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本帖最后由 bet444 于 2023-5-11 19:02 编辑
正式版没玩,这是以前修改的经验,正式版请自行探索
这些修改用dnspy打开都在RunStatType里,制作组很良心了,其他懒得找了,欢迎大佬们自己寻找修改更新版本
// Token: 0x04000EF4 RID: 3828
[StaticInitializer
public static readonly RunStatType LOOT_CHANCE = new RunStatType("loot_chance", 2f, float.MinValue, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true); 掉率
// Token: 0x04000EF5 RID: 3829
public static readonly RunStatType LOOT_QTY = new RunStatType("loot_qty", 2f, float.MinValue, float.MaxValue, StatType<RunStatType>.NumberType.VALUE, true, true);掉落数量
// Token: 0x04000EF6 RID: 3830
public static readonly RunStatType TORCH_ADD_PERCENT = new RunStatType("torch_add_percent", 1f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);火炬增加
// Token: 0x04000EF7 RID: 3831
public static readonly RunStatType TORCH_REMOVE_PERCENT = new RunStatType("torch_remove_percent", 0f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);火炬减少
// Token: 0x04000EF8 RID: 3832
public static readonly RunStatType TORCH_DRAIN_BETWEEN_NODES = new RunStatType("torch_drain_between_nodes", 0f, float.MinValue, float.MaxValue, StatType<RunStatType>.NumberType.VALUE, true, true);
// Token: 0x04000EF9 RID: 3833
public static readonly RunStatType ITEM_MAX_QTY = new RunStatType("item_max_qty", 10f, float.MinValue, float.MaxValue, StatType<RunStatType>.NumberType.VALUE, true, true);道具最大堆叠 好像无效,不清楚
// Token: 0x04000EFA RID: 3834
public static readonly RunStatType PLAYER_INVENTORY_MAX_SLOTS = new RunStatType("player_inventory_max_slots", 10f, float.MinValue, float.MaxValue, StatType<RunStatType>.NumberType.VALUE, true, true);背包最大堆叠
// Token: 0x04000EFB RID: 3835
public static readonly RunStatType RETREAT_CHANCE = new RunStatType("retreat_chance", 0f, float.MinValue, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, false, true);撤退之类的
// Token: 0x04000EFC RID: 3836
public static readonly RunStatType SCOUT_CHANCE = new RunStatType("scout_chance", 1f, 1f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);侦查几率
// Token: 0x04000EFD RID: 3837
public static readonly RunStatType STORE_COST_BUY_MULTIPLIER = new RunStatType("store_cost_buy_multiplier", 0f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);商店买价百分比
// Token: 0x04000EFE RID: 3838
public static readonly RunStatType STORE_COST_SELL_MULTIPLIER = new RunStatType("store_cost_sell_multiplier", 1f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);商店卖价百分比
// Token: 0x04000EFF RID: 3839
public static readonly RunStatType AFFINITY_TICK_TRIGGER_POSITIVE_CHANCE_MULTIPLIER = new RunStatType("affinity_tick_trigger_positive_chance_multiplier", 1f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);正面关系几率
// Token: 0x04000F00 RID: 3840
public static readonly RunStatType AFFINITY_TICK_TRIGGER_NEGATIVE_CHANCE_MULTIPLIER = new RunStatType("affinity_tick_trigger_negative_chance_multiplier", 0f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);负面关系几率
接下来都是地图关卡相关的没去尝试
// Token: 0x04000F01 RID: 3841
public static readonly RunStatType BATTLE_MODIFIER_CHANCE = new RunStatType("battle_modifier_chance", 0f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);
// Token: 0x04000F02 RID: 3842
public static readonly RunStatType STORY_CHANCE_MULTIPLIER = new RunStatType("story_choice_multiplier", 1f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);
// Token: 0x04000F03 RID: 3843
public static readonly RunStatType NODE_QTY_MULTIPLIER = new RunStatType("node_qty_multiplier", 1f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);
// Token: 0x04000F04 RID: 3844
public static readonly RunStatType NODE_EXTRA_QTY = new RunStatType("node_extra_qty", 0f, float.MinValue, float.MaxValue, StatType<RunStatType>.NumberType.VALUE, true, true);
// Token: 0x04000F05 RID: 3845
public static readonly RunStatType MAP_GENERATION_NODES_PER_ROW_MIN = new RunStatType("map_generation_nodes_per_row_min", 1f, 1f, 3f, StatType<RunStatType>.NumberType.VALUE_ROUNDED, true, true);
// Token: 0x04000F06 RID: 3846
public static readonly RunStatType MAP_GENERATION_NODES_PER_ROW_MAX = new RunStatType("map_generation_nodes_per_row_max", 3f, 1f, 3f, StatType<RunStatType>.NumberType.VALUE_ROUNDED, true, true);
// Token: 0x04000F07 RID: 3847
public static readonly RunStatType MAP_GENERATION_NODES_PER_ROW_MULTIPLIER = new RunStatType("map_generation_nodes_per_row_multiplier", 1f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);
// Token: 0x04000F08 RID: 3848
public static readonly RunStatType MAP_GENERATION_LENGTH_MULTIPLIER = new RunStatType("map_generation_length_multiplier", 1f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);
// Token: 0x04000F09 RID: 3849
public static readonly RunStatType MAP_GENERATION_NODE_SPAWN_MULTIPLIER = new RunStatType("map_generation_node_spawn_multiplier", 1f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);
// Token: 0x04000F0A RID: 3850
public static readonly RunStatType MAP_GENERATION_ROAD_EVENT_SPAWN_MULTIPLIER = new RunStatType("map_generation_road_event_spawn_multiplier", 1f, 0f, float.MaxValue, StatType<RunStatType>.NumberType.PERCENT, true, true);
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