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[新闻] 光追版DOOM来了!重大更新:DOOM Eternal - Update 6 Release Notes------2021.06.30------

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发表于 2021-7-3 15:24 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 小飞象sz 于 2021-7-3 15:59 编辑

We are proud to release the free Next Gen Update 6 for DOOM Eternal. Experience three new graphic modes (including ray tracing & 4k at 60 FPS), Taras Nabad Master Level, bug fixes and a free new shiny Ballista weapon skin: Raytracer. BATTLEMODE super juicers will be happy to see the mode getting a lot of love with our new BATTLEMODE area: Corrosion, bandwidth utilization optimizations, and tons of balance changes


*需要光追和DLSS的 需要更新DOOM和升级RTX驱动到471.11











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舒服的沙发
 楼主| 发表于 2021-7-5 22:09 | 只看该作者
本帖最后由 小飞象sz 于 2021-7-6 15:56 编辑

Ray Tracing Support (PC platforms only,compatible hardware required)
Update 6also brings the graphical promise of ray tracing rendering to players whosesystems are compatible with the technology. With more accurate lighting andreal-time dynamic surface reflections, ray tracing brings DOOM Eternal’svisuals to new heights. See below for ray tracing PC specs. Minimum spec isrequired to run in ray tracing Graphics Mode.

MinimumSpec: Ray Tracing
(1080p/ 60 FPS / Low Quality Settings)

64-bitWindows 10
IntelCore i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
16GBSystem RAM
NVIDIAGeForce RTX 2060(6GB), or AMD Radeon RX 6700XT
80 GBhard drive space
RecommendedSpec: Ray Tracing
(1440p/ 60 FPS / High Quality Settings)

64-bitWindows 10
IntelCore i7-6700K or better, or AMD Ryzen 7 1800X or better
16GBSystem RAM
AllNVIDIA GeForce RTX Series cards with 8GB or more of VRAM, or AMD Radeon RX 6800
80 GBhard drive space
UltraNightmare Spec: Ray Tracing
(2160p/ 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120
FPS /Ultra-Nightmare Settings)
64-bitWindows 10
IntelCore i9-9900K or better, or AMD Ryzen 7 3700X or better
32GBSystem RAM
NVIDIAGeForce RTX 3090, RTX 3080Ti, or AMD Radeon RX 6900XT (2160p / 60 FPS /Ultra-Nightmare Settings) OR
AllNVIDIA GeForce RTX Series cards with 11GB or more of VRAM, or AMD Radeon RX6800XT (1440p / 120 FPS / Ultra-Nightmare Settings)
80 GBhard drive space
DLSSsupport is also available as an option the Video Settings menu for NVIDIA RTX20-series and RTX 30-series GPUs


Downloadcompatible NVIDIA GPUs require driver version 471.11 to be installed for raytracing and DLSS support here
Downloadcompatible AMD GPUs require driver version 21.6.2 to be installed for raytracing support here
Ray Tracer Ballista Skin


file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image001.gif
This incredibly reflective new Ballista skin is a free login reward waiting forevery Slayer in Update 6. Equip the Ray Tracer today and see new demonicdimensions down the barrel of the Ballista!
Free New Master Level - Taras Nabad
file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image003.jpg
The capital of Argent D’Nur, Taras Nabad was once the victim of a major demonicinvasion that further cemented the legend of the DOOM Slayer. Now it’s time toreturn to the city in the Master Level challenge to show those demons that thefirst time wasn’t a fluke!

Anentirely new combat experience, built from the ground up, meant to challengethe player beyond anything seen in the base campaign
Brand newenvironmental hazards and conditions keep the player on their toes and changethe way they think about approaching combat
All newrewards like player icons, nameplates, and cosmetics all earnable throughcompleting Taras Nabad Master Level in different difficulties and modes
ClassicMode


Start theMaster Level with only the Combat Shotgun. You’ll need to find the rest of theweapons and mods throughout the level in order to fill out your arsenal andhave a chance to survive!
Extra-LifeDifficulty


We'veadded Extra-Life mode for those looking to hone their skills and take on ahigher challenge as it's permadeth once you run out of Extra Lives. This is agreat new option for those training for an Ultra Nightmare run. Time to gohunting for secrets!
UltraNightmare Difficulty


For theultimate test of skill for those black belt Slayers, we've added Ultra Nightmaredifficulty for this new Master Level. This means permadeath without the chanceto gain Extra Lives.
Completethe Taras Nabad Campaign mission to unlock
Campaign Updates
GeneralGameplay


Ice Bombsnow freeze the DOOM Hunter boss variants
Adjustedhit detection volume for Tentacle to be more accurate to what player sees,making it easier to hit
Reducedwelcome message duration by 1 second
DifficultyLevel Balance Adjustment


Chainsaw killsnow refill 100% of player ammo on
I’mToo Young to Die
Reducedprojectile speed for the Archvile’s Rolling Fire attack on
I’mToo Young to Die
and
HurtMe Plenty
ReducedCarcass projectile and tracking speeds on
I’mToo Young to Die
and
HurtMe Plenty
Reducedspeed of DOOM Hunter gatling gun and arm cannon projectiles on
I’mToo Young to Die
and
HurtMe Plenty
ReducedWhiplash projectile and tracking speeds on
I’mToo Young to Die
and
HurtMe Plenty
DOOMEternal: Campaign
FORTRESSOF DOOM


Added UIpop-up to remind players that they have unspent Sentinel Batteries
DOOMEternal: The Ancient Gods - Part One & Part Two


Lowereddamage values for Blood Maykr cruciform and javelin attacks by 15%
Reducedthe Plasma Rifle's Microwave Beam ammo cost to dispatch Spirits
DOOMEternal: The Ancient Gods - Part One
UACATLANTICA


Revertedbalance changes introduced with Update 5 that removed some AI to the firstarena after the timed fan puzzle that launches you across the channel and thedestroyed oil rig arena that follows shortly thereafter
BLOODSWAMPS
Trialof Maligog Boss Fight


Increasedrespawn timer for Hell Knight and Pinky spawns for all phases
RemovedMecha Zombie and Shield Soldiers
Increasedresource drops when hitting the Cubes
Increaseddamage values for Chaingun, Micro Missiles, Precision Bolt and AutomaticShotgun against the Eye
Raisedthe Eye’s projectile attack sound effects in audio mix so they are more audible
Increasedthe Eye’s projectile attack VFX size so they are easier to see
Reduceddirect damage from the Eye’s projectile attack
Decreasedthe Eye’s projectile attack speed by 20%
Increasedsize of hit detection for the Eye
THEHOLT
SamurBoss Fight Balance Adjustments


Addedmore health packs and vials to final arena
Addedsome plasma pickups to final arena
Adjustedrespawn time for Dreadknight and Pain Elemental in final phase from 4 to 10seconds
DOOMEternal: The Ancient Gods - Part Two


Added adistinct sound cue to indicate when Cursed Prowlers spawn into the world
Playernow automatically receives a Blood Punch charge after being Cursed
Reducedamount of health that the Dark Lord receives after hitting the player duringboss fight
Generalquality of life improvements to Demonic Trooper
Stone Impno longer takes damage from the Chaingun Energy Shield

file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image004.png
New BATTLEMODEArena: Corrosion
file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image006.jpg
BATTLEMODE's latest arena: Corrosion is a forgotten fortress that's been ravagedby a hellish swamp. Players will engage in frenetic firefights through theouter Battlements and ambush deep into the inner Catacombs. The Courtyard actsas the arena's centerpiece, and provides cover with plenty of mobility options.Expect high showdown potential between the Demon Players and DOOM Slayer inthis new arena.
file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image008.jpg

BATTLEMODE Updates
Performance


Bandwidthutilization optimizations to help mitigate game-related server hitches
We arehopeful for best case scenario network performance previous to Update 6 to feellike worst case scenario network performance in Update 6
General


Addedjump pad cooldowns to specific groups of jump pads that could be exploitedthrough constant use in Forsaken, Penance and Celestial
Increasedteleporter cooldown to from
10 sec
to
15 sec
BATTLEMODE Balance Updates
file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image009.png
SLAYER

Added
PrimaryCharger
HeavyCannon Micro Missiles upgrade to Slayer base kit

PrimaryCharger
–Kills with the Heavy Cannon will boost Micro Missiles damage by 30% for 5 sec

Added
SalvoExtender
CombatShotgun Full Auto upgrade to Slayer base kit

SalvoExtender
–Killing a demon with the Full Auto mod will drop shell ammo
RemovedFaster Recovery
upgradefrom the Chaingun's Energy Shield, which has increased the Energy Shield'srecharge time by
37.5%


Increaseddamage dealt to Chaingun Energy Shield by Demon Players from
2.5x
to
4x
(Withthe exception of Revenant Rocket Barrage & Mancubus Flamethrower attacksstill deal 2.5x damage)


IncreasedFlame Belch cooldown with Burning Hate upgrade to 15 sec up from 12.5
Fist offury behavior updated to allow the Slayer to get a Blood Punch charge from oneglory kill and reduced damage resistance to
35%
, downfrom
50%
ReducedEndless Rage duration from
5 sec
to
4 sec
DAMAGEFALLOFF FOR PRECISION BOLT AND BALLISTA

file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image010.gif

TheSlayer's Precision Bolt and Ballista do less damage at certain distances whenused against Demon Players
DEMONPLAYERS


Increaseddamage reduction from demonic onslaught from
10%
to
20%
DemonPlayers can now summon AI and place rad hazards and healing zones on thefloating platforms in Tundra
Onrespawn, Demon Players are given Haste and deal half damage for 5 seconds (ontop of their typical armored/damage reduction status effect)
Removedability for healing zones to double stack and heal more
IncreasedNoxious Hazard damage to from
12 dmg
to
15 dmg

file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image011.png
ARCHVILE


Adjustedflame shield VFX to be more consistent with shield hitbox
Addedinvulnerability during teleport animation
ReworkedFire Specialist round upgrade to cause increased damage when the caster'sprojectile passes through the upgraded shield (indicated by a purple-ishcolored shield & projectile)
SummonerLoadout name changed to Defensive
ReplacedShield Soldier with Maykr Drone in Defensive Loadout

file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image012.png
REVENANT


Increasedvertical ascension speed by 50% after a short delay for the jetpack
RemoveArmored from Defensive loadout and replaced with Haste
ReplacedShield Soldier with Prowler in Defensive loadout
Added 50%damage reduction during Rocket Barrage attack

Replaced Acrobat with the new Sadist round upgrade

Primaryfire deals 20% more damage and fires 25% faster at or below 30% health
These rocketscause knock back and significant self-damage if detonated too close to theRevenant
RocketBarrage should not trigger knockback

file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image013.png
PAINELEMENTAL


ReplacedShield Soldier with Carcass in Summoner loadout

file:///C:/Users/Daniel/AppData/Local/Temp/msohtmlclip1/01/clip_image014.png
MANCUBUS


ImprovedMancubus smoke mortar concealing demon player outlines when inside the smoke
UpdatedTeam Heal power upgrade to stack with the Bigger Bar round upgrade
Doubledhealth return per hit for Thieving Hand round upgrade
Campaign Fixes
DOOMEternal: Campaign


FixedModbot issue where the Slayer animated for the currently equipped mod, not forwhat was acquired, then didn't switch to new mod
DOOMEternal: The Ancient Gods - Part Two


Fixedissue where Savagery rune was not applying to Armored Baron and Chaingunner
DarkLord Boss Fight


Fixedissue where players were not getting rewarded XP for completing the level
Fixedloot drops from a daze to now recharge the Blood Punch meter slightly whenplayer is at full health
Fixedissues where the Dark Lord was recovering health from accidental chip damage
GeneralGameplay


Fixedissue on attacks where the Dreadknight smashes the ground or uses both arms toswipe were dealing more damage than intended
BATTLEMODE Fixes
Resolvedbug in which VFX persisted when demon players were killed during Team Heal
Fixed anissue where the Slayer would use Chainsaw fuel after an unsuccessful swipe on aledge grabbing demon AI
Fixed anissue where the Slayer’s weapons could deal damage through map geometry underspecific conditions
UpdatedSentinel Infused description - it no longer gives full ammo during a Chainsawattack. This is now part the Slayer’s base kit.
Fixed anissue where Demon Player vertical camera control was not unified (allcharacters now have 180-degree vertical camera control)
Fixed anissue where Loot Blocked did not affect armor shards dropped on flame belchedDemon Players
Fixed anissue where bunny hopping with the Archville was easier than expected
Known Issues BATTLEMODE
ArchvilleFlame Wall color may look inconsistent when activated in the air after takingthe Flame Specialist upgrade
FAQs
BATTLEMODE


Issue:
Whileplaying BATTLEMODE as a demon with ray tracing enabled (on supported hardware),I noticed my teammate’s Playable Demon was invisible and that I could only seetheir profile name on-screen after my first respawn. Is there anything I can doabout this?
Resolution:
Wewill be addressing this issue in a future patch. In the interim, this issuewill self-resolve once your teammate respawns or the round has ended
Issue:
Ihave the ray tracing drivers installed and my GPU meets the minimum spec forray tracing but experience performance issues when running in Ray TracingGraphics Mode. Is there anything I can do about this?
Resolution:
Pleaseconsult the DOOM Eternal Ray Tracing PC specs for guidance on what settings areappropriate for your system. Also, avoiding excessive Alt-Tabbing will helpmitigate performance issues from happening while running the game in RayTracing Graphics Mode
Issue:
Ihave a ray tracing compatible AMD GPU and am experiencing visual artifactsand/or stability issues when playing with ray tracing enabled. Is thereanything I can do about this?
Resolution:
Pleaseupdate to the latest AMD drivers as they become available
Issue:
Iam playing the Microsoft Store PC/PC Game Pass version with an Xbox SeriesController but see an image of an Xbox One controller in-game
Resolution:
Thisis a known issue - the button mappings are still accurate


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硬硬的板凳
发表于 2021-7-14 08:16 | 只看该作者
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冰凉的地板
发表于 2021-7-14 17:13 | 只看该作者
除了帧数降低以外,作用不大,这游戏节奏那么快,哪有时间玩找不同
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