新手玩家

- 贡献度
- 0
- 金元
- 230
- 积分
- 23
- 精华
- 0
- 注册时间
- 2022-9-8
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----------复制人经验------------
基础经验倍率
DUPLICANTSTATS
public static float FULL_EXPERIENCE = 1f;
获取技能点的经验需求
ROLES
public static float BASIC_ROLE_MASTERY_EXPERIENCE_REQUIRED = 250f; 技能点需求经验。 越小越快
被动获取经验
skills
SKILLS.PASSIVE_EXPERIENCE_PORTION = 500f; 被动经验获倍率,越大就越快
SKILLS.ACTIVE_EXPERIENCE_PORTION = 600f; 主动经验获倍率,越大就越快
SKILLS.FULL_EXPERIENCE = 100f; 满经验?
SKILLS.ALL_DAY_EXPERIENCE = SKILLS.FULL_EXPERIENCE;
SKILLS.MOST_DAY_EXPERIENCE = SKILLS.FULL_EXPERIENCE;
SKILLS.PART_DAY_EXPERIENCE = SKILLS.FULL_EXPERIENCE;
SKILLS.BARELY_EVER_EXPERIENCE = SKILLS.FULL_EXPERIENCE;
SKILLS.APTITUDE_EXPERIENCE_MULTIPLIER = 500f;
复制人:挖掘范围
OffsetGroups
public static CellOffset[] Use = new CellOffset[1]; 挖掘范围:全部替换成新代码
复制人:兴趣
GenerateAptitudes
int num = UnityEngine.Random.Range(1, 4); 1,4 改为 12,12
DUPLICANTSTATS
搜索public static readonly int[] APTITUDE_ATTRIBUTE_BONUSES = new int[], 下面改为 12行 999,
复制人:属性点
MIN_STAT_POINTS
public static int MIN_STAT_POINTS = 5000; 最小属性点
public static int MAX_STAT_POINTS = 5000; 最大属性点
public static int MAX_TRAITS = 12; 最大兴趣数
DUPLICANTSTATS.APTITUDE_BONUS = 10; 特质 |
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