Better Contracts v1.2.8.7 LS22
“Should I take those three fertilizermissions, or rather the 2.3 ha potato harvesting contract?” “How much liquidfertilizer will I need for this job?” If you ever asked yourself questions likethese, this mod will help to find the answers.
The maximum number of contracts and theamount generated per cycle is automatically adjusted to the number of fields onthe map.
You can immediately generate new contracts through the “New Contracts” button,or delete all of them with the “Clear Contracts” button.
You can sort the available contracts by type and field number, by total profit,or by profit per minute, to make it easier to find the one you desire.
You can set the allowed maximum number of concurrently avtive contracts.
With the “Details” button you can toggleon/ off the display of additional contract information. Like cost estimates forusage material as fertilizer, herbicide, or seeds. For harvest and balingcontracts, it shows the minimum amount to be delivered, and the amount that youcan keep (and sell). From this it calculates the total profit value for acontract, i.e. reward minus cost for fertilize/ spray/ sow contracts, andreward plus value of kept harvest for harvest/ baling contracts. It evenestimates the time you will probably need for total completion of the job, bytaking into account the work speed and work width of the appropriate leasingvehicles/ tools that are offered with the contract.
Disclaimer: All values shown in detailsdisplay are ESTIMATES. You should not take them absolutely, but rather as anindication of what contracts to prefer among others.
The mod keeps track of the amount of contracts you completed for each of theNPC farmers (number of completed jobs is displayed below the farmers image, if“Details” on). If you enable the optional discount mode or hard mode options(on the mods settings page), the amount of completed jobs influence gameplay.
Changelog v1.2.8.7
– lazy NPCs should not work before noon of first day in month (#187)
– new setting: limit jobs per farm and month (#168)
– add bcPrintVehicles console command
– Fix FS22_FieldLease compatibility (farmlandManagerSaveToXMLFile) (#169)
Changelog v1.2.8.5
– Force plow after root crop harvest (#123). Insta-ferment separate setting(#158)
– Save NPC farmland owners to farmland.xml (#153).
– Support chaff mission
更好的合同v1.2.8.7 LS22。
我应该接受这三个化肥任务,或者更确切地说,2.3公顷的马铃薯收获合同?
“我做这项工作需要多少液体肥料?”
如果你曾经问过自己这样的问题,这个模式将帮助你找到答案。
每个周期生成的最大合同数量和金额将自动调整为地图上的字段数量。
您可以通过“新建合同”按钮立即生成新合同,也可以通过“清除合同”按钮将其全部删除。
您可以按类型和字段编号、总利润或每分钟利润对可用的合同进行排序,以便更容易地找到您需要的合同。
您可以设置允许的并发有效合同的最大数量。
使用“详细信息”按钮,您可以打开/关闭其他合同信息的显示。
比如化肥、除草剂或种子等用途材料的成本估算。
对于收获和打包合同,它显示了要交付的最低金额,以及您可以保留(和出售)的金额。
由此计算合同的总利润价值,即肥料/喷雾/播种合同的报酬减去成本,收获/打包合同的报酬加上保有收成的价值。
它甚至通过考虑合同提供的适当租赁车辆/工具的工作速度和工作宽度来估计您可能需要的时间。
免责声明:详细信息显示中显示的所有值均为估计值。
你不应该完全相信它们,而应该把它们看作是在其他合同中更受欢迎的合同。
国防部会跟踪您为每个NPC农民完成的合同数量(如果打开“详细信息”,已完成的工作数量将显示在农民图像下方)。
如果您启用了可选的折扣模式或硬模式选项(在MODS设置页面上),完成的任务数量会影响游戏效果。
ChangeLog v1.2.8.7。
-懒惰的npc应该在每月第一天中午之前不工作(#187)。
-新设置:限制每个场和每个月的工作(#168)。
-添加bcPrintVehicles控制台命令。
-修复FS22_FieldLease兼容性(FarmlandManagerSaveToXMLFile)(#169)。
ChangeLog v1.2.8.5。
-在根茎作物收获后强制犁(#123)。
发酵分离设置(#158)。
-将NPC农田所有者保存到farmland.xml(#153)。
-支持箔条任务