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本帖最后由 asqaz1 于 2020-12-8 19:47 编辑
成品在3楼4楼的,,,,,,下载之前请看清后果
先谢谢 dapuji楼主的补丁 说明!!!!!!!!!!!!本修改是照着 dapuji 楼主的文件修改的
用dnSpy打开Phoenix Point Year One Edition\PhoenixPointWin64_Data\Managed 的 Assembly-CSharp 文件
然后照着做就行啦
发现一个比较有意思的方法。。。。。。。。。。。。。。如果你在n网下的mod并且正在起作用 只需要在PPDefModifier文件夹加上个 Soldiers.json 文件
编辑
[
{
"guid": "93d6e726-b18c-bef4-78cc-d824c1a8b124",
"field": "PersonalAbilitiesCount",
"value": 7,
"comment": "Bonus - PersonalAbilities"
}
]
保存
进游戏就会发现士兵最少6个 也有7个的全部都是 随机被动技能
这是N网去年发的mod guid值都换了竟然还起作用真是神了
但是毕竟guid值更换了说不定就有别的地方出毛病 仅做参考吧!!!!!!!!!!!!!!!
求助!求大神!求大佬!给说下
[
{
“ guid”:“ ffd0b060-d778-0504-39fd-4269dee2a199”,
“ field”:“ InitialSkillpoints”,
“值”:125,
“评论”:“士兵1级有多少免费技能点”
},
{
“ guid”:“ ffd0b060-d778-0504-39fd-4269dee2a199”,
“ field”:“ SkillpointsPerLevel”,
“值”:50,
“ comment”:“奖励了多少LevelUp技能点”
},
{
“ guid”:“ ffd0b060-d778-0504-39fd-4269dee2a199”,
“ field”:“ SecondSpecializationLevel”,
“值”:4
“评论”:“提供用于SecondClassSkilltree的士兵级别”
},
{
“ guid”:“ ffd0b060-d778-0504-39fd-4269dee2a199”,
“ field”:“ SecondSpecializationSpCost”,
“值”:50,
“评论”:“ SecondClassskilltree需要的技能点”
},
{
“ guid”:“ 93d6e726-b18c-bef4-78cc-d824c1a8b124”,
“ field”:“ MaxStrength”,
“值”:50,
“评论”:“士兵的最大力量”
},
{
“ guid”:“ 93d6e726-b18c-bef4-78cc-d824c1a8b124”,
“ field”:“ MaxWill”,
“值”:50,
“评论”:“士兵的最大意志”
},
{
“ guid”:“ 93d6e726-b18c-bef4-78cc-d824c1a8b124”,
“ field”:“ MaxSpeed”,
“值”:50,
“评论”:“士兵的最大速度”
},
{
“ guid”:“ 93d6e726-b18c-bef4-78cc-d824c1a8b124”,
“ field”:“ PersonalAbilitiesCount”,
“值”:7
“评论”:“奖金-个人能力”
},
{
“ guid”:“ 4d5a34b8-48db-f014-1a0f-90ec7eaf881a”,
“ field”:“ APToUsePerc”,
“值”:50,
“评论”:“ PhoenixGrenadeLauncher AP费用”
},
{
“ guid”:“ 112a754d-413f-27f4-180c-b052cab71d70”,
“ field”:“ APToUsePerc”,
“值”:50,
“评论”:“ PhoenixCann??on AP费用”
},
{
“ guid”:“ 1834ca7e-c667-8364-398f-3c0376f5f960”,
“ field”:“ UsesPerTurn”,
“值”:-1,
“评论”:“短划线”
},
{
“ guid”:“ 1834ca7e-c667-8364-398f-3c0376f5f960”,
“ field”:“ ActionPointCost”,
“值”:0,
“评论”:“短划线”
},
{
“ guid”:“ 1834ca7e-c667-8364-398f-3c0376f5f960”,
“ field”:“ WillPointCost”,
“值”:2
“评论”:“短划线”
},
{
“ guid”:“ 1834ca7e-c667-8364-398f-3c0376f5f960”,
“ field”:“ AnimType”,
“值”:-1,
“评论”:“短划线”
},
{
“ guid”:“ 1834ca7e-c667-8364-398f-3c0376f5f960”,
“ field”:“ PerceptionRange”,
“值”:0.1,
“评论”:“短划线”
},
{
“ guid”:“ 1834ca7e-c667-8364-398f-3c0376f5f960”,
“ field”:“ AmountOfMovementToUseAsRange”,
“值”:0.25,
“评论”:“短划线”
},
{
“ guid”:“ 4d3c4688-0f24-d164-3a06-0dd68caf7867”,
“ field”:“ UsesPerTurn”,
“值”:-1,
“ comment”:“ JetJump Ability一圈可以跳多少次”
},
{
“ guid”:“ 4d3c4688-0f24-d164-3a06-0dd68caf7867”,
“ field”:“ ActionPointCost”,
“值”:0.25,
“评论”:“ JetJump能力操作点成本”
},
{
“ guid”:“ 4d3c4688-0f24-d164-3a06-0dd68caf7867”,
“ field”:“ WillPointCost”,
“值”:2
“评论”:“ JetJump能力的意志力成本”
},
{
“ guid”:“ 4d3c4688-0f24-d164-3a06-0dd68caf7867”,
“ field”:“ PerceptionRange”,
“值”:0.25,
“评论”:“ JetJump期间的JetJump能力PerceptionRange”
},
{
“ guid”:“ 4d3c4688-0f24-d164-3a06-0dd68caf7867”,
“ field”:“ FumblePerc”,
“值”:0,
“评论”:“ JetJump能力失败百分比”
},
{
“ guid”:“ 93d6e726-b18c-bef4-78cc-d824c1a8b124”,
“ field”:“ Stamina”,
“值”:100,
“评论”:“最高统计信息”
},
{
“ guid”:“ 93d6e726-b18c-bef4-78cc-d824c1a8b124”,
“ field”:“ TiredStatusStaminaBelow”,
“值”:15
“ comment”:“在ppls累之前需要花多少钱”
},
{
“ guid”:“ 0e2f4034-9bb5-fe54-a889-ba56d739a855”,
“ field”:“ RecruitmentPriceModifier”,
“值”:1.0,
“评论”:“传奇”
},
{
“ guid”:“ 0e2f4034-9bb5-fe54-a889-ba56d739a855”,
“ field”:“ StartingSupplies”,
“值”:1150,
“评论”:“传奇”
},
{
“ guid”:“ 0e2f4034-9bb5-fe54-a889-ba56d739a855”,
“ field”:“ StartingMaterials”,
“值”:2400,
“评论”:“传奇”
},
{
“ guid”:“ 0e2f4034-9bb5-fe54-a889-ba56d739a855”,
“ field”:“ StartingTech”,
“值”:1080,
“评论”:“传奇”
}
]
这里面现在的 guid 数值 随便说哪个都好,,,,毕竟只用Soldiers.json 文件实在是太方便了 这数值在哪看啊-------------------------求告知
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