseract.Esseract_Loot.Physical" SkillLearningParticle="U_CommonVFX.Skill_Learn.Skill_Learn_Physical" Inventory_HUDPicture="../u_resources/enneracts/turret.png" Inventory_LoreDesc="@ui_enneract_lore" />
<Range AttackRange="50" /> /攻击范围 25=全屏
<Projectile Name="player_turret_proj" ProjectileCount="1" AngleBetweenProjectiles="1" /> /ProjectileCount="1" 1次发出多少子弹 改成10加特林 /子弹间隙
<Aggression TargetValueOnHit="40" /> /击中目标数量
<DamageWeapon PercentMin="55" PercentMax="65" /> /武伤害百分比 MIN下限 MAX上限
<Cooldown Cooldown="0" CooldownPerLevel="0" /> /Cooldown="0" 无冷却
<ParticleList>
<Particle Key="SummonGround" Name="U_Character_02.Turret.Turret_Summon_01" Direction="0,1,0" />
<Particle Key="LegGround" Name="U_Character_02.Turret.Turret_Legs_01" Direction="0,1,0" />
<Particle Key="HeadGround" Name="U_Character_02.Turret.Turret_Head_Attack_02" Direction="0,1,0" />
<Particle Key="HeadDespawnGround" Name="U_Character_02.Turret.Turret_Disappear_01_Head" Direction="0,1,0" />
<Particle Key="LegDespawnGround" Name="U_Character_02.Turret.Turret_Disappear_01_Leg" Direction="0,1,0" />
<Particle Key="SummonHold" Name="U_Character_02.Turret.Turret_Summon_01_Hold" Direction="0,0,1" Bone="R_Weapon_Bone" />
<Particle Key="HeadHold" Name="U_Character_02.Turret.Turret_Head_Attack_02_Hold" Direction="0,1,0" Bone="R_Weapon_Bone" />
<Particle Key="DespawnHold" Name="U_Character_02.Turret.Turret_Disappear_01_Hold" Direction="0,1,0" Bone="R_Weapon_Bone" />
<Particle Key="Explosion" Name="U_Character_02.Turret.Turret_Exlonsion_01" Direction="0,0,1" Scale="2" /> /Scale="2" 子弹爆炸范围
<Particle Key="ShotGun" Name="U_Character_02.Turret.Turret_shotgun_01" Direction="0,1,0" />
</ParticleList>
<VisualFeedback TrailPresetBase="default" BloodDecalOrientation="forward" />
<Specific_Turret MaxTime="30" BulletPerSecond="10" AutoTarget="1" TurretSpawnDist="1" MaxTurnRate="120" MaxTurn="1" DualCannon="1" ShotGun="0" AttackSpeedFactor="1" CanonOffset="1.0,0.27,1.0" MaxTurret="2" FireRateMultiplierWhenHeld="1.6" SpawnSound="Skill_Turret_Summon" DespawnSound="Skill_Turret_Desummon" FireSound="Play_Skill_Turret_Shoot" />
<ResourceCost RageCost="0" RageCostPerLevel="0" ROSTransfertDuration="2.0" /> /RageCost="0" 怒气消耗
<ResourceCostMaintained RageCostPerSecond="0" RageCostPerSecondPerLevel="0" ROSTransfertDuration="1.0" />
<CastingParams CanCastWhileMoving="1" MaintainedCast="0" KeepAliveAfterReleasing="1" MaximumTurnRate="360"/> /CanCastWhileMoving="1" 移动射击1开0关 MaintainedCast="0" 保持怒气消耗0 MaximumTurnRate="360" 旋转角度360
</Skill>
/ 上面写不到 MaxTime="30" 炮塔持续时间 BulletPerSecond="10"每秒发射10发子弹 AutoTarget="1"定位攻击 MaxTurnRate="120" 攻击角度 MaxTurn="1" 炮塔数量 DualCannon="1" 双炮开启 AttackSpeedFactor="1"攻击速度 无消耗加特林已开启!!!
/代码里面几个常用的关键词
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/其他文件自己研究 游戏自有设定 基本都在里面 装备 武器 宝石 金币 词缀.....
X:\Games\Wolcen Lords of Mayhem\Game\Umbra\Loot
伤害不要改太高,全屏秒就没意思了,
祝各位玩的开心,也祝疫情早日结束 大家好到外面自由呼吸新鲜空气
:lol