本帖最后由 小飞象sz 于 2021-7-6 15:56 编辑
Ray Tracing Support (PC platforms only,compatible hardware required) Update 6also brings the graphical promise of ray tracing rendering to players whosesystems are compatible with the technology. With more accurate lighting andreal-time dynamic surface reflections, ray tracing brings DOOM Eternal’svisuals to new heights. See below for ray tracing PC specs. Minimum spec isrequired to run in ray tracing Graphics Mode.
MinimumSpec: Ray Tracing (1080p/ 60 FPS / Low Quality Settings)
64-bitWindows 10 IntelCore i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better 16GBSystem RAM NVIDIAGeForce RTX 2060(6GB), or AMD Radeon RX 6700XT 80 GBhard drive space RecommendedSpec: Ray Tracing (1440p/ 60 FPS / High Quality Settings)
64-bitWindows 10 IntelCore i7-6700K or better, or AMD Ryzen 7 1800X or better 16GBSystem RAM AllNVIDIA GeForce RTX Series cards with 8GB or more of VRAM, or AMD Radeon RX 6800 80 GBhard drive space UltraNightmare Spec: Ray Tracing (2160p/ 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120 FPS /Ultra-Nightmare Settings) 64-bitWindows 10 IntelCore i9-9900K or better, or AMD Ryzen 7 3700X or better 32GBSystem RAM NVIDIAGeForce RTX 3090, RTX 3080Ti, or AMD Radeon RX 6900XT (2160p / 60 FPS /Ultra-Nightmare Settings) OR AllNVIDIA GeForce RTX Series cards with 11GB or more of VRAM, or AMD Radeon RX6800XT (1440p / 120 FPS / Ultra-Nightmare Settings) 80 GBhard drive space DLSSsupport is also available as an option the Video Settings menu for NVIDIA RTX20-series and RTX 30-series GPUs
Downloadcompatible NVIDIA GPUs require driver version 471.11 to be installed for raytracing and DLSS support here Downloadcompatible AMD GPUs require driver version 21.6.2 to be installed for raytracing support here Ray Tracer Ballista Skin
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This incredibly reflective new Ballista skin is a free login reward waiting forevery Slayer in Update 6. Equip the Ray Tracer today and see new demonicdimensions down the barrel of the Ballista! Free New Master Level - Taras Nabad file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image003.jpg
The capital of Argent D’Nur, Taras Nabad was once the victim of a major demonicinvasion that further cemented the legend of the DOOM Slayer. Now it’s time toreturn to the city in the Master Level challenge to show those demons that thefirst time wasn’t a fluke!
Anentirely new combat experience, built from the ground up, meant to challengethe player beyond anything seen in the base campaign Brand newenvironmental hazards and conditions keep the player on their toes and changethe way they think about approaching combat All newrewards like player icons, nameplates, and cosmetics all earnable throughcompleting Taras Nabad Master Level in different difficulties and modes ClassicMode
Start theMaster Level with only the Combat Shotgun. You’ll need to find the rest of theweapons and mods throughout the level in order to fill out your arsenal andhave a chance to survive! Extra-LifeDifficulty
We'veadded Extra-Life mode for those looking to hone their skills and take on ahigher challenge as it's permadeth once you run out of Extra Lives. This is agreat new option for those training for an Ultra Nightmare run. Time to gohunting for secrets! UltraNightmare Difficulty
For theultimate test of skill for those black belt Slayers, we've added Ultra Nightmaredifficulty for this new Master Level. This means permadeath without the chanceto gain Extra Lives. Completethe Taras Nabad Campaign mission to unlock Campaign Updates GeneralGameplay
Ice Bombsnow freeze the DOOM Hunter boss variants Adjustedhit detection volume for Tentacle to be more accurate to what player sees,making it easier to hit Reducedwelcome message duration by 1 second DifficultyLevel Balance Adjustment
Chainsaw killsnow refill 100% of player ammo on I’mToo Young to Die Reducedprojectile speed for the Archvile’s Rolling Fire attack on I’mToo Young to Die and HurtMe Plenty ReducedCarcass projectile and tracking speeds on I’mToo Young to Die and HurtMe Plenty Reducedspeed of DOOM Hunter gatling gun and arm cannon projectiles on I’mToo Young to Die and HurtMe Plenty ReducedWhiplash projectile and tracking speeds on I’mToo Young to Die and HurtMe Plenty DOOMEternal: Campaign FORTRESSOF DOOM
Added UIpop-up to remind players that they have unspent Sentinel Batteries DOOMEternal: The Ancient Gods - Part One & Part Two
Lowereddamage values for Blood Maykr cruciform and javelin attacks by 15% Reducedthe Plasma Rifle's Microwave Beam ammo cost to dispatch Spirits DOOMEternal: The Ancient Gods - Part One UACATLANTICA
Revertedbalance changes introduced with Update 5 that removed some AI to the firstarena after the timed fan puzzle that launches you across the channel and thedestroyed oil rig arena that follows shortly thereafter BLOODSWAMPS Trialof Maligog Boss Fight
Increasedrespawn timer for Hell Knight and Pinky spawns for all phases RemovedMecha Zombie and Shield Soldiers Increasedresource drops when hitting the Cubes Increaseddamage values for Chaingun, Micro Missiles, Precision Bolt and AutomaticShotgun against the Eye Raisedthe Eye’s projectile attack sound effects in audio mix so they are more audible Increasedthe Eye’s projectile attack VFX size so they are easier to see Reduceddirect damage from the Eye’s projectile attack Decreasedthe Eye’s projectile attack speed by 20% Increasedsize of hit detection for the Eye THEHOLT SamurBoss Fight Balance Adjustments
Addedmore health packs and vials to final arena Addedsome plasma pickups to final arena Adjustedrespawn time for Dreadknight and Pain Elemental in final phase from 4 to 10seconds DOOMEternal: The Ancient Gods - Part Two
Added adistinct sound cue to indicate when Cursed Prowlers spawn into the world Playernow automatically receives a Blood Punch charge after being Cursed Reducedamount of health that the Dark Lord receives after hitting the player duringboss fight Generalquality of life improvements to Demonic Trooper Stone Impno longer takes damage from the Chaingun Energy Shield
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New BATTLEMODEArena: Corrosion file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image006.jpg
BATTLEMODE's latest arena: Corrosion is a forgotten fortress that's been ravagedby a hellish swamp. Players will engage in frenetic firefights through theouter Battlements and ambush deep into the inner Catacombs. The Courtyard actsas the arena's centerpiece, and provides cover with plenty of mobility options.Expect high showdown potential between the Demon Players and DOOM Slayer inthis new arena.
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BATTLEMODE Updates Performance
Bandwidthutilization optimizations to help mitigate game-related server hitches We arehopeful for best case scenario network performance previous to Update 6 to feellike worst case scenario network performance in Update 6 General
Addedjump pad cooldowns to specific groups of jump pads that could be exploitedthrough constant use in Forsaken, Penance and Celestial Increasedteleporter cooldown to from 10 sec to 15 sec BATTLEMODE Balance Updates file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image009.png SLAYER
Added
PrimaryCharger HeavyCannon Micro Missiles upgrade to Slayer base kit
PrimaryCharger –Kills with the Heavy Cannon will boost Micro Missiles damage by 30% for 5 sec
Added
SalvoExtender CombatShotgun Full Auto upgrade to Slayer base kit
SalvoExtender –Killing a demon with the Full Auto mod will drop shell ammo RemovedFaster Recovery upgradefrom the Chaingun's Energy Shield, which has increased the Energy Shield'srecharge time by 37.5%
Increaseddamage dealt to Chaingun Energy Shield by Demon Players from 2.5x to 4x (Withthe exception of Revenant Rocket Barrage & Mancubus Flamethrower attacksstill deal 2.5x damage)
IncreasedFlame Belch cooldown with Burning Hate upgrade to 15 sec up from 12.5 Fist offury behavior updated to allow the Slayer to get a Blood Punch charge from oneglory kill and reduced damage resistance to 35% , downfrom 50% ReducedEndless Rage duration from 5 sec to 4 sec DAMAGEFALLOFF FOR PRECISION BOLT AND BALLISTA
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TheSlayer's Precision Bolt and Ballista do less damage at certain distances whenused against Demon Players DEMONPLAYERS
Increaseddamage reduction from demonic onslaught from 10% to 20% DemonPlayers can now summon AI and place rad hazards and healing zones on thefloating platforms in Tundra Onrespawn, Demon Players are given Haste and deal half damage for 5 seconds (ontop of their typical armored/damage reduction status effect) Removedability for healing zones to double stack and heal more IncreasedNoxious Hazard damage to from 12 dmg to 15 dmg
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ARCHVILE
Adjustedflame shield VFX to be more consistent with shield hitbox Addedinvulnerability during teleport animation ReworkedFire Specialist round upgrade to cause increased damage when the caster'sprojectile passes through the upgraded shield (indicated by a purple-ishcolored shield & projectile) SummonerLoadout name changed to Defensive ReplacedShield Soldier with Maykr Drone in Defensive Loadout
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REVENANT
Increasedvertical ascension speed by 50% after a short delay for the jetpack RemoveArmored from Defensive loadout and replaced with Haste ReplacedShield Soldier with Prowler in Defensive loadout Added 50%damage reduction during Rocket Barrage attack
Replaced Acrobat with the new Sadist round upgrade
Primaryfire deals 20% more damage and fires 25% faster at or below 30% health These rocketscause knock back and significant self-damage if detonated too close to theRevenant RocketBarrage should not trigger knockback
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PAINELEMENTAL
ReplacedShield Soldier with Carcass in Summoner loadout
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MANCUBUS
ImprovedMancubus smoke mortar concealing demon player outlines when inside the smoke UpdatedTeam Heal power upgrade to stack with the Bigger Bar round upgrade Doubledhealth return per hit for Thieving Hand round upgrade Campaign Fixes DOOMEternal: Campaign
FixedModbot issue where the Slayer animated for the currently equipped mod, not forwhat was acquired, then didn't switch to new mod DOOMEternal: The Ancient Gods - Part Two
Fixedissue where Savagery rune was not applying to Armored Baron and Chaingunner DarkLord Boss Fight
Fixedissue where players were not getting rewarded XP for completing the level Fixedloot drops from a daze to now recharge the Blood Punch meter slightly whenplayer is at full health Fixedissues where the Dark Lord was recovering health from accidental chip damage GeneralGameplay
Fixedissue on attacks where the Dreadknight smashes the ground or uses both arms toswipe were dealing more damage than intended BATTLEMODE Fixes Resolvedbug in which VFX persisted when demon players were killed during Team Heal Fixed anissue where the Slayer would use Chainsaw fuel after an unsuccessful swipe on aledge grabbing demon AI Fixed anissue where the Slayer’s weapons could deal damage through map geometry underspecific conditions UpdatedSentinel Infused description - it no longer gives full ammo during a Chainsawattack. This is now part the Slayer’s base kit. Fixed anissue where Demon Player vertical camera control was not unified (allcharacters now have 180-degree vertical camera control) Fixed anissue where Loot Blocked did not affect armor shards dropped on flame belchedDemon Players Fixed anissue where bunny hopping with the Archville was easier than expected Known Issues BATTLEMODE ArchvilleFlame Wall color may look inconsistent when activated in the air after takingthe Flame Specialist upgrade FAQs BATTLEMODE
Issue: Whileplaying BATTLEMODE as a demon with ray tracing enabled (on supported hardware),I noticed my teammate’s Playable Demon was invisible and that I could only seetheir profile name on-screen after my first respawn. Is there anything I can doabout this? Resolution: Wewill be addressing this issue in a future patch. In the interim, this issuewill self-resolve once your teammate respawns or the round has ended Issue: Ihave the ray tracing drivers installed and my GPU meets the minimum spec forray tracing but experience performance issues when running in Ray TracingGraphics Mode. Is there anything I can do about this? Resolution: Pleaseconsult the DOOM Eternal Ray Tracing PC specs for guidance on what settings areappropriate for your system. Also, avoiding excessive Alt-Tabbing will helpmitigate performance issues from happening while running the game in RayTracing Graphics Mode Issue: Ihave a ray tracing compatible AMD GPU and am experiencing visual artifactsand/or stability issues when playing with ray tracing enabled. Is thereanything I can do about this? Resolution: Pleaseupdate to the latest AMD drivers as they become available Issue: Iam playing the Microsoft Store PC/PC Game Pass version with an Xbox SeriesController but see an image of an Xbox One controller in-game Resolution: Thisis a known issue - the button mappings are still accurate
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