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[资源] 《X4:奠基 》3.20 Beta 2 HF2 + 1 DLC (绿色版)(非最新版勿下)

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发表于 2020-5-30 21:11 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 mmll888 于 2020-6-5 10:22 编辑

请使用正规BT软件下载。

语言变更及存档继承,详见https://bbs.3dmgame.com/thread-6043426-1-1.html23楼)。


感谢俄罗斯联邦CityTomsk

哈希校验码:3324F2DF2A4C950C2C234CB831C7286EAC83ABDA




注:原种作者已更新种子文件。6月1日之前的下载的种子作废。因为之前的那个种子会出现游戏主菜单不显示文字的错误。目前已更正,请大家重新下载。

种子可以在原来的文件基础上下载,在BT软件中下载时请选择上一次下载的位置,BT软件会校验文件的哈希值,在原有的基础上只下载更新之后的文件。这意味着,不需要下载完整的版本,能节省不少下载时间。




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舒服的沙发
发表于 2020-5-30 21:15 | 只看该作者
我是第一?有更新啦啊
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硬硬的板凳
 楼主| 发表于 2020-5-30 21:22 | 只看该作者
Version: 3.20 Beta 2 (399492) - 2020-05-26

[Beta 2] Added additional Object Information tab to Map menu.
[Beta 2] Added button in info tabs to focus objects in map.
[Beta 2] Added ship type icons to ship selection in Ship Configuration menu.
[Beta 2] Added option to select Trade Wares directly in Logical Station Overview
[Beta 2] Added mouse over info in Object Info menus showing full commander name if name is truncated.
[Beta 2] Removed use of cargo drones for direct trade between nearby stations.
[Beta 2] Removed Explore order from list of available behaviours.
[Beta 2] Removed Opposing Faction line in mission briefings if it is empty.
[Beta 2] Removed hull and shield bars from wreck icons on map.
[Beta 2] Changed Explore order to end when all map hexes in its search radius have been discovered.
[Beta 2] Changed location of mission offer map filter to Think section.
[Beta 2] Improved efficiency of subordinate traders looking for trades.
[Beta 2] Improved order and designation for equipment slots in Ship and Station Build menus
[Beta 2] Improved "Work somewhere else for me" conversation to open map at employee's location instead of player's.
[Beta 2] Improved behaviour of combat ships attempting to disable capital ship.
[Beta 2] Improved weapon and turret accuracy against fast targets.
[Beta 2] Improved turret accuracy against large targets.
[Beta 2] Improved map performance when many orders are shown.
[Beta 2] Improved turret behaviour settings in station Loadout menus when all turrets are under construction.
[Beta 2] Fixed Free Families granting police licences; players who have already purchased this licence will be reimbursed.
[Beta 2] Fixed Duke's Haven sometimes not selling any, or only random, equipment/ships.
[Beta 2] Fixed stations operating as pure trade stations only using fraction of their funds for buying wares.
[Beta 2] Fixed asteroids accumulating when repeatedly saving and loading in same location.
[Beta 2] Fixed another case of Teladi Trade Stations not rebuilding modules.
[Beta 2] Fixed stations built for NPC factions sometimes still using player account.
[Beta 2] Fixed ability to install additional equipment that is not available at ship's current shipyard/wharf/equipment dock.
[Beta 2] Fixed ship capacity mods not being taken into account when adding missiles, countermeasures and deployables to ships.
[Beta 2] Fixed deployables deployed via command Deploy at Position sometimes drifting past designated position.
[Beta 2] Fixed Update Trade Offers command not visiting all known stations when multiple such orders are queued.
[Beta 2] Fixed Update Trade Offers ending immediately when new order is queued.
[Beta 2] Fixed queued-up Explore orders completing without having explored.
[Beta 2] Fixed Construction Vessels not clearing previous orders when assigned for building.
[Beta 2] Fixed Construction Vessels disengaging while modules are recycling before new build starts.
[Beta 2] Fixed non-capital ships refusing to attack military capital ships and some stations at relations between -20 and -25.
[Beta 2] Fixed automated trading ships ignoring travel blacklists when executing trades.
[Beta 2] Fixed subordinate traders not respecting trade rule that is denying specific factions.
[Beta 2] Fixed subordinate traders loading extra wares from their home base into storage even under conditions where they shouldn't.
[Beta 2] Fixed direct subordinates of player with assignment Attack not attacking unless themselves attacked.
[Beta 2] Fixed subordinates sometimes detaching themselves from their fleet.
[Beta 2] Fixed build orders on player-piloted ship not processing on docking at shipyard under some circumstances.
[Beta 2] Fixed sector sunlight property not affecting Energy Cell production as intended.
[Beta 2] Fixed incorrect resources for Paranid and Teladi M Mk2 shields.
[Beta 2] Fixed aiming reaction time not using skills of pilot or manager.
[Beta 2] Fixed turrets sometimes not firing on valid targets.
[Beta 2] Fixed autopilot aborting travel mode either too late or much too early.
[Beta 2] Fixed crew transfer resulting in unending escape pods in very rare circumstances.
[Beta 2] Fixed one case of crew transfer failing.
[Beta 2] Fixed one cause of traffic jams at gates.
[Beta 2] Fixed missing faction representatives in unusual cases.
[Beta 2] Fixed missing dock functionality on 4th arm of Split 4-Dock T Pier.
[Beta 2] Fixed missing XS ship docks on 3M6S luxury Dock Area.
[Beta 2] Fixed pilots and crews on venturing ships losing morale due to inactivity.
[Beta 2] Fixed being able to teleport to docked ships sent on venture.
[Beta 2] Fixed returned venture ships stranded in void after rebuilding venture dock.
[Beta 2] Fixed game freeze during Suspicious Split mission if no stations belonging to given faction can be found.
[Beta 2] Fixed Split story getting stuck when tasked to place bombs on cargo drones during Report To Slave Trader 2 mission.
[Beta 2] Fixed Split Suspicious mission in Split story potentially missing guidance to character.
[Beta 2] Fixed End of Oppression mission in Split story accepting multiple payments from player and not progressing.
[Beta 2] Fixed End of Terrorism mission in Split story getting stuck if story character was on ship that was later destroyed.
[Beta 2] Fixed Path of Vengeance mission not completing in certain cases.
[Beta 2] Fixed discovering Jump Gate to Split space sometimes not triggering event cutscene.
[Beta 2] Fixed Split prisoner characters being duplicated when reassigned, which could lead to issues controlling objects.
[Beta 2] Fixed order paths on map not recalculating when they should (problem introduced in 3.20).
[Beta 2] Fixed global price modifier for station builds (problem introduced in 3.20).
[Beta 2] Fixed jumping row selection for equipment mods in Ship Configuration menu (problem introduced in 3.20).
[Beta 2] Fixed Property Owned jumping to top row after returning from Object Information tab.
[Beta 2] Fixed missing pre-selection of certain equipment entries in Encyclopedia when opened from Ship Configuration menu.
[Beta 2] Fixed turret slots not available in Ship Configuration menu for certain ships when using controller.
[Beta 2] Fixed missing trade offer updates after changing station accounts, especially when paused.
[Beta 2] Fixed shuffle function in Station Build menu not updating list of modules.
[Beta 2] Fixed construction resources not being listed immediately after acquiring blueprint for player-owned shipyards.
[Beta 2] Fixed production/hour value for production modules not taking into account effect of production efficiency in Logical Station Overview.
[Beta 2] Fixed missing workforce information in Logical Station Overview under certain circumstances.
[Beta 2] Fixed incorrect trade rule or blacklist display/usage when assigned trade rule or blacklist is deleted.
[Beta 2] Fixed incorrect order lines on map when blacklists are set up.
[Beta 2] Fixed target monitor sometimes getting stuck during comms.
[Beta 2] Fixed fog of war sometimes not being rendered up to edge of sector.
[Beta 2] Fixed another case of stuck map panning in certain situations.
[Beta 2] Fixed incorrect shadows for objects during construction.
[Beta 2] Fixed issue causing savegames to become larger with every save/load cycle.
[Beta 2] Fixed several causes of crashes.
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冰凉的地板
 楼主| 发表于 2020-5-30 21:24 | 只看该作者
机翻:

[Beta 2]在“地图”菜单中添加了其他“对象信息”选项卡。
[Beta 2]在信息选项卡中添加了按钮,以聚焦地图中的对象。
[Beta 2]在“船舶配置”菜单中为船舶选择添加了船舶类型图标。
[Beta 2]添加了直接在Logical Station概述中选择“交易商品”的选项。[Beta 2]在“对象信息”菜单中的鼠标悬停信息上添加了信息,如果姓名被截断,则显示完整的指挥官姓名。
[测试2]不再使用货运无人机在附近车站之间进行直接贸易。
[测试版2]从可用行为列表中删除了“探索”顺序。
[测试版2]如果任务简介中的“反对派”行为空,则删除该行。
[测试版2]从地图上的残骸图标中删除了船体和防护栏。
[测试版2]已更改“探索”顺序,以在发现其搜索半径中的所有地图六边形时结束。
[测试版2]将任务商品地图过滤器的位置更改为“思考”部分。
[测试2]提高了下级交易者寻找交易的效率。
[Beta 2]改进了“船舶和车站构建”菜单中设备插槽的顺序和名称[Beta 2]改进了“在其他地方为我工作”对话,以在员工的位置而不是玩家的位置打开地图。
[测试2]改进战斗舰企图使主力舰失效的行为。
[测试版2]改进了针对快速目标的武器和炮塔精度。
[Beta 2]提高了针对大目标的炮塔精度。
[Beta 2]当显示许多订单时,地图性能得到改善。
[Beta 2]当所有转塔都在建造中时,改进了转台加载菜单中的转塔行为设置。
[测试2]发放警察执照的固定免费家庭;已经购买了该许可证的玩家将获得报销。
[测试2]修复了杜克避风港有时不出售任何或仅出售随机的设备/船的情况。
[Beta 2]作为纯贸易站的固定站仅使用其部分资金购买商品。
[测试版2]修正了在相同位置重复保存和加载时小行星会累积的问题。
[Beta 2]修复了Teladi贸易站不重建模块的另一种情况。
[测试版2]为NPC派系建造的固定电台有时仍使用玩家帐户。
[测试2]修复了安装其他设备的能力,该设备在船上当前的船厂/码头/设备码头不可用。
[测试2]在向舰船添加导弹,对策和部署物时,未考虑固定的舰船容量。
[测试版2]通过命令“部署到位置”部署的固定部署物有时会漂移到指定位置。
[测试版2]修正了当多个此类订单排队时,“更新贸易报价”命令不会访问所有已知站点的情况。
[测试版2]固定更新交易报价在新订单排队时立即结束。
[测试版2]修正了排队等待浏览的订单未完成浏览的情况。
[Beta 2]固定施工船在分配给建筑物时不清除先前的订单。
[Beta 2]在重新开始构建之前,固定模块在回收模块时会脱离。
[测试版2]固定的非首都舰艇拒绝攻击-20至-25之间关系的军事首都舰艇和某些驻地。
[测试版2]固定的自动交易船在执行交易时会忽略旅行黑名单。
[Beta 2]固定的下属交易者不遵守否认特定派系的交易规则。
[Beta 2]修复了从属交易者即使在本不应该这样做的情况下也将其家中额外的商品加载到仓库中的问题。
[测试版2]修正了具有分配攻击力的玩家的直接下属,除非他们自己受到攻击,否则不会攻击。
[测试版2]固定下属有时会脱离他们的舰队。
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5#
 楼主| 发表于 2020-5-30 21:25 | 只看该作者
[Beta 2]修复了某些情况下,玩家驾驶的舰船在入坞时不处理的建造订单。
[测试2]固定扇区的日光性质不影响预期的能量电池生产。
[测试版2]修复了Paranid和Teladi M Mk2盾牌的资源错误。
[测试2]修正了不使用飞行员或经理技能的瞄准反应时间。
[测试版2]固定炮塔有时不会向有效目标射击。
[Beta 2]修复了自动驾驶仪中止行驶模式的时间太晚或太早的情况。
[测试版2]固定的人员调动在极少数情况下导致无尽的逃生舱。
[Beta 2]修复了1个人员转移失败的情况。
[测试2]修复了导致闸口交通堵塞的一种原因。
[测试版2]修正了在异常情况下缺少派系代表的情况。
[Beta 2]修复了Split 4-Dock T Pier的第4臂缺失的Dock功能。
[测试版2]修正了3M6S豪华码头区缺少XS船坞的问题。
[测试2]固定在冒险船上的飞行员和机组人员由于不活动而失去士气。
[测试版2]修正了能够传送到冒险派出的停靠的船只的问题。
[Beta 2]固定的风险投资船在重建风险投资码头后被困在虚空中。
[测试版2]解决了在“可疑分裂”任务中冻结游戏的问题,如果找不到属于给定派系的站点。
[测试版2]修正了在向奴隶贩子2报告任务中,当任务分配炸弹放置在载人无人机上时,斯普利特的故事陷入困境。
[测试版2]修复了拆分故事中的拆分可疑任务可能会丢失角色指导的问题。
[测试版2]修正了分裂故事中的压制结束任务,该任务可以接受玩家的多次付款并且没有进度。
[Beta 2]已修复如果故事角色在船上被后来摧毁的情况,则拆分故事中的“制止恐怖主义”任务会卡住。
[测试版2]在某些情况下无法完成复仇之路任务。
[测试版2]修复了有时无法触发事件过场事件的发现跳转门到拆分空间的问题。
[测试版2]修复了重新分配后拆分的囚徒角色重复的问题,这可能导致控制对象出现问题。
[测试版2]固定的地图上的订单路径应在何时重新计算(问题已在3.20中引入)。
[Beta 2]修复了车站建设的全球价格修改器(问题已在3.20中引入)。
[Beta 2]修复了“船舶配置”菜单中设备模块的跳行选择(问题已在3.20中引入)。
[测试版2]固定属性拥有者从“对象信息”选项卡返回后跳至第一行。
[测试2]修复了从“船舶配置”菜单中打开时,百科全书库中某些设备条目缺少预选的问题。
[Beta 2]使用控制器时,某些船舶在“船舶配置”菜单中不提供固定的转塔插槽。
[测试版2]修正了更改电台帐户后,尤其是暂停时缺少交易报价的问题。
[测试版2]修复了“站台构建”菜单中的随机播放功能,不会更新模块列表的情况。
[测试2]修复了获得玩家拥有的船厂的蓝图后,立即没有列出的建设资源。
[Beta 2]固定的生产模块每小时产量值,未考虑《逻辑工作站概述》中生产效率的影响。
[Beta 2]修复了某些情况下Logical Station概述中缺少的劳动力信息。
[测试版2]修正了删除指定的交易规则或黑名单时错误的交易规则或黑名单显示/使用情况。
[测试版2]修正了建立黑名单时地图上的错误订单行。
[测试版2]修复了目标监视器有时在通讯过程中卡住的问题。
[测试版2]修正了战争迷雾,有时无法渲染到扇区边缘的情况。
[测试版2]修复了在某些情况下卡住地图平移的另一种情况。
[Beta 2]修复了构造期间对象的阴影不正确的问题。
[测试版2]修复了导致保存游戏在每个保存/加载周期中变大的问题。
[测试版2]修复了多种崩溃原因。
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6#
发表于 2020-5-31 23:29 | 只看该作者
下载完全没流量...郁闷
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7#
发表于 2020-6-1 08:21 | 只看该作者
哈哈哈。。。。。。。。。。。。。。。。。。。。。。。。。。
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8#
 楼主| 发表于 2020-6-1 15:09 | 只看该作者
6月1日之前下载的,请重新下载种子。注意主贴中的最后一行文字。
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9#
 楼主| 发表于 2020-6-1 15:28 | 只看该作者
令我不懂的是为什么会开完了,有些会前能上的站现在还是上不去。

这也直接影响到BT的速度。会前的速度比会中要高许多,是因为很多BT用户(大多为洋用户)能连上,会中被风往,大多用户连不上。但现在会开完已好几天了,仍是很多用户连不上。
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10#
 楼主| 发表于 2020-6-1 18:02 | 只看该作者
Version 3.20 Beta 2 HF2 (399716) - 2020-05-28

    New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships.
    Added links to "What is X4: Foundations?" video series to External Resources menu.
    Added option to import and export individual construction plans to share with community.
    Added information about original gamestart to Load and Save menus.
    Added missile storage capacity information to missile turrets in Encyclopedia.
    Added Mark All as Read option to Encyclopedia.
    Added icons to order options in Interact Menu.
    Added behaviour icons to Map legend.
    Added faction abbreviations to Factions and Relations menu.
    Added Start Guidance option to Interact menu of data vaults.
    Added Fly To option to Interact menu of deployables and drops.
    Added details about mission duration and involved ships to Venture Results menu.
    Added match speed indicator to crosshair (default hotkey Shift+X).
    Added error message when attempting to trade with stations that do not have docking facilities for current ship.
    [Beta 2] Added additional Object Information tab to Map menu.
    [Beta 2] Added button in info tabs to focus objects in map.
    [Beta 2] Added ship type icons to ship selection in Ship Configuration menu.
    [Beta 2] Added option to select Trade Wares directly in Logical Station Overview
    [Beta 2] Added mouse over info in Object Info menus showing full commander name if name is truncated.
    Removed irrelevant information for unmanned vessels from Object Info menus.
    Removed duplicate inventory and station account management from Empire Overview.
    Removed ships and stations lists from Empire Overview.
    Removed ability to install unsuitable equipment mods for certain types of shields, weapons, turrets and ships.
    [Beta 2] Removed use of cargo drones for direct trade between nearby stations.
    [Beta 2] Removed Explore order from list of available behaviours.
    [Beta 2] Removed Opposing Faction line in mission briefings if it is empty.
    [Beta 2] Removed hull and shield bars from wreck icons on map.
    [Beta 2] Changed Explore order to end when all map hexes in its search radius have been discovered.
    [Beta 2] Changed location of mission offer map filter to Think section.
    Improved names of Xenon weapons.
    Improved target selection for pirates.
    Improved chance of AI pilots opening lockboxes when player not nearby.
    Improved trade assignment speed if many subordinates try to trade same ware for their commander.
    Improved guidance during Paranid plot maze section.
    Improved visibility of target speed indicator in speed-bar against bright background elements.
    Improved presentation of player-owned ships on ventures in Property Owned menu.
    Improved balancing of Patrol missions by increasing enemy presence.
    Improved map performance in certain situations.
    [Beta 2] Improved efficiency of subordinate traders looking for trades.
    [Beta 2] Improved order and designation for equipment slots in Ship and Station Build menus
    [Beta 2] Improved "Work somewhere else for me" conversation to open map at employee's location instead of player's.
    [Beta 2] Improved behaviour of combat ships attempting to disable capital ship.
    [Beta 2] Improved weapon and turret accuracy against fast targets.
    [Beta 2] Improved turret accuracy against large targets.
    [Beta 2] Improved map performance when many orders are shown.
    [Beta 2] Improved turret behaviour settings in station Loadout menus when all turrets are under construction.
    Fixed Split wharves missing Pier.
    Fixed Fallen Families faction not building new ships.
    Fixed stations not posting public buy offers for supply resources.
    Fixed NPC stations disabling some of their production modules indefinitely under rare circumstances.
    Fixed crews of mining ships not gaining experience when player not nearby during mining operations.
    Fixed ships refusing explicitly given orders to trade with a station that is blacklisted.
    Fixed Recall Subordinates command not disarming drones.
    Fixed pirate ships not attacking NPC-owned ships that refuse to drop their cargo or comply with inspection protocols.
    Fixed ships assigned to Trade for Build Storage using station manager account instead of construction account.
    Fixed construction plan Shuffle option using connection modules that are not available.
    Fixed accidental friendly fire from turrets on player ship being treated as intentional.
    Fixed distress drones being launched prematurely.
    Fixed ships not doing damage when player not nearby if they were originally built with neither weapons nor turrets.
    Fixed player-owned capital ships not doing damage to non-hostile targets designated explicitly by player.
    Fixed ships sometimes repeatedly getting supplies at fleet auxiliary ships.
    Fixed NPC-owned ships paying for ammunition, deployables and drones that they already have when resupplying at player-owned equipment docks.
    Fixed some cases of ships not flying correctly around capital ships, specially when docking.
    Fixed ships not able to catch and dock on moving Raptor.
    Fixed station-based traders buying resources that their station isn't currently buying.
    Fixed stations sometimes creating trade offers with zero amounts for wares that are required for production.
    Fixed free-flying police and recon ships sometimes getting stuck while scanning something.
    Fixed comm response by police when non-player ships are scanned and no illegal wares are found.
    Fixed relative movement stopping when getting up from pilot seat.
    Fixed speed matching not turning off when changing target.
    Fixed distance calculations for teleportation range limits.
    Fixed exploit allowing unlimited small ships to be stored.
    Fixed exploit allowing crew members to be cloned in certain situations.
    Fixed incorrect unpaid plot licences under certain circumstances.
    Fixed losing faction reputation from illegal station plots although licence was paid.
    Fixed not being able to autopilot to targets that are under construction.
    Fixed not being able to request docking at build storage when piloting capital ship.
    Fixed rare case of weapons firing under player control when player is no longer controlling ship.
    [Beta 2] Fixed Free Families granting police licences; players who have already purchased this licence will be reimbursed.
    [Beta 2] Fixed Duke's Haven sometimes not selling any, or only random, equipment/ships.
    [Beta 2] Fixed stations operating as pure trade stations only using fraction of their funds for buying wares.
    [Beta 2] Fixed asteroids accumulating when repeatedly saving and loading in same location.
    [Beta 2] Fixed another case of Teladi Trade Stations not rebuilding modules.
    [Beta 2] Fixed stations built for NPC factions sometimes still using player account.
    [Beta 2 HF1] Fixed build storage sometimes showing very large amount of available funds (problem introduced in 3.20).
    [Beta 2] Fixed ability to install additional equipment that is not available at ship's current shipyard/wharf/equipment dock.
    [Beta 2] Fixed ship capacity mods not being taken into account when adding missiles, countermeasures and deployables to ships.
    [Beta 2] Fixed deployables deployed via command Deploy at Position sometimes drifting past designated position.
    [Beta 2] Fixed Update Trade Offers command not visiting all known stations when multiple such orders are queued.
    [Beta 2] Fixed Update Trade Offers ending immediately when new order is queued.
    [Beta 2] Fixed queued-up Explore orders completing without having explored.
    [Beta 2] Fixed Construction Vessels not clearing previous orders when assigned for building.
    [Beta 2] Fixed Construction Vessels disengaging while modules are recycling before new build starts.
    [Beta 2] Fixed non-capital ships refusing to attack military capital ships and some stations at relations between -20 and -25.
    [Beta 2] Fixed automated trading ships ignoring travel blacklists when executing trades.
    [Beta 2] Fixed subordinate traders not respecting trade rule that is denying specific factions.
    [Beta 2] Fixed subordinate traders loading extra wares from their home base into storage even under conditions where they shouldn't.
    [Beta 2] Fixed direct subordinates of player with assignment Attack not attacking unless themselves attacked.
    [Beta 2] Fixed subordinates sometimes detaching themselves from their fleet.
    [Beta 2] Fixed build orders on player-piloted ship not processing on docking at shipyard under some circumstances.
    [Beta 2] Fixed sector sunlight property not affecting Energy Cell production as intended.
    [Beta 2] Fixed incorrect resources for Paranid and Teladi M Mk2 shields.
    [Beta 2] Fixed aiming reaction time not using skills of pilot or manager.
    [Beta 2] Fixed turrets sometimes not firing on valid targets.
    [Beta 2] Fixed autopilot aborting travel mode either too late or much too early.
    [Beta 2] Fixed crew transfer resulting in unending escape pods in very rare circumstances.
    [Beta 2] Fixed one case of crew transfer failing.
    [Beta 2] Fixed one cause of traffic jams at gates.
    [Beta 2] Fixed missing faction representatives in unusual cases.
    [Beta 2] Fixed missing dock functionality on 4th arm of Split 4-Dock T Pier.
    [Beta 2] Fixed missing XS ship docks on 3M6S luxury Dock Area.
    [Beta 2] Fixed pilots and crews on venturing ships losing morale due to inactivity.
    [Beta 2] Fixed being able to teleport to docked ships sent on venture.
    [Beta 2] Fixed returned venture ships stranded in void after rebuilding venture dock.
    Fixed several hints getting stuck during Flight School tutorial.
    Fixed some missions not correctly displaying opposing faction in briefing.
    Fixed missing Court faction representative.
    Fixed Paranid plot mission A Small Errand getting stuck on objective Await: Further Instructions under specific circumstances.
    Fixed conversation option to pay credits in Paranid plot missions Unfolded Potential and An Ethical Challenge only appearing once.
    Fixed getaway ship not being recalled from internal storage if it was stored away during Split storyline at Hall of Judgement.
    Fixed missing prisoners at Hall of Judgement in Split story.
    Fixed plot not proceeding during cutscene to sabotage Scale Plate trade run.
    Fixed ships encountered in war subscription missions sometimes being invisible.
    Fixed Hatikvah story not always being re-offered when initial station was destroyed.
    Fixed Split story getting stuck in Suspicious Split mission if Passenger Ship was lost.
    Fixed mission conversation option for passenger to return to Passenger Ship in Suspicious Split Mission.
    Fixed End of Oppression/End of Terrorism missions getting stuck at payment stage if ship NPC contact was on was destroyed.
    [Beta 2] Fixed game freeze during Suspicious Split mission if no stations belonging to given faction can be found.
    [Beta 2] Fixed Split story getting stuck when tasked to place bombs on cargo drones during Report To Slave Trader 2 mission.
    [Beta 2] Fixed Split Suspicious mission in Split story potentially missing guidance to character.
    [Beta 2] Fixed End of Oppression mission in Split story accepting multiple payments from player and not progressing.
    [Beta 2] Fixed End of Terrorism mission in Split story getting stuck if story character was on ship that was later destroyed.
    [Beta 2] Fixed Path of Vengeance mission not completing in certain cases.
    [Beta 2] Fixed discovering Jump Gate to Split space sometimes not triggering event cutscene.
    [Beta 2] Fixed Split prisoner characters being duplicated when reassigned, which could lead to issues controlling objects.
    Fixed HQ Research Module not being named correctly in certain gamestarts.
    Fixed HQ Research Module being removed when loading construction plan.
    Fixed fleets not being sorted by fleet name in Object List and Property Owned menus.
    Fixed trade wares missing in Logical Station Overview if not currently stored.
    Fixed turret groups not being highlighted on ship in Ship Configuration menu under certain circumstances.
    Fixed inconsistent selection and highlight of shield and turret groups in Ship Modification menu.
    Fixed equipment mod category availability if no equipment is installed.
    Fixed rounding issues for equipment mod effects.
    Fixed station hull percentage not being shown in Info menu unless scan level was at least 80%.
    Fixed ship docks being listed as station dock modules in Encyclopedia.
    Fixed missing "+" on buttons in Ship Configuration and Player Information menus.
    Fixed Trade menu not being visible in certain situations.
    Fixed sector map sometimes being broken by deployables ending up in invalid positions.
    Fixed Arm/Disarm Turrets option in Interact menu being inconsistent when multiple ships are selected.
    Fixed some map controls not working after quick-loading with map open.
    [Beta 2] Fixed order paths on map not recalculating when they should (problem introduced in 3.20).
    [Beta 2] Fixed global price modifier for station builds (problem introduced in 3.20).
    [Beta 2] Fixed jumping row selection for equipment mods in Ship Configuration menu (problem introduced in 3.20).
    [Beta 2] Fixed Property Owned jumping to top row after returning from Object Information tab.
    [Beta 2] Fixed missing pre-selection of certain equipment entries in Encyclopedia when opened from Ship Configuration menu.
    [Beta 2] Fixed turret slots not available in Ship Configuration menu for certain ships when using controller.
    [Beta 2] Fixed missing trade offer updates after changing station accounts, especially when paused.
    [Beta 2] Fixed shuffle function in Station Build menu not updating list of modules.
    [Beta 2] Fixed construction resources not being listed immediately after acquiring blueprint for player-owned shipyards.
    [Beta 2] Fixed production/hour value for production modules not taking into account effect of production efficiency in Logical Station Overview.
    [Beta 2] Fixed missing workforce information in Logical Station Overview under certain circumstances.
    [Beta 2] Fixed incorrect trade rule or blacklist display/usage when assigned trade rule or blacklist is deleted.
    [Beta 2] Fixed incorrect order lines on map when blacklists are set up.
    [Beta 2] Fixed target monitor sometimes getting stuck during comms.
    [Beta 2] Fixed fog of war sometimes not being rendered up to edge of sector.
    [Beta 2] Fixed another case of stuck map panning in certain situations.
    [Beta 1 HF1] Fixed Logical Station Overview not working for stations under construction (problem introduced in 3.20).
    [Beta 1 HF1] Fixed option to pay credits in Paranid plot missions continuing to appear after missions end (problem introduced in 3.20).
    [Beta 1 HF1] Fixed deployables sometimes ending up at invalid positions, breaking sector map (problem only partially fixed in 3.20).
    [Beta 1 HF1] Fixed broken Chinese localisation (problem introduced in 3.20).
    [Beta 2] Fixed incorrect shadows for objects during construction.
    Fixed returning venture ships causing performance issues until sent away again.
    [Beta 2] Fixed issue causing savegames to become larger with every save/load cycle.
    Fixed excessive sound volume in logo video.
    Fixed issue where sounds could be missing or delayed.
    [Beta 1 HF1] Fixed further startup issues on Linux.
    [Beta 2 HF2] Fixed game freezing due to laser towers acquiring invalid targets (problem introduced in 3.20).
    Fixed game generating two crash dumps per crash instead of one.
    [Beta 2] Fixed several causes of crashes.
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11#
 楼主| 发表于 2020-6-1 18:03 | 只看该作者
机翻:

Version 3.20 Beta 2 HF2 (399716) - 2020-05-28

新功能:交易规则可改善对车站贸易报价,车站供应报价和船舶销售的控制。
添加了指向“什么是X4:基础”的链接。视频系列到“外部资源”菜单。
添加了导入和导出单个施工计划以与社区共享的选项。
向“加载”和“保存”菜单添加了有关原始游戏开始的信息。
在《百科全书》中向导弹塔添加了导弹存储容量信息。
在“百科全书”中添加了“全部标记为已读”选项。
在“交互菜单”中添加了用于订购选项的图标。
向地图图例添加了行为图标。
在“派系和关系”菜单中添加了派系缩写。
在数据仓库的“交互”菜单中添加了“开始指导”选项。
在可部署项和放置的交互菜单中添加了“飞行至”选项。
在“风险结果”菜单中添加了有关任务持续时间和涉及的船只的详细信息。
向十字准线添加了匹配速度指示器(默认热键Shift + X)。
尝试与不具有当前船坞设施的车站进行贸易时,添加了错误消息。
[Beta 2]在“地图”菜单中添加了其他“对象信息”选项卡。
[Beta 2]在信息选项卡中添加了按钮,以聚焦地图中的对象。
[Beta 2]在“船舶配置”菜单中为船舶选择添加了船舶类型图标。
[Beta 2]添加了直接在Logical Station概述中选择交易商品的选项
[Beta 2]在“对象信息”菜单中添加了鼠标悬停信息,如果姓名被截断,则显示完整的指挥官姓名。
从“对象信息”菜单中删除了无人驾驶船的无关信息。
从帝国概述中删除了重复的库存和车站帐户管理。
已从Empire Overview中移除了船只和车站列表。
取消了为某些类型的盾牌,武器,炮塔和舰船安装不合适的设备模块的能力。
[测试2]不再使用货运无人机在附近车站之间进行直接贸易。
[测试版2]从可用行为列表中删除了“探索”顺序。
[测试版2]如果任务简介中的“反对派”行为空,则删除该行。
[测试版2]从地图上的残骸图标中删除了船体和防护栏。
[测试版2]已更改“探索”顺序,以在发现其搜索半径中的所有地图六边形时结束。
[测试版2]将任务商品地图过滤器的位置更改为“思考”部分。
改进了氙气武器的名称。
改进了海盗的目标选择。
当玩家不在附近时,AI飞行员打开密码箱的机会增加。
如果许多下属试图为他们的指挥官交易相同的商品,则可以提高交易分配速度。
改善了Paranid情节迷宫区的指引。
改进了速度栏中目标速度指示器对明亮的背景元素的可见性。
在“财产拥有”菜单中改进了冒险中玩家拥有的船只的显示。
通过增加敌人的存在来改善巡逻任务的平衡。
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12#
 楼主| 发表于 2020-6-1 18:04 | 只看该作者
在某些情况下改善了地图性能。
[测试2]提高了下级交易者寻找交易的效率。
[Beta 2]改进了“船舶和车站建造”菜单中设备插槽的顺序和指定
[测试版2]改进了“在其他地方为我工作”对话,以在员工的位置而不是玩家的位置打开地图。
[测试2]改进战斗舰企图使主力舰失效的行为。
[测试版2]改进了针对快速目标的武器和炮塔精度。
[Beta 2]提高了针对大目标的炮塔精度。
[Beta 2]当显示许多订单时,地图性能得到改善。
[Beta 2]当所有转塔都在建造中时,改进了转台加载菜单中的转塔行为设置。
修复了斯普利特码头丢失码头的问题。
修复了堕落家庭阵营不建造新船的问题。
固定站不发布供应资源的公开购买要约。
固定的NPC站在极少数情况下会无限期地禁用其某些生产模块。
当玩家在采矿作业中不在附近时,固定的采矿船船员无法获得经验。
固定船只拒绝明确地与黑名单中的站点进行交易。
修复了召回下属命令无法解除无人机撤防的问题。
固定海盗船不攻击拒绝放弃货物或遵守检查协议的NPC所属船。
使用工作站管理员帐户(而不是施工帐户)分配给“建筑物存储贸易”的固定船。
修复了使用不可用的连接模块的施工计划随机播放选项的问题。
修复了玩家舰上的炮塔造成的意外友好射击被视为故意的情况。
固定遇险无人机过早发射。
固定的舰只在最初没有武器或炮塔的情况下在玩家不在时不会造成伤害。
固定的玩家所有的首都轮船不会对玩家明确指定的非敌对目标造成伤害。
固定船有时会反复向舰队的辅助舰补给。
由NPC拥有的固定船只支付在玩家拥有的装备码头补给时已经拥有的弹药,可部署物和无人驾驶飞机。
修复了某些情况下船只在首轮周围无法正确飞行的问题,特别是在停靠时。
修复了无法抓住并停靠在移动猛禽上的船只。
固定的基于工作站的交易员购买其工作站当前未购买的资源。
固定站有时会为生产所需的商品创建零商品交易报价。
修复了自由飞行的警察和侦察舰在扫描某些物体时有时会卡住的问题。
修复了在扫描非玩家船只并且未发现任何非法商品时警察对通讯的固定响应的问题。
修复了当从飞行员座位起床时相对运动停止的问题。
固定速度匹配在更改目标时不会关闭。
固定距离计算,以计算远距传送范围限制。
修复了漏洞利用程序,可以存储无限制的小型船只。
修复了漏洞利用,可在某些情况下克隆机组人员的情况。
修复了在某些情况下不正确的未付费地块许可证。
修复了尽管支付了许可证但仍从非法车站地块失去派系声誉的问题。
修复了无法自动导航到正在建设的目标的问题。
修复了在驾驶主力舰时无法请求停靠在建造仓库的问题。
修复了玩家不再控制飞船时在玩家控制下射击武器的罕见情况。
[测试2]发放警察执照的固定免费家庭;已经购买了该许可证的玩家将获得报销。
[测试2]修复了杜克避风港有时不出售任何或仅出售随机的设备/船的情况。
[Beta 2]作为纯贸易站的固定站仅使用其部分资金购买商品。
[测试版2]修正了在相同位置重复保存和加载时小行星会累积的问题。
[Beta 2]修复了Teladi贸易站不重建模块的另一种情况。
[测试版2]为NPC派系建造的固定电台有时仍使用玩家帐户。
[Beta 2 HF1]固定版本存储有时会显示大量可用资金(在3.20版中引入的问题)。
[测试2]修复了安装其他设备的能力,该设备在船上当前的船厂/码头/设备码头不可用。
[测试2]在向舰船添加导弹,对策和部署物时,未考虑固定的舰船容量。
[测试版2]通过命令“部署到位置”部署的固定部署物有时会漂移到指定位置。
[测试版2]修正了当多个此类订单排队时,“更新贸易报价”命令不会访问所有已知站点的情况。
[测试版2]固定更新交易报价在新订单排队时立即结束。
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13#
 楼主| 发表于 2020-6-1 18:05 | 只看该作者
[测试版2]修正了排队等待浏览的订单未完成浏览的情况。
[Beta 2]固定施工船在分配给建筑物时不清除先前的订单。
[Beta 2]在重新开始构建之前,固定模块在回收模块时会脱离。
[测试版2]固定的非首都舰艇拒绝攻击-20至-25之间关系的军事首都舰艇和某些驻地。
[测试版2]固定的自动交易船在执行交易时会忽略旅行黑名单。
[Beta 2]固定的下属交易者不遵守否认特定派系的交易规则。
[Beta 2]修复了从属交易者即使在本不应该这样做的情况下也将其家中额外的商品加载到仓库的情况。
[测试版2]修正了具有分配攻击力的玩家的直接下属,除非他们自己受到攻击,否则不会攻击。
[测试版2]固定下属有时会脱离他们的舰队。
[Beta 2]修复了某些情况下,玩家驾驶的舰船在入坞时不处理的建造订单。
[测试2]固定扇区的日光性质不影响预期的能量电池生产。
[测试版2]修复了Paranid和Teladi M Mk2盾牌的资源错误。
[测试2]修正了不使用飞行员或经理技能的瞄准反应时间。
[测试版2]固定炮塔有时不会向有效目标射击。
[Beta 2]修复了自动驾驶仪中止行驶模式的时间太晚或太早的情况。
[测试版2]固定的人员调动在极少数情况下导致无尽的逃生舱。
[Beta 2]修复了1个人员转移失败的情况。
[测试2]修复了导致闸口交通堵塞的一种原因。
[测试版2]修正了在异常情况下缺少派系代表的情况。
[Beta 2]修复了拆分式4-Dock T Pier的第4臂缺失的Dock功能。
[测试版2]修正了3M6S豪华码头区缺少XS船坞的问题。
[测试2]固定在冒险船上的飞行员和机组人员由于不活动而失去士气。
[测试版2]修正了能够传送到冒险派出的停靠的船只的问题。
[Beta 2]固定的风险投资船在重建风险投资码头后被困在虚空中。
修复了飞行学校教程中卡住的一些提示。
修复了某些任务在简报中无法正确显示对立派系的问题。
修复了缺少法院派系代表的问题。
固定的Paranid情节任务小型差事被困在客观等待状态:在特定情况下的进一步说明。
固定的对话选项可以在Paranid情节任务中支付积分,但展开潜力和道德挑战仅出现一次。
修复了如果在审判大厅的分裂故事情节中将逃生船存放在外的情况,则不会从内部仓库中召回该逃生船。
修复了斯普利特故事中审判厅失踪的囚犯的问题。
修复了在破坏场景的比例盘交易期间过场的问题。
在战争征募任务中遇到的固定舰船有时是看不见的。
修复了最初的车站被摧毁时,哈蒂克瓦的故事并不总是被重新提供的问题。
修复了分裂的故事在客船丢失时卡在可疑的分裂任务中的问题。
固定的任务对话选项,可让乘客在可疑拆分任务中返回客船。
修复了如果与船上的NPC接触被摧毁,则压制结束/恐怖主义结束任务陷入付款阶段的问题。
[测试版2]解决了在“可疑分裂”任务中冻结游戏的问题,如果找不到属于给定派系的站点。
[测试版2]修正了在向奴隶贩子2报告任务中,当任务分配炸弹放置在载人无人机上时,斯普利特的故事陷入困境。
[测试版2]修复了拆分故事中的拆分可疑任务可能会丢失角色指导的问题。
[测试版2]修正了分裂故事中的压制结束任务,该任务可以接受玩家的多次付款并且没有进度。
[Beta 2]已修复如果故事角色在船上被后来摧毁的情况,则拆分故事中的“制止恐怖主义”任务会卡住。
[测试版2]在某些情况下无法完成复仇之路任务。
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14#
 楼主| 发表于 2020-6-1 18:06 | 只看该作者
[测试版2]修复了有时无法触发事件过场事件的发现跳转门到拆分空间的问题。
[测试版2]修复了重新分配后拆分的囚徒角色重复的问题,这可能导致控制对象出现问题。
修复了总部游戏研究模块在某些游戏开始中无法正确命名的问题。
修复了在加载施工计划时删除总部研究模块的问题。
固定的车队不在“对象列表”和“拥有的财产”菜单中按车队名称排序。
修复了Logical Station概述中当前未存储的贸易商品。
固定的炮塔组在某些情况下不会在“船舶配置”菜单中突出显示。
修复了“舰船修改”菜单中盾构和炮塔组的选择和突出显示不一致的问题。
固定的设备mod类别可用性(如果未安装任何设备)。
修复了设备mod效果的舍入问题。
除非扫描级别至少为80%,否则固定站船体百分比不会显示在“信息”菜单中。
固定的船坞在百科全书中被列为站坞模块。
修复了“船舶配置”和“玩家信息”菜单中按钮上缺少“ +”的问题。
固定交易菜单在某些情况下不可见。
固定扇区地图有时会被可部署在最终无效位置的破坏。
选择多个舰船时,“交互”菜单中的“固定装甲/撤防炮塔”选项不一致。
修复了在打开地图后快速加载后某些地图控件无法使用的问题。
[测试版2]固定的地图上的订单路径应在何时重新计算(问题已在3.20中引入)。
[Beta 2]修复了车站建设的全球价格修改器(问题已在3.20中引入)。
[Beta 2]修复了“船舶配置”菜单中设备模块的跳行选择(问题已在3.20中引入)。
[测试版2]固定属性拥有者从“对象信息”选项卡返回后跳至第一行。
[测试2]修复了从“船舶配置”菜单中打开时,百科全书库中某些设备条目缺少预选的问题。
[Beta 2]使用控制器时,某些船舶在“船舶配置”菜单中不提供固定的转塔插槽。
[测试版2]修正了更改电台帐户后,尤其是暂停时缺少交易报价的问题。
[测试版2]修复了“站台构建”菜单中的随机播放功能,不会更新模块列表的情况。
[测试2]修复了获得玩家拥有的船厂的蓝图后,立即没有列出的建设资源。
[Beta 2]固定的生产模块每小时产量值,未考虑《逻辑工作站概述》中生产效率的影响。
[Beta 2]修复了某些情况下Logical Station概述中缺少的劳动力信息。
[测试版2]修正了删除指定的交易规则或黑名单时错误的交易规则或黑名单显示/使用情况。
[测试版2]修正了建立黑名单时地图上的错误订单行。
[测试版2]修复了目标监视器有时在通讯过程中卡住的问题。
[测试版2]修正了战争迷雾,有时无法渲染到扇区边缘的情况。
[测试版2]修复了在某些情况下卡住地图平移的另一种情况。
[Beta 1 HF1]固定逻辑站概述不适用于正在建设的站(3.20中引入的问题)。
[测试版1 HF1]固定的选项,可在任务结束后继续出现在Paranid情节任务中支付积分(问题在3.20中引入)。
[Beta 1 HF1]已修复的可部署项目有时会终止在无效位置,从而破坏了扇区图(问题仅在3.20中得到部分解决)。
[Beta 1 HF1]修复了损坏的中文本地化(问题在3.20中引入)。
[Beta 2]修复了构造期间对象的阴影不正确的问题。
修复了返回的风险船会导致性能问题,直到再次发送出去。
[测试版2]修复了导致保存游戏在每个保存/加载周期中变大的问题。
修复了徽标视频中音量过大的问题。
解决了声音可能丢失或延迟的问题。
[Beta 1 HF1]修复了Linux上的其他启动问题。
[Beta 2 HF2]解决了由于激光塔获取无效目标而导致游戏冻结的问题(在3.20中引入的问题)。
修复了游戏每次崩溃会生成两个崩溃转储而不是一个的问题。
[测试版2]修复了多种崩溃原因。
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15#
发表于 2020-6-2 08:24 | 只看该作者
啊啊啊,


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16#
发表于 2020-6-2 08:25 | 只看该作者
mmll888 发表于 2020-6-1 15:28
令我不懂的是为什么会开完了,有些会前能上的站现在还是上不去。

这也直接影响到BT的速度。会前的速度比会 ...

墙国,就这样,
听说为期8个月的网络严打又开始了。。。

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17#
 楼主| 发表于 2020-6-2 08:54 | 只看该作者
我发现目前的beta版游玩起来越来越流畅了!
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发表于 2020-6-2 09:16 | 只看该作者
种子已经有速度了,
用的墙外的flud下载(手机安卓版)

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19#
发表于 2020-6-3 13:17 | 只看该作者
迅雷会员下载速度0呀大佬有什么方法解决吗
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 楼主| 发表于 2020-6-4 06:50 | 只看该作者
18571511153 发表于 2020-6-3 13:17
迅雷会员下载速度0呀大佬有什么方法解决吗

迅雷的所谓会员与BT没有任何关系。迅雷也不是正规BT软件。请使用正规BT软件下载。
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21#
发表于 2020-11-28 16:32 | 只看该作者
DLC放在哪里?
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