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Sephonie is a decent 3d platformer with a strong narrative focus, and interludes of tetris/match-3 puzzles.
Things I had issue with:
- There is a LOT of text, and it's almost all unskippable. [apparently there is a toggle in Settings to auto-skip all text]
- I had camera issues when using RT to sprint.
- Too often, I would wallrun when trying to walldash and would not wallrun when trying to.
- No system to locate missing collectibles... some of them are insanely well hidden / difficult to get to.
- I wish the "reveal" powerup was a) used more and b) had a larger radius to detect.
- The puzzle mini-games to link with creatures and bosses feels out of place with the platforming, and was just a time sink vs having any real challenge. I did not fail a single link throughout the game, and only even took damage one time.
Positives:
- While frequently confusing, the 3d platforming overall was enjoyable and stays fresh with the powerups introduced as you progress.
- Many of the collectibles I found were enjoyable additional challenges. The ones where you YOLO'd to death to retrieve one, however, were not. And be warned when trying to find the colored blocks!
- What I read and followed of the story was fine, although I tl;dr'd through most of it, preferring to get back to the platforming.
- The soundtrack reminds me of To The Moon.
I received my copy for free, but this is a game that I'd have bought and enjoyed. Will be diving back in to find the missing creatures and collectibles to 100%. |
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