3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 侠客前传 | 刺客信条 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 2039|回复: 1

[资讯] 基岩版 Beta 1.17.10.21 发布

[复制链接]

1

主题

30

帖子

91

积分

初级玩家

Rank: 2

贡献度
0
金元
911
积分
91
精华
0
注册时间
2016-2-18
发表于 2021-6-4 00:31 | 显示全部楼层 |阅读模式
本帖最后由 装逼系系长 于 2021-6-4 20:55 编辑

Minecraft Beta - 1.17.10.21 (Xbox One/Windows 10)
PLEASE READ before participating in the Minecraft Beta:
  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
It's time for another Caves & Cliffs beta update! Please continue to leave us your feedback in the threads at aka.ms/CavesCliffsFeedback, and search and reports any new bugs you may encounter at bugs.mojang.com.



已知问题:Android
  • Due to submission issues, this week's beta update is not available on Android devices. But don't fret, it will return soon! Multiplayer with the previous beta, version 1.17.10.20, is still compatible with this version.
  • 由于提交问题, 本周的Beta版无法在安卓设备上使用。但是别担心,很快就能重新使用!上一个Beta版1.17.10.20的多人游戏依然与这个Beta版兼容。
新特性:方块
  • Added potted azalea and flowering azalea variants
  • 添加了杜鹃花丛与盛开的杜鹃花从的花盆变种
漏洞修复:稳定性
  • Fixed a crash that occurred when breaking a block when the Caves & Cliffs experimental toggle was enabled (MCPE-128985)
  • 修复了当启用洞穴与山崖实验性功能时,破坏方块导致的崩溃 (MCPE-128985)
钻石矿石
  • Diamond ore now generates with the correct distribution again (MCPE-127555)
  • 钻石矿石现在可以正常生成了 (MCPE-127555)
发光地衣
  • Glow lichen now only drops itself when broken with shears
  • 发光地衣现在只会在用剪刀破坏时掉落
命令
  • Frosted ice can now be used in any command that accepts a block, such as '/setblock' and '/testforblock' (MCPE-126741)
  • 现在类似于'/setblock'和'/testforblock'等方块相关的命令允许使用霜冰作为参数 (MCPE-126741)
数据驱动物品
  • Updated documentation for 'DisplayNameItemComponent'
  • 更新了'DisplayNameItemComponent'的文档
玩法
  • Disenchanting an item using the grindstone once again resets the enchantment cost penalty correctly (MCPE-107211)
  • 用砂轮清除物品附魔时会正确清除累积经验惩罚 (MCPE-107211)
发光告示牌
  • [Vanilla Parity] The text on glowing signs now has an outline (MCPE-129123)
  • [与Java版保持一致] 现在发光告示牌上的文本会有一个字体描边
  • [Vanilla Parity] Black text on signs can be lit by using a glow ink sac (MCPE-128079)
  • [与Java版保持一致] 告示牌上的黑色文本可以用荧光墨囊为其增亮
  • Tooltips are now present when holding ink sac and glow ink sac when using a controller
  • 使用控制器的玩家现在手持墨囊或者荧光墨囊时会出现提示
  • [Vanilla Parity] Ink sac and glow ink sac can no longer be used indefinitely on signs in Adventure mode
  • [与Java版保持一致] 当玩家处于冒险模式时,无法对告示牌无限使用墨囊或者荧光墨囊了
  • [Vanilla Parity] Player can no longer dye text on signs in Adventure mode (MCPE-126489)
  • [与Java版保持一致] 当玩家处于冒险模式时,无法使用染料对告示牌上的文本进行染色了
图形
  • Underwater fog is once again dependent on biome (MCPE-124266)
  • 水下迷雾现在又会随着生物群系变动了 (MCPE-124266)
物品
  • Pumpkins are once again accepted by farmer villagers regardless of their rotation when mined (MCPE-105540)
  • 南瓜现在又可以正常与农民交易了 (MCPE-105540)
唱片机
  • Jukebox now only ejects disk into non-solid blocks (MCPE-85635)
  • 唱片机现在只会把唱片弹出到非固体方块上 (MCPE-85635)
生物
  • Baby horses, including their variants, are now taller and no longer exhibit Z-fighting from their legs(MCPE-92462)
  • 幼年马以及其变种现在变得更高了,并且腿部也不再会出现深度冲突 (MCPE-92462)
  • Amphibious mobs no longer get stuck when pathing over slabs and daylight sensors
  • 两栖生物不会在走过台阶和阳光传感器的时候被卡住了
  • Attacked glow squids no longer go dark only for aggressor in multiplayer sessions
  • 在多人游戏中,攻击发光鱿鱼不会仅对攻击者变暗了
  • Villagers spawned from villager spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 villagers
  • 在1.11版本后创建的市场世界中,村民生成器在生成村民时会正常生成V2版本的村民
山羊
  • Tempted goats now move at the same speed as goats in Java Edition, and other similar mobs that are being tempted
  • 被吸引的山羊移动速度现在与Java版本中的山羊以及其他被吸引的生物相同
  • Goat fall damage reduction is now in parity with Java Edition (-10 reduced fall damage)
  • 山羊免疫的摔落伤害现在与Java版相同了 (最大10点)
  • Goats can now continue ramming when on slime block and honey blocks
  • 山羊现在可以在黏液块和蜂蜜块上可以继续冲撞了
流浪者
  • Strays no longer drop wither skeleton skulls when killed by charged creepers (MCPE-35876)
  • 流浪者在被闪电苦力怕炸死后不再掉落凋零头颅 (MCPE-35876)
堡垒遗迹
  • Bastion loot now closely matches Java Edition (MCPE-104330)
  • 堡垒遗迹的战利品现已与Java版相同 (MCPE-104330)
玩家
  • Players can no longer swim through the air under a platform, though it looked pretty cool (MCPE-48958)
  • 玩家现在不再可以在空气中游泳了,尽管这看起来真的很酷 (MCPE-48958)
海龟
  • Baby sea turtles no longer despawn after being hatched (MCPE-70664)
  • 幼年海龟从海龟蛋孵化出来后不会再消失了 (MCPE-70664)
用户界面
  • The "Reset to Default" button in the Accessibility settings now resets the Text Background Opacity slider
  • 辅助功能设置中的“恢复到默认值”按钮现在会重置文本的不透明度
  • Fixed a typo in the "Loom" section of "How to Play" (MCPE-128735)
  • 修复了“游戏指南”中“织布机”部分中的一个错别字 (MCPE-128735)
  • The counters on empty tabs of the Play screen now display zero instead of an empty, grey box (MCPE-110535)

Technical UpdatesChunks
  • Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving
Data-Driven Mobs
  • The horse rendering and animations are now fully data-driven
  • This work supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions including:
    • v1 (engine version 1.2.5 and earlier)
    • v2 (engine version 1.2.6 to 1.17.0)
    • v3 (engine version 1.17.10 and onward). This will be a cleaner version of the v2 model, with less confusing bone naming

GameTest Framework
  • Updates to how blocks are handled in APIs:
    • BlockType, BlockPermutation, and Block instances replace BlockState-based updating
  • Exposed chest block component and Container
  • Added location and velocity read-only properties to Entity
  • function createExplosion(location : Location, radius : number, explosionOptions : ExplosionOptions) - Creates an explosion
    • ExplosionOptions : class - Provides additional configuration parameters for createExplosion
  • method triggerEvent(eventName : string) - Triggers an event on an entity
  • Added 'thenExecuteFor' to 'GameTestSequence', which repeatedly calls the callback for the specified number of ticks






回复

使用道具 举报

0

主题

61

帖子

78

积分

初级玩家

Rank: 2

贡献度
0
金元
776
积分
78
精华
0
注册时间
2020-4-28
发表于 2022-4-27 08:48 | 显示全部楼层
是否十三点十分
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|咖绿茵|求知网|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2024-3-28 16:50 , Processed in 0.121132 second(s), 17 queries , Memcache On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表