Pallet Autoload Specialization v1.13.0 LS22
Base Mod for using Mods with PalletAutoload Specialization
Changelog:
1.13.0.0
– Incorrect info trigger collision masks and incorrect light triggerRigidBodyTypes are now corrected with log message. (Attention, this is reportedby the mod with info in the log. However, depending on the constellation, theLS may then display an additional warning. The information contains data aboutthe mod that contains the wrong triggers. These errors must be corrected by themodder of the respective mod).
– Definition for standard cargo moved to XML to make it easier to add more andhave a better overview.
– Packet added that shows all vehicles with a configuration for the autoloader.
– Liquid tanks from Farm Production DLC can now be loaded like other liquidtanks
1.12.0.0
– Improved load detection with Course Play
– Tensioning strap setting is now also taken into account when manually endingthe loading process
– Dependence on itself removed, so that it can be deleted again on the Dedi
– Liquid tanks are now no longer stackable, regardless of the available loadingheight
– Readout error of Lua rounded for better loading result
– Vegetable pallet added if Premium DLC is available
– M+ feed pallets defined as oversized
1.11.0.0
– Improved translations in different languages
– Added LoadHeightOffset for pallets whose origin is not under the pallet
– By configurable key (default CTRL+ALT+Y) the load can be selectedautomatically based on what is in load range
– A selection of loadable objects is displayed in the purchase menu.
– When loading on an AL, the loaded objects are taken out of the loading listfor the other ALs (fix for Giants Trigger error).
1.10.0.0
– Improved loading behaviour. Everything is held virtually as long as theloading process is active, which should improve loading in the field.
– Vehicles equipped with the autoloader now have stronger straps.
– Bales are now only recognised if they are registered
– Revision of pickup collisions for AI traffic. (If bigbags were activated,load has to be approached again)
– Problem with too fast loading at the new object storages fixed with addingadelay on load
– Bales and pallets are only loaded when they are no longer attached to anotherAttacher
An example of how to use in your own modyou will find in the Strautmann SEK 802 Pallet Autoload.
Currently supported from the standard game:
– Standard Euro pallets
– Liquid tanks
– Big bag pallets
– Round bales
– Square bales 120/180/220/240
– Bigbags
Pallets from the following mods can be used:
– Package Of Premium Pallets And Bags
– HoT Fries Factory
In addition, all Euro pallets that are constructed according to the principleof the basic play pallets.
Operation:
Activate loading with [B] and then drive next to a pallet or bale to load it.
Make sure that you have selected the correct load.
The pallets or bales will then lie on the loading area as if they were loadedby hand.
Do not forget to fasten the straps, otherwise they will slip.
You can select the unloading side with [U] and unload with [I].
The loading switches off automatically when there is no more loading area.
You can also switch it off yourself with [B].
Instructions for build in and help youwill find on the Bitbucket Wiki
Upload on other sites only by myself,linking only with original download link. NO substitute link!
Modifying and re-uploading in whole or in part is not allowed!
托盘自动加载专业化认证v1.13.0 LS22。
使用托盘自动装载专业化模块的基本模块。
变更记录:
1.13.0.0。
-错误的信息触发器冲突掩码和错误的光触发器RigidBodyTypes现在通过日志消息更正。
(请注意,这是国防部报告的,日志中有信息。
然而,根据星座的不同,LS可能会显示额外的警告。
该信息包含有关包含错误触发器的MOD的数据。
这些错误必须由相应MOD的调制器纠正)。
-标准货物的定义已移至XML,以便更容易添加更多内容并获得更好的概述。
-添加的数据包显示具有自动装载机配置的所有车辆。
-来自农场生产DLC的液罐现在可以像其他液罐一样装载。
1.12.0.0。
-通过课程播放改进了负载检测。
-手动结束加载过程时,现在还会考虑张紧带设置。
-消除对自身的依赖,以便可以在DEDI上再次删除它。
-液体储罐现在不再可以堆叠,无论可用装载高度如何。
-Lua四舍五入的读出误差,以获得更好的加载结果。
-如果提供高级DLC,则添加蔬菜托盘。
-定义为超大尺寸的M+进给托盘。
1.11.0.0。
-改进不同语言的翻译。
-为原点不在托盘下的托盘添加LoadHeightOffset。
-通过可配置键(默认CTRL+ALT+Y),可根据加载范围内的内容自动选择加载。
-在购买菜单中显示可加载对象的选择。
-在AL上加载时,加载的对象将从其他AL的加载列表中删除(修复巨人触发错误)。
1.10.0.0。
-改善装载性能。
只要装载过程处于活动状态,几乎所有东西都会保持不变,这应该会改善现场的装载情况。
-配备自动装载机的车辆现在有了更坚固的背带。
-Bale现在只有在注册的情况下才被承认。
-修改AI流量的拾取碰撞。
(如果大袋子被激活,则必须再次接近负载)。
-通过在加载时添加延迟修复了在新对象存储上加载过快的问题。
-只有当它们不再连接到另一个附着者时,才会装载打包机和托盘。
一个如何在你自己的模式中使用的例子,你可以在Strautmann SEK 802托盘自动装载中找到。
目前支持标准游戏:
-标准欧元托盘。
-液舱。
-大袋子托盘。
-圆形捆包。
-方包120/180/220/240。
--《大人物》。
可以使用来自以下MOD的托盘:
-优质托盘和袋子包装。
-热薯条工厂。
此外,所有的欧罗托盘都是根据托盘的基本原理构建的。
操作:
用[B]激活装载,然后将车开到托盘或包旁边以装载它。
确保选择了正确的载荷。
然后,托盘或包将放在装货区,就像它们是手工装载的一样。
别忘了系好带子,否则会打滑的。
您可以用[U]选择卸载侧,用[I]卸载。
当没有更多的加载区域时,加载自动关闭。
您也可以使用[B]自己将其关闭。
您可以在BitBucket Wiki上找到关于内置和帮助的说明。
上传到其他网站只能由我自己,只与原始下载链接链接。
没有替代链接!
不允许全部或部分修改和重新上传!