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打开gamelog,内容如下:
[17.9932 - Unity]: Cannot Prepare a disabled VideoPlayer
UnityEngine.Video.VideoPlayer.Prepare() (at :0)
Kingmaker.UI.MainMenuUI.SplashScreenController.Start() (at :0)
[31.2818 - Unity]: The referenced script on this Behaviour (Game Object 'Male_BaseSkeletonGeneric_HalfOrc') is missing!
UnityEngine.AssetBundle.LoadAssetWithSubAssets_Internal(System.String,System.Type) (at :0)
UnityEngine.AssetBundle.LoadAllAssets(System.Type) (at :0)
Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadDirectReferencesList() (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[34.6007 - Default]: GOG: Failed to sign in for reason FAILURE_REASON_GALAXY_SERVICE_NOT_AVAILABLE
GogGalaxyManager+AuthenticationListener.OnAuthFailure(Galaxy.Api.IAuthListener+FailureReason) (at :0)
Galaxy.Api.IAuthListener.SwigDirectorOnAuthFailure(System.IntPtr,System.Int32) (at :0)
Galaxy.Api.GalaxyInstancePINVOKE.ProcessData() (at :0)
Galaxy.Api.GalaxyInstance.ProcessData() (at :0)
GogGalaxyManager.Update() (at :0)
[35.9839 - Unity]: The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0)
UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0)
UnityEngine.AssetBundle.LoadAsset(System.String) (at :0)
Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0)
Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean) (at :0)
Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String) (at :0)
Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean) (at :0)
Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0)
Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0)
Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[36.0109 - Unity]: The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0)
UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0)
UnityEngine.AssetBundle.LoadAsset(System.String) (at :0)
Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0)
Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean) (at :0)
Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String) (at :0)
Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean) (at :0)
Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0)
Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0)
Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[36.8549 - Default]: Bind: no binding named OpenModificationsWindow
Kingmaker.UI.KeyboardAccess.Bind(System.String,System.Action) (at :0)
Kingmaker.Modding.OwlcatModificationsWindow.Bind() (at :0)
Kingmaker.UI.MVVM._PCView.Common.CommonPCView.BindViewImplementation() (at :0)
Owlcat.Runtime.UI.MVVM.ViewBase`1[[Kingmaker.UI.MVVM._VM.Common.CommonVM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Bind(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.Common.CommonVM,System.Boolean) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.Common.CommonVM) (at :0)
Kingmaker.UI.MVVM.RootUIContext.InitializeLoadingScreen(System.String,System.Boolean) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[38.8987 - Unity]: The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.AssetBundle.LoadAsset_Internal(System.String,System.Type) (at :0)
UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) (at :0)
UnityEngine.AssetBundle.LoadAsset(System.String) (at :0)
Kingmaker.Blueprints.ResourcesLibrary.LoadResource(System.String,Kingmaker.Blueprints.ResourcesLibrary+LoadedResource) (at :0)
Kingmaker.Blueprints.ResourcesLibrary.TryGetResource(System.String,System.Boolean) (at :0)
Kingmaker.ResourceManagement.BundledResourceHandle`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Request(System.String) (at :0)
Kingmaker.ResourceLinks.WeakResourceLink`1[[UnityEngine.GameObject, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].Load(System.Boolean) (at :0)
Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Load(System.Boolean) (at :0)
Kingmaker.Blueprints.Root.UIConfigs.LoadPrefab(Owlcat.Runtime.UI.MVVM.IViewModel,System.Boolean) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.MainMenu.MainMenuVM,System.Boolean) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.MainMenu.MainMenuVM) (at :0)
Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[39.2540 - Default]: Can not cast Canvas to RectTransform
Kingmaker.UI.CanvasScalerWorkaround.ApplyWorkaround() (at :0)
Kingmaker.UI.CanvasScalerWorkaround.SetScaleFactor(System.Single) (at :0)
Kingmaker.UI.CanvasScalerWorkaround.HandleScaleWithScreenSize() (at :0)
Kingmaker.UI.CanvasScalerWorkaround.Handle() (at :0)
Kingmaker.UI.CanvasScalerWorkaround.OnEnable() (at :0)
UnityEngine.Object.Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) (at :0)
UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Transform,System.Boolean) (at :0)
UnityEngine.Object.Instantiate(Kingmaker.UI.MVVM._PCView.MainMenu.MainMenuPCView,UnityEngine.Transform,System.Boolean) (at :0)
UnityEngine.Object.Instantiate(Kingmaker.UI.MVVM._PCView.MainMenu.MainMenuPCView,UnityEngine.Transform) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.CreateAndBindView(Kingmaker.UI.MVVM._VM.MainMenu.MainMenuVM,System.Boolean) (at :0)
Kingmaker.UI.MVVM.RootUIConfig.TryCreateView(Kingmaker.UI.MVVM._VM.MainMenu.MainMenuVM) (at :0)
Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[40.7656 - Unity]: UnloadAsset may only be used on individual assets and can not be used on GameObject's / Components / AssetBundles or GameManagers
UnityEngine.Resources.UnloadAsset(UnityEngine.Object) (at :0)
Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Unload() (at :0)
Kingmaker.Blueprints.Root.UIConfigs.UnloadAll() (at :0)
Kingmaker.UI.MVVM.RootUIConfig.Unload() (at :0)
Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
[40.7696 - Unity]: UnloadAsset may only be used on individual assets and can not be used on GameObject's / Components / AssetBundles or GameManagers
UnityEngine.Resources.UnloadAsset(UnityEngine.Object) (at :0)
Kingmaker.Blueprints.Root.UIConfigs+ViewPrefabPair.Unload() (at :0)
Kingmaker.Blueprints.Root.UIConfigs.UnloadAll() (at :0)
Kingmaker.UI.MVVM.RootUIConfig.Unload() (at :0)
Kingmaker.UI.MVVM.RootUIContext.InitializeUiScene(System.String) (at :0)
Kingmaker.GameStarter+<StartGameCoroutine>d__20.MoveNext() (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext(System.Collections.IEnumerator,System.IntPtr) (at :0)
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