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SETUP - COM already setup - threaded VI might not be possible
Loading player data from E:/Lost.Eidolons.v1.00.07-GoldBerg/LostEidolons_Data/data.unity3d
Initialize engine version: 2020.3.13f1 (71691879b7f5)
[Subsystems] Discovering subsystems at path E:/Lost.Eidolons.v1.00.07-GoldBerg/LostEidolons_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 3998 MB
Driver: 30.0.14.7381
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
New input system (experimental) initialized
XInput1_4.dll not found. Trying XInput1_3.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.679728 ms
UserOption: SetResolution 1920 x 1080 @ 0Hz
DataLoader - US.DataStructure.AddressableLoader
Start of Early EOS LOG:
2022-10-17T22:13:12.329 NativePlugin (INFORM): about to look with exists
2022-10-17T22:13:12.329 NativePlugin (INFORM): Trying to load eos config via dll
2022-10-17T22:13:12.330 NativePlugin (INFORM): Loading path at E:\Lost.Eidolons.v1.00.07-GoldBerg\LostEidolons_Data\Plugins\x86_64\EOSGenerated.dll
2022-10-17T22:13:12.330 NativePlugin (WARNING): No Generated DLL found (Might not be an error)
2022-10-17T22:13:12.330 NativePlugin (INFORM): json pathE:\Lost.Eidolons.v1.00.07-GoldBerg\LostEidolons_Data\Plugins\x86_64\../..\StreamingAssets\EOS\EpicOnlineServicesConfig.json
2022-10-17T22:13:12.330 NativePlugin (INFORM): On UnityPluginLoad
2022-10-17T22:13:12.330 NativePlugin (INFORM): Loading path at E:\Lost.Eidolons.v1.00.07-GoldBerg\LostEidolons_Data\Plugins\x86_64\EOSSDK-Win64-Shipping.dll
2022-10-17T22:13:12.335 NativePlugin (INFORM): start eos init
2022-10-17T22:13:12.335 NativePlugin (INFORM): call EOS_Initialize
2022-10-17T22:13:12.350 NativePlugin (INFORM): setting up rtc
2022-10-17T22:13:12.350 NativePlugin (WARNING): E:\Lost.Eidolons.v1.00.07-GoldBerg\LostEidolons_Data\Plugins\x86_64\xaudio2_9redist.dll
2022-10-17T22:13:12.350 NativePlugin (INFORM): about to look with exists
2022-10-17T22:13:12.350 NativePlugin (INFORM): run EOS_Platform_Create
2022-10-17T22:13:12.350 LogEOS (Verbose): Default Network Status: EOS_NS_Online
2022-10-17T22:13:12.350 LogEOS (Info): [Boot] EOSSDK Version 1.15.2-21689671 booting at 2022-10-17T14:13:12.349Z using CSharp
2022-10-17T22:13:12.351 LogEOS (Info): [Boot] EOSSDK Platform Properties [OS=Windows/6.1.7601.17965.64bit, ClientId=xyza7891uLvalqckGktfXMBZnX6xWv4s, ProductId=fa538e3e94464eca9bac371e7887e49a, SandboxId=p-y3dqfsk4lj3ggtc7y29rk2het33qk6, DeploymentId=f0c750e0e241439aa82f47f68fee450c, ProductName=Lost Eidolons , ProductVersion=1.0, IsServer=false, Flags=None]
2022-10-17T22:13:12.351 LogEOSAnalytics (Info): Start Session (User: ...)
2022-10-17T22:13:12.351 LogEOSOverlay (Info): OverlayPath registry key found in HKCU
2022-10-17T22:13:12.468 LogEOSOverlay (Info): Overlay loaded and initialized
2022-10-17T22:13:12.468 LogEOSAnalytics (Verbose): Record Event: SDKOverlayComponent.Init <Redacted>
2022-10-17T22:13:12.468 LogEOSUI (Verbose): Social Overlay: Configuring intent payload handlers for FSocialOverlayJavascript
2022-10-17T22:13:12.468 LogEOSUI (Warning): Hot key event ignored because there are no known users.
2022-10-17T22:13:12.491 LogEOSAntiCheat (Info): [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
2022-10-17T22:13:12.491 LogEOSRTC (Info): LibRTCCore: Initializing LibRTC...
End of Early EOS LOG
SteamClient initialized (1580520)
2022-10-17T22:13:18.4211363+08:00 LogEOSAnalytics(Warning): EOS SDK Analytics disabled for route [1].
Setting up configuataion loader to L10nSystem.
[Singleton] Using instance already created: GameInstance
[FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode.
UnityEngine.Logger ogFormat(LogType, String, Object[])
UnityEngine.Debug ogErrorFormat(String, Object[])
FMODUnity.RuntimeManager:Initialize()
FMODUnity.RuntimeManager:get_Instance()
FMODUnity.RuntimeManager:get_StudioSystem()
US.Client.FMODUtil:GetBus(AudioGroupType, Bus&)
US.Client.AudioManager:SetAudioGroupVolume(AudioGroupType, Single)
US.Client.UserOptionManager:SetAudioVolume(AudioGroupType, Single)
US.Client.UserOptionManager:InitializeUserOptionManager()
US.Client.GameInstance:CreateSingleton()
US.Client.<Start>d__27:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Uploading Crash Report
SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device.
at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <00000000000000000000000000000000>:0
at US.Client.FMODUtil.GetBus (US.DataStructure.AudioGroupType audioGroupType, FMOD.Studio.Bus& outBus) [0x00000] in <00000000000000000000000000000000>:0
at US.Client.AudioManager.SetAudioGroupVolume (US.DataStructure.AudioGroupType groupType, System.Single volume) [0x00000] in <00000000000000000000000000000000>:0
at US.Client.UserOptionManager.SetAudioVolume (US.DataStructure.AudioGroupType type, System.Single volume) [0x00000] in <00000000000000000000000000000000>:0
at US.Client.UserOptionManager.InitializeUserOptionManager () [0x00000] in <00000000000000000000000000000000>:0
at US.Client.GameInstance.CreateSingleton () [0x00000] in <00000000000000000000000000000000>:0
at US.Client.GameInstance+<Start>d__27.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
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