高级玩家

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- 注册时间
- 2011-5-14
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存档是明文的,而且没有校验~
楼主要的2个都很好改~
"UserFriendships": {
"$id": "9930",
"_friendships": {
"$id": "9931",
"Character_FranciscoBrest": {
"$id": "9932",
"_characterID": "Character_FranciscoBrest",
"_usingFriendship": true,
"_exp": 300,
"_level": 4,
"_isNew": false,
"_updateTime": 44853.225596215278,
"_isUpdated": false
},
"Character_LeonBanff": {
"$id": "9933",
"_characterID": "Character_LeonBanff",
"_usingFriendship": true,
"_exp": 255,
"_level": 3,
"_isNew": false,
"_updateTime": 44852.290614652775,
"_isUpdated": false
标红的是人名
标黄的是对应的好感度和等级
300点就慢,不改等级的话,只要好感度任意上升就会加满~
"UserUnit": {
\\\\这句开始是人物数据
"$id": "895",
"_units": {
"$id": "896",
"_dic": {
"$id": "897",
"Unit_Char_Eden": {
"$id": "898",
"_pdUnit": {
"GUID": "773784ef642bdb745a4076934c2ba5cb"
},
"_hp": 0,
"_level": 19,
"_exp": 14124,
\\\\\上面三行血等级经验,这个游戏升级加点应该不是随机的~
"_currentJobName": "Job_Knight",
"_name2Jobs": {
"$id": "899",
"Job_Commoner": {
"$id": "900",
"_pdJobId": {
"GUID": "585d1c6330565394486c74e82f0d14c1"
},
"_exp": 350,
"_currentExpPercent": 100,
"_slotToPDSkill": {
"$id": "901",
"0": {
"GUID": "4e45a6ddbc4cc2146947050a9d5d4843"
},
"1": {
"GUID": "7d5c19bd447839d4aa3bc20dbcb0e69c"
}
},
"_isNew": false,
"_isCeremonyConfirm": true
},
"Job_Squire": {
"$id": "902",
"_pdJobId": {
"GUID": "eacd73b160e58934e983bd62e865b4c0"
},
"_exp": 400,
"_currentExpPercent": 100,
"_slotToPDSkill": {
"$id": "903",
"0": {
"GUID": "4e45a6ddbc4cc2146947050a9d5d4843"
},
"1": {
"GUID": "7d5c19bd447839d4aa3bc20dbcb0e69c"
},
"2": {
"GUID": "13fcdc480e923c340a148edf989e4122"
},
"3": {
"GUID": "8d1d41d6cac51714aacb52f432b9ffb0"
},
"4": {
"GUID": "de20ac52b75f7084d8522bbe32d9d4c2"
}
},
"_isNew": false,
"_isCeremonyConfirm": true
},
"Job_Knight": {
"$id": "904",
"_pdJobId": {
"GUID": "251edc0dc1dbbf244bd42ccfbae65e21"
},
"_exp": 700,
\\\第一个职业的经验,不是很值得改
"_currentExpPercent": 100,
"_slotToPDSkill": {
"$id": "905",
"0": {
"GUID": "8d12ea03af0487740be96cafd4b2c71e"
},
"1": {
"GUID": "7d5c19bd447839d4aa3bc20dbcb0e69c"
},
"2": {
"GUID": "13fcdc480e923c340a148edf989e4122"
},
"3": {
"GUID": "8d1d41d6cac51714aacb52f432b9ffb0"
},
"4": {
"GUID": "de20ac52b75f7084d8522bbe32d9d4c2"
}
},
"_isNew": false,
"_isCeremonyConfirm": true
},
"Job_Warrior": {
"$id": "906",
"_pdJobId": {
"GUID": "adbdcf4009435dc46b89268b2905246c"
},
"_exp": 0,
"_currentExpPercent": 0,
"_slotToPDSkill": {
"$id": "907"
},
"_isNew": false,
"_isCeremonyConfirm": true
},
"Job_Fighter": {
"$id": "908",
"_pdJobId": {
"GUID": "3e90a2714e0d0884c85f2aeb6f8ae11f"
},
"_exp": 0,
"_currentExpPercent": 0,
"_slotToPDSkill": {
"$id": "909"
},
"_isNew": false,
"_isCeremonyConfirm": true
},
"Job_Hunter": {
"$id": "910",
"_pdJobId": {
"GUID": "6c5ee3140def1f6428b2638d3c681c66"
},
"_exp": 0,
"_currentExpPercent": 0,
"_slotToPDSkill": {
"$id": "911"
},
"_isNew": true,
"_isCeremonyConfirm": true
}
},
"_unitSide": 0,
"_isPlayer": true,
"_name2Masteries": {
"$id": "912",
"Mastery_Axe": {
"$id": "913",
"_pdMastery": {
"GUID": "c08549ed70fc33f439bf567770a4520e"
},
"_exp": 9999,
"_level": 1
\\\\斧头经验,以下类似,改9999没锁上限的下次升级就会升到15,否则是10级。直接改成15也行,直接获得对应武器技能,不会跳过
},
"Mastery_Bow": {
"$id": "914",
"_pdMastery": {
"GUID": "110816b2327779847b5ec20d75126628"
},
"_exp": 8960,
"_level": 15
},
"Mastery_ClothArmor": {
"$id": "915",
"_pdMastery": {
"GUID": "4ac654efa611a6f4082d92e290ccbed2"
},
"_exp": 9999,
"_level": 1
},
"Mastery_DarkMagic": {
"$id": "916",
"_pdMastery": {
"GUID": "76a45614d9a9c81478b3f725c98c3cb5"
},
"_exp": 9999,
"_level": 1
},
"Mastery_ElementalMagic": {
"$id": "917",
"_pdMastery": {
"GUID": "db1484a13788eb7419531ea5ab6716ee"
},
"_exp": 8960,
"_level": 15
},
"Mastery_Lance": {
"$id": "918",
"_pdMastery": {
"GUID": "197b88936fa6874488fba1f619473958"
},
"_exp": 9999,
"_level": 1
},
"Mastery_LeatherArmor": {
"$id": "919",
"_pdMastery": {
"GUID": "861d52f991e400e4c91472274de8b668"
},
"_exp": 8960,
"_level": 15
},
"Mastery_LightMagic": {
"$id": "920",
"_pdMastery": {
"GUID": "280c14a7030c66b42a72f8e2c354cd62"
},
"_exp": 9999,
"_level": 1
},
"Mastery_PlateArmor": {
"$id": "921",
"_pdMastery": {
"GUID": "c1c5e1dccb49d4141b5f75369aa0f0c2"
},
"_exp": 9999,
"_level": 10
},
"Mastery_Riding": {
"$id": "922",
"_pdMastery": {
"GUID": "1a27d1c3343f40c478f18a3c47b0dce5"
},
"_exp": 2094,
"_level": 4
},
"Mastery_Shield": {
"$id": "923",
"_pdMastery": {
"GUID": "0b94354db893512449a7469e8275901d"
},
"_exp": 9999,
"_level": 10
},
"Mastery_Sword": {
"$id": "924",
"_pdMastery": {
"GUID": "c483fd0a3e24be548bef5acb304b0020"
},
"_exp": 9999,
"_level": 10
}
},
"_readPDDialogueInteractions": {
"$id": "925"
},
"_isDisposal": false,
"_retreatCount": 0,
"_firstJoinEpisodeNumber": 1,
"_isInstant": false,
"_part2EquipmentIDs": {
"$id": "926",
"4": 3,
"1": 53,
"5": 59,
"10": 135,
"2": 150,
"9": 184,
"8": 162,
"6": 294,
"7": 62
\\装备对应的武器位置,需要先修改对应位置的道具类型,我嫌麻烦,请自行研究,我也想知道
},
"_part2EquipmentSkillIDs": {
"$id": "927"
},
"_part2EquipmentIDs3": {
"$id": "928"
装备的技能,没必要修改
}
},
"Unit_Char_Francisco": {
这里就是下一个人~~
注意,人物没出现前是不会在存档里体现好感度的,但是武器等级是可以改的~
修改存档不需要关闭,游戏,随时改了随时读档都行~~
谁来研究一下装备吧,这个游戏的道具记录很诡异,每个道具如果被装备都会有一串记录~~代码中有好几个id,不过很显然只有一个和上下文不是流水号的那个id是物品id~~~大家可以找没被装备的道具来测试看看~~因为这个游戏的道具在存档里没有好好排序,建议就是除了已装备道具外, 只留很少的几件做测试~~
么么哒
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