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[求助] 有哪位大佬能帮我看看是什么问题么,一直卡加载,进不去

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发表于 2022-10-17 22:23 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

SETUP - COM already setup - threaded VI might not be possible

Loading player data from E:/Lost.Eidolons.v1.00.07-GoldBerg/LostEidolons_Data/data.unity3d
Initialize engine version: 2020.3.13f1 (71691879b7f5)
[Subsystems] Discovering subsystems at path E:/Lost.Eidolons.v1.00.07-GoldBerg/LostEidolons_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:   
    VRAM:     3998 MB
    Driver:   30.0.14.7381
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

New input system (experimental) initialized
XInput1_4.dll not found. Trying XInput1_3.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.679728 ms
UserOption: SetResolution 1920 x 1080 @ 0Hz

DataLoader - US.DataStructure.AddressableLoader

Start of Early EOS LOG:

2022-10-17T22:13:12.329 NativePlugin (INFORM): about to look with exists

2022-10-17T22:13:12.329 NativePlugin (INFORM): Trying to load eos config via dll

2022-10-17T22:13:12.330 NativePlugin (INFORM): Loading path at E:\Lost.Eidolons.v1.00.07-GoldBerg\LostEidolons_Data\Plugins\x86_64\EOSGenerated.dll

2022-10-17T22:13:12.330 NativePlugin (WARNING): No Generated DLL found (Might not be an error)

2022-10-17T22:13:12.330 NativePlugin (INFORM): json pathE:\Lost.Eidolons.v1.00.07-GoldBerg\LostEidolons_Data\Plugins\x86_64\../..\StreamingAssets\EOS\EpicOnlineServicesConfig.json

2022-10-17T22:13:12.330 NativePlugin (INFORM): On UnityPluginLoad

2022-10-17T22:13:12.330 NativePlugin (INFORM): Loading path at E:\Lost.Eidolons.v1.00.07-GoldBerg\LostEidolons_Data\Plugins\x86_64\EOSSDK-Win64-Shipping.dll

2022-10-17T22:13:12.335 NativePlugin (INFORM): start eos init

2022-10-17T22:13:12.335 NativePlugin (INFORM): call EOS_Initialize

2022-10-17T22:13:12.350 NativePlugin (INFORM): setting up rtc

2022-10-17T22:13:12.350 NativePlugin (WARNING): E:\Lost.Eidolons.v1.00.07-GoldBerg\LostEidolons_Data\Plugins\x86_64\xaudio2_9redist.dll

2022-10-17T22:13:12.350 NativePlugin (INFORM): about to look with exists

2022-10-17T22:13:12.350 NativePlugin (INFORM): run EOS_Platform_Create

2022-10-17T22:13:12.350 LogEOS (Verbose): Default Network Status: EOS_NS_Online

2022-10-17T22:13:12.350 LogEOS (Info): [Boot] EOSSDK Version 1.15.2-21689671 booting at 2022-10-17T14:13:12.349Z using CSharp

2022-10-17T22:13:12.351 LogEOS (Info): [Boot] EOSSDK Platform Properties [OS=Windows/6.1.7601.17965.64bit, ClientId=xyza7891uLvalqckGktfXMBZnX6xWv4s, ProductId=fa538e3e94464eca9bac371e7887e49a, SandboxId=p-y3dqfsk4lj3ggtc7y29rk2het33qk6, DeploymentId=f0c750e0e241439aa82f47f68fee450c, ProductName=Lost Eidolons  , ProductVersion=1.0, IsServer=false, Flags=None]

2022-10-17T22:13:12.351 LogEOSAnalytics (Info): Start Session (User: ...)

2022-10-17T22:13:12.351 LogEOSOverlay (Info): OverlayPath registry key found in HKCU

2022-10-17T22:13:12.468 LogEOSOverlay (Info): Overlay loaded and initialized

2022-10-17T22:13:12.468 LogEOSAnalytics (Verbose): Record Event: SDKOverlayComponent.Init <Redacted>

2022-10-17T22:13:12.468 LogEOSUI (Verbose): Social Overlay: Configuring intent payload handlers for FSocialOverlayJavascript

2022-10-17T22:13:12.468 LogEOSUI (Warning): Hot key event ignored because there are no known users.

2022-10-17T22:13:12.491 LogEOSAntiCheat (Info): [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.

2022-10-17T22:13:12.491 LogEOSRTC (Info): LibRTCCore: Initializing LibRTC...

End of Early EOS LOG

SteamClient initialized (1580520)

2022-10-17T22:13:18.4211363+08:00 LogEOSAnalytics(Warning): EOS SDK Analytics disabled for route [1].

Setting up configuataion loader to L10nSystem.

[Singleton] Using instance already created: GameInstance

[FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode.
UnityEngine.LoggerogFormat(LogType, String, Object[])
UnityEngine.DebugogErrorFormat(String, Object[])
FMODUnity.RuntimeManager:Initialize()
FMODUnity.RuntimeManager:get_Instance()
FMODUnity.RuntimeManager:get_StudioSystem()
US.Client.FMODUtil:GetBus(AudioGroupType, Bus&)
US.Client.AudioManager:SetAudioGroupVolume(AudioGroupType, Single)
US.Client.UserOptionManager:SetAudioVolume(AudioGroupType, Single)
US.Client.UserOptionManager:InitializeUserOptionManager()
US.Client.GameInstance:CreateSingleton()
US.Client.<Start>d__27:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Uploading Crash Report
SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device.
  at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
  at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <00000000000000000000000000000000>:0
  at US.Client.FMODUtil.GetBus (US.DataStructure.AudioGroupType audioGroupType, FMOD.Studio.Bus& outBus) [0x00000] in <00000000000000000000000000000000>:0
  at US.Client.AudioManager.SetAudioGroupVolume (US.DataStructure.AudioGroupType groupType, System.Single volume) [0x00000] in <00000000000000000000000000000000>:0
  at US.Client.UserOptionManager.SetAudioVolume (US.DataStructure.AudioGroupType type, System.Single volume) [0x00000] in <00000000000000000000000000000000>:0
  at US.Client.UserOptionManager.InitializeUserOptionManager () [0x00000] in <00000000000000000000000000000000>:0
  at US.Client.GameInstance.CreateSingleton () [0x00000] in <00000000000000000000000000000000>:0
  at US.Client.GameInstance+<Start>d__27.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0

[FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
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