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[求助] 战斗红字,看不明白啊

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发表于 2022-9-25 14:50 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 清灵の风 于 2022-9-25 15:05 编辑

2022-09-25 14:44:44.5953|ERROR|Main|GameData.Program|System.DivideByZeroException: Attempted to divide by zero.
   at GameData.Domains.Combat.CombatCharacterStatePrepareSkill.OnUpdate() in D:\projects\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStatePrepareSkill.cs:line 94
   at GameData.Domains.Combat.CombatCharacterStateMachine.OnUpdate() in D:\projects\game-data\GameData\Domains\Combat\CombatCharacterState\CombatCharacterStateMachine.cs:line 61
   at GameData.Domains.Combat.CombatDomain.CombatLoop(DataContext context) in D:\projects\game-data\GameData\Domains\Combat\CombatDomain.cs:line 503
   at GameData.Domains.Combat.CombatDomain.OnUpdate(DataContext context) in D:\projects\game-data\GameData\Domains\Combat\CombatDomain.cs:line 430
   at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in D:\projects\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 139
   at GameData.Program.Main(String[] args) in D:\projects\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandlerogFormat(LogType, Object, String, Object[])
UnityEngine.Loggerog(LogType, Object)
UnityEngine.DebugogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Outgoing message: Disconnect
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandlerogFormat(LogType, Object, String, Object[])
UnityEngine.Loggerog(LogType, Object)
UnityEngine.Debugog(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessagesDisconnect()
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WriteInterProcessMessages thread is about to exit.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandlerogFormat(LogType, Object, String, Object[])
UnityEngine.Loggerog(LogType, Object)
UnityEngine.Debugog(Object)
GameData.GameDataBridge.GameDataBridge:WriteInterProcessMessages()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

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