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本帖最后由 wowtpr 于 2023-5-30 21:51 编辑
定期更新
已发布
5月27日周六
Patch 06 - Hard survival mode, Stone building, Custom effigies and lots more
Hey everyone,
This patch adds new stone pickups and the ability to build stone structures. We also added custom effigies, a first pass of hard survival plus a bunch of cooking improvements and lots more. For the full list, check below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
Hard survival difficulty mode added
Stone pickups added to world
Buildable stone fireplace, stone walls, stone beams, and stone columns
Custom effigies
Advanced log sled can now hold logs, rocks, stones, sticks and bones
Improvements
Countdown clocks added to dining area of food and dining
Blown apart limbs added to exploded bathroom in bunker luxury
The cooking pot and flask can now be dumped out with right mouse button
Cooking pot will now be placed on the fire immediately if the player is holding the pot while interacting with the fire
If a fire is broken while the pot is cooking, the pots contents is reset back to water. The recipe is retained if the pot was done cooking when the fire is destroyed
Added some water movement to the pot when not boiling
Visual and audio improvements to steady water drip FX in caves
Improvements and fixes to Lava sound and visuals
Adding thunder sounds to lightning strikes in space city view of gold room cutscene
Rain catcher will no longer show the refill icon until there is at least enough water for one drink
The pot can now be re-added to the fire even if it has a completed recipe in it
The hotkey UI will no longer show up in quick select and grab bag menus and only be visible when in the inventory
Added loading hints for Comfort rating and Sleeping indoors vs outdoors
Added a loading hint for cooking bonuses
Fish traps now run in game time instead of real time to work better with pausing and sleeping
Fish caught in traps will no longer go rotten
Added UI for current cooking bonuses
Improved UI for cooking recipes
Added a new equip/unequip animation for shotgun that is simpler and matches the idle held pose, so blending feels smoother and less awkward
Cannibals will sometimes drag their dying friends away from the player
General optimizations to reduce AI update cost
Kelvin can now pickup stones
Kelvin can now fill the log sled with sticks, rocks, and stones
Reduced some oversaturated animal spawn areas and spread them out more
Fixed dead bodies in beach cave floating in multiplayer games when host player is not in the cave
Player effigies cause fear to cannibals based on number of body parts
Spearing multiple fish will visually stack on spear instead of all overlapping
AI are no longer blocked by defensive stick spikes, but still take damage
Balance
Sleeping outdoors will now give less rest than sleeping indoors
The amount of rest gained by the player is now modified by their current comfort rating (certain soups and clothing can affect comfort rating)
Lowered chance of meds in crates
Large Demons can now sometimes appear above ground after end game
Lumberjack juice recipe has been reworked so that it's easier to make in peaceful games
Added hard survival to start difficulty settings
Cooking buff durations changed from 8 hours to 4 hours in game time.
Hard survival; Reduced food spawns in crates. No Item storage crate respawn on load in this game mode. Lowered fish and animal spawns. Decreased target health and stamina regen speeds while cold. Increased penalty for raw/rotten meats
Fixes
Added some missing translations for cooking
Fix for player not getting any effects from drinking the last bit of liquid from their pot or flask
GPS locators placed on standing sticks now show the selected icon and retain it after saving and loading and improved positioning of 3d model on stick
Fix for being able to interact with the cooking pot when refilling a container from the pot
Fix for the grab bag opening rather than the player eating from the pot if the player was looking at the pot the entire time it was cooking
Fixed utility page button color
Changed the stick amounts needed in book from 48 to 60 for advanced log sled
Fixed skinning on gold armor pickup
Fix for some lake volumes poking out through terrain
Fixed spelling of Protein Shake recipe
Fixed lens flare occlusion not working if blood or cold post processing was active
Fixed player getting stuck when quickly closing the grab bag after opening it on things such as storage, fires, and Virginia
Fix for perishables getting desynced on shelves when a multiplayer client removes and fake drops them
Fix for player getting into an unrecoverable state if they eat something in the inventory immediately after loading a save game
Fixed issue with screen space reflection not always disabling correctly
Various memory improvements
Fixed issues with doors and hatches getting into a desynced state for multiplayer clients in some cases
Fixed stumps not appearing outside after loading a save game inside a bunker or cave
Fixed female cannibal broken neck and head gimbal flipping in hit with Molotov cocktail reaction animation
Fixed a bug where equipping the lighter with the rope gun held looked odd
Fixed some popping on crossbow animations
Fixed Kelvin unable to pickup and drop arrows
Fix for Muddy Cannibals stay near trees action only staying near the trees by player, and sometimes triggering too often
Fixed case where audio on knight V could get stuck on
Fixed audio when cutting tree with chainsaw
Fixed navigation cutting when placing walls in ground that slopes up
The players grab bag is now closed when interacting with a fire that has gone out
After loading a save game, when drinking from a pot on a fire, the player will now receive the correct recipe stats instead of water
Audio
Added audio for the pot lid bumping around when boiling
Tuned some high max instances on ambient events and mutant footsteps
Made water splatters max distance a lot shorter and edited volume curve
New audio for Demon Boss sequence; more synced impacts and grappling sounds, and Demon Boss jump and vocals
Better pot fill with water audio
Added sound for hug in chopper leave sequence
Made Knight V on mud and water not play water splash when stopped
Added sounds of emptying cooking pot and flask
Altered gold room vista lightning audio
Fixed guitar playing audio stuck on when interrupted by crash or knockdown
定期更新
已发布
5.月27日周六
补丁06-硬生存模式,石头建筑,自定义肖像等等
大家好,
这个补丁增加了新的拾石器和建造石头结构的能力。我们还添加了定制的肖像,这是艰难生存的第一步,加上一系列烹饪改进等等。有关完整列表,请查看以下内容。
一如既往,请继续在社区中心的“讨论”区域发布您的错误报告和反馈。
特点
增加了艰难生存难度模式
世界上增加了拾石车
可建造的石制壁炉、石墙、石梁和石柱
自定义肖像
高级原木雪橇现在可以容纳原木、岩石、石头、棍子和骨头
改进
餐饮区增加倒计时时钟
被炸开的四肢被添加到地堡豪华酒店的爆炸浴室
烹饪锅和烧瓶现在可以用鼠标右键倾倒
如果玩家在与火互动时拿着锅,烹饪锅将立即放在火上
如果锅在煮的时候火坏了,锅里的东西会重新放回水里。如果锅在火被摧毁时已经烹饪完毕,那么食谱就会保留下来
在不沸腾的时候给锅里加入一些水
视觉和音频改进,在洞穴中实现稳定的水滴效果
改进和修复熔岩的声音和视觉效果
在黄金屋过场的太空城市视图中为雷击添加雷声
在至少有足够的水喝一杯之前,雨水收集器将不再显示续杯图标
现在,即使锅里有完整的食谱,也可以重新加入火中
热键UI将不再显示在快速选择和抓包菜单中,仅在库存中可见
增加了舒适度评级和室内外睡眠的负荷提示
添加了烹饪奖励的加载提示
钓鱼陷阱现在在游戏时间运行,而不是实时运行,以便更好地进行暂停和睡眠
陷阱里捕获的鱼不会再腐烂了
添加了当前烹饪奖金的用户界面
改进的烹饪食谱用户界面
为霰弹枪添加了一个新的装备/不装备动画,它更简单,与空闲姿势相匹配,因此混合感觉更流畅,也不那么尴尬
食人族有时会把他们垂死的朋友从玩家身边拖走
降低人工智能更新成本的一般优化
开尔文现在可以捡石头了
Kelvin现在可以用棍子、石头和石头装满原木雪橇了
减少了一些过度饱和的动物产卵区,并将其更多地分布开来
固定了多人游戏中当主机玩家不在洞穴中时海滩洞穴中漂浮的尸体
根据身体部位的数量,玩家肖像会让食人族感到恐惧
矛状多条鱼将在视觉上堆叠在矛上,而不是全部重叠
AI不再被防御棒刺阻挡,但仍会受到伤害
均衡
现在睡在室外比睡在室内休息得更少
玩家获得的休息时间现在根据他们当前的舒适度等级进行修改(某些汤和衣服会影响舒适度等级)
降低了在板条箱中服用药物的几率
大型恶魔现在有时可以在游戏结束后出现在地面上
伐木工人果汁配方经过重新设计,使其更容易在和平游戏中制作
添加了艰难生存以启动难度设置
烹饪buff持续时间从游戏时间的8小时变为4小时。
艰难生存;减少的食物在板条箱中繁殖。在这个游戏模式下,没有物品储存箱在装载时重生。低等鱼类和动物产卵。寒冷时降低目标生命值和耐力回复速度。生肉/腐烂肉的罚款增加
修复
添加了一些缺失的烹饪翻译
修正了玩家从锅或烧瓶中喝最后一点液体不会产生任何影响的问题
放置在立杆上的GPS定位器现在显示选定的图标,并在保存、加载和改进杆上三维模型的定位后保留该图标
修复从锅中重新装满容器时能够与烹饪锅相互作用的问题
如果玩家在烹饪的整个过程中都在看着锅,则修复打开抓斗而不是玩家从锅里吃东西的问题
固定实用程序页面按钮颜色
将书本中高级原木底座所需的斗杆数量从48个更改为60个
固定在金甲皮卡上剥皮
修复了一些穿过地形的湖泊体积
修正了蛋白奶昔配方的拼写
固定了如果血液或冷后处理处于活动状态,晶状体光斑遮挡不起作用
修正了玩家在打开抓包后在存储、火灾和弗吉尼亚等物品上快速关闭抓包时卡住的问题
修复多人游戏客户端移除并假冒丢弃易腐烂物品时货架上的易腐烂物品
修复玩家在加载保存游戏后立即吃掉库存中的东西而进入不可恢复状态的问题
修正了屏幕空间反射不总是正确禁用的问题
各种内存改进
修复了在某些情况下多人客户端的门和舱口进入非同步状态的问题
装载后未出现在外部的固定树桩 |
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