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本帖最后由 MaNasHell 于 2021-1-14 20:27 编辑
看帖子发现还是有很多朋友不知道mod怎么改.其实很多大神的帖子很详细了.放上一些自己用的mod都是自己改的.本来没想发的因为基本功能已经都有人发了.而且我的改法是比较笨的,都是以前改2070 1404的方式 有很多精简的方式其实.
我习惯都是改改范围其他都靠卡实现.避免AI也变态,而且自由度高.打不过就插个卡.难度可以自己调节.
附件内容包含 船卡 公会卡 市政厅卡 港务卡 博物馆卡 覆盖范围 人口等自改自用mod
如果能帮到更多人版主给个回复可见
栗子
<!--黑涅斯上将 -->
<ModOp Type="replace" Path="//Asset[Values/Standard/GUID='191610']">
<Asset>
<Template>ShipSpecialist</Template>
<Values>
<Standard>
<GUID>191610</GUID>
<Name>James Lawrence</Name>
<IconFilename>data/ui/2kimages/main/3dicons/specialists/systemic/icon_admiral_701.png</IconFilename>
<InfoDescription>19975</InfoDescription>
</Standard>
<Text>
<LocaText>
<English>
<Text>Admiral Haynes, Beholder of Far Horizons.</Text>
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>26765</LineID>
</Text>
<Item>
<MaxStackSize>1</MaxStackSize>
<Rarity>Legendary</Rarity>
<TradePrice>10000000</TradePrice>
<TradePriceOnlineCurrency>50</TradePriceOnlineCurrency>
</Item>
<Cost />
<ItemAction>
<ItemAction>REPAIR</ItemAction>
<ActionTarget>2001748</ActionTarget>
<ActionScope>Target</ActionScope>
<RepairSpeed>2</RepairSpeed>
<ActionCooldown>60000</ActionCooldown>
<ActionDuration>15000</ActionDuration>
</ItemAction>
<VehicleUpgrade>
<!-- 移动速度 -->
<ForwardSpeedUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</ForwardSpeedUpgrade>
<!-- 载货减速 -->
<IgnoreWeightFactorUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</IgnoreWeightFactorUpgrade>
<!-- 受损减速 -->
<IgnoreDamageFactorUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</IgnoreDamageFactorUpgrade>
</VehicleUpgrade>
<ExpeditionAttribute>
<BaseMorale>111</BaseMorale>
<ExpeditionAttributes>
<Item>
<!-- 特性男 -->
<Attribute>PerkMale</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<!-- 特性人类学家 -->
<Attribute>PerkAnthropologist</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<!-- 特性动物学家 -->
<Attribute>PerkZoologist</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<!-- 特性催眠师 -->
<Attribute>PerkHypnotist</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<!-- 特性海盗 -->
<Attribute>PerkFormerPirate</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<!-- 特性潜水员 -->
<Attribute>PerkDiver</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<!-- 特性表演者 -->
<Attribute>PerkEntertainer</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<!-- 特性考古学家 -->
<Attribute>PerkArcheologist</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<!-- 特性多语言专家 -->
<Attribute>PerkPolyglot</Attribute>
<Amount>1</Amount>
</Item>
<Item>
<!-- 外交 -->
<Attribute>Diplomacy</Attribute>
<Amount>101</Amount>
</Item>
<Item>
<!-- 武力 -->
<Attribute>Melee</Attribute>
<Amount>102</Amount>
</Item>
<Item>
<!-- 海军力量 -->
<Attribute>Might</Attribute>
<Amount>103</Amount>
</Item>
<Item>
<!-- 导航 -->
<Attribute>Navigation</Attribute>
<Amount>104</Amount>
</Item>
<Item>
<!-- 医学 -->
<Attribute>Medicine</Attribute>
<Amount>105</Amount>
</Item>
<Item>
<!-- 信仰 -->
<Attribute>Faith</Attribute>
<Amount>106</Amount>
</Item>
<Item>
<!-- 制作 -->
<Attribute>Crafting</Attribute>
<Amount>107</Amount>
</Item>
<Item>
<!-- 狩猎 -->
<Attribute>Hunting</Attribute>
<Amount>108</Amount>
</Item>
</ExpeditionAttributes>
<ItemDifficulties>Hard</ItemDifficulties>
<FluffText>19975</FluffText>
</ExpeditionAttribute>
<AttackerUpgrade>
<!-- 攻击范围 -->
<AttackRangeUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</AttackRangeUpgrade>
<!-- 视野范围 -->
<LineOfSightRangeUpgrade>
<Value>100</Value>
<Percental>1</Percental>
</LineOfSightRangeUpgrade>
<!-- 每发伤害 -->
<BaseDamageUpgrade>
<Value>22</Value>
<Percental>1</Percental>
</BaseDamageUpgrade>
<!-- 攻击速度 -->
<AttackSpeedUpgrade>33</AttackSpeedUpgrade>
<AccuracyUpgrade>
<!-- 准确度 -->
<Value>44</Value>
<Percental>1</Percental>
</AccuracyUpgrade>
<DamageFactor>
<!-- 对建筑物伤害 -->
<Building>
<Factor>1.5</Factor>
</Building>
<!-- 对帆船伤害 -->
<SailShip>
<Factor>1.5</Factor>
</SailShip>
</DamageFactor>
</AttackerUpgrade>
<AttackableUpgrade>
<!-- 增加生命值 -->
<MaxHitpointsUpgrade>
<Value>5000</Value>
</MaxHitpointsUpgrade>
</AttackableUpgrade>
<TradeShipUpgrade />
<Locked />
<SpecialAction />
<DivingBellUpgrade />
</Values>
</Asset>
</ModOp>
</ModOps>
@qscgu135根据这个朋友提供的线索收集整理的.但是没具体测试.因为目前没这方面需求.又需要的可以自己试试.
<!-- 石路速度-->
<ModOp Type="merge" GUID="1010035" Path="/Values/Street/SpeedFactor">
<!-- 速度默认1.5 -->
<SpeedFactor>1.5</SpeedFactor>
</ModOp>
<!-- 马车 -->
<ModOp Type="merge" Path="/">
<!-- 载货量 10-->
<TransporterCapacity>10</TransporterCapacity>
<ProcessingTimes>
<!-- 装卸货时间 20-->
<LoadingTime>20</LoadingTime>
<UnloadingTime>20</UnloadingTime>
</ProcessingTimes>
<!-- 马车速度 0.7-->
<TransporterSpeed>0.7</TransporterSpeed>
</ModOp>
<!-- 火车 -->
<ModOp Type="replace" Path="//Asset[Values/Standard/GUID='120025']">
<Asset>
<Template>Transporter</Template>
<Values>
<Standard>
<GUID>120025</GUID>
<Name>TrainTransporter</Name>
</Standard>
<Transporter7>
<!-- 运货量 默认200-->
<TransporterCapacity>200</TransporterCapacity>
<ProcessingTimes>
<!-- 装载卸载速度 默认10-->
<LoadingTime>10</LoadingTime>
<UnloadingTime>10</UnloadingTime>
</ProcessingTimes>
<!--运输速度 默认2.5-->
<TransporterSpeed>2.5</TransporterSpeed>
<FeedbackType>TrainTransporter</FeedbackType>
<NewWagonThreshold>20</NewWagonThreshold>
</Transporter7>
</Values>
</Asset>
</ModOp>
<!-- 电力厂运输 -->
<ModOp Type="replace" Path="//Asset[Values/Standard/GUID='120028']">
<Asset>
<Template>Transporter</Template>
<Values>
<Standard>
<GUID>120028</GUID>
<Name>ElectricFactoryTransporter</Name>
</Standard>
<Transporter7>
<ProcessingTimes>
<!-- 装载卸载速度 默认2-->
<LoadingTime>2</LoadingTime>
<UnloadingTime>2</UnloadingTime>
</ProcessingTimes>
<!--运输速度 默认1.4-->
<TransporterSpeed>1.4</TransporterSpeed>
<FeedbackType>ElectricFactoryTransporter</FeedbackType>
</Transporter7>
</Values>
</Asset>
</ModOp>
<!-- 拖拉机运输 -->
<ModOp Type="replace" Path="//Asset[Values/Standard/GUID='120062']">
<Asset>
<Template>Transporter</Template>
<Values>
<Standard>
<GUID>120062</GUID>
<Name>TractorTransporter</Name>
</Standard>
<Transporter7>
<ProcessingTimes>
<!-- 装载卸载速度 默认2-->
<LoadingTime>2</LoadingTime>
<UnloadingTime>2</UnloadingTime>
</ProcessingTimes>
<!--运输速度 默认1.2-->
<TransporterSpeed>1.2</TransporterSpeed>
<FeedbackType>FuelTransporter</FeedbackType>
</Transporter7>
</Values>
</Asset>
</ModOp>
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