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发帖子之前我想了好久的说,下面正式开始 记得好备份文件 备份文件 备份文件 重要的事情说三遍
找到游戏本体目录/Data/Core/Defs/ThingDefs_Buildings
好,我们可以看到Buildings_Power.xml这文件了用Notepad++打开Cterl+F搜索wood-fired generator看不懂可以翻译去
<ThingDef ParentName="BuildingBase">
<defName>WoodFiredGenerator</defName> 名字
<label>wood-fired generator</label> 游戏中显示的名字
<description>Produces power by consuming wood. Must be periodically loaded with wood fuel by hand.</description> 游戏中描述
<thingClass>Building</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Things/Building/Power/WoodFiredGenerator</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(2,2)</drawSize> 图片跟下面的一起改
<shadowData>
<volume>(1.93,1,1.69)</volume>
<offset>(-0.03,0,-0.1)</offset>
</shadowData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<blockWind>true</blockWind>
<fillPercent>1.0</fillPercent>
<castEdgeShadows>false</castEdgeShadows>
<rotatable>false</rotatable>
<statBases>
<MaxHitPoints>300</MaxHitPoints> 建筑血量
<WorkToBuild>2500</WorkToBuild> 建筑工作量
<Flammability>1.0</Flammability>
<Beauty>2000</Beauty> 美丽值
</statBases>
<tickerType>Normal</tickerType>
<canOverlapZones>false</canOverlapZones>
<size>(2,2)</size> 跟上面图片一起改占地大小
<building>
<destroySound>BuildingDestroyed_Metal_Medium</destroySound>
</building>
<costList>
<Steel>100</Steel> 100钢铁
<ComponentIndustrial>2</ComponentIndustrial> 2零部件
</costList>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerPlant</compClass>
<basePowerConsumption>-10000000</basePowerConsumption> 输出的电力-10000000
<transmitsPower>true</transmitsPower>
<soundAmbientProducingPower>WoodFiredGenerator_Ambience</soundAmbientProducingPower>
</li>
<li Class="CompProperties_Flickable" />
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>-22.0</fuelConsumptionRate> 正常是22.0我改成了-22.0
<fuelCapacity>75.0</fuelCapacity> 消耗的木头75.0也可以改成1.0
<fuelFilter>
<thingDefs>
<li>WoodLog</li>
</thingDefs>
</fuelFilter>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
</li>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(217,112,33,0)</glowColor>
</li>
<li Class="CompProperties_HeatPusher">
<compClass>CompHeatPusherPowered</compClass>
<heatPerSecond>6</heatPerSecond>
</li>
<li Class="CompProperties_Breakdownable"/>
</comps>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<designationCategory>Power</designationCategory>
<designationHotKey>Misc3</designationHotKey>
<constructEffect>ConstructMetal</constructEffect>
<researchPrerequisites>
<li>Electricity</li>
</researchPrerequisites>
<constructionSkillPrerequisite>4</constructionSkillPrerequisite> 建造技能等级4可以改成0
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