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[分享] 定期更新 已发布 8月18日周五 补丁09-可放置的收音机,新的陷阱,新的食人族类型和许多修复 机翻

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发表于 2023-8-18 11:03 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
补丁09-可放置的收音机,新的陷阱,新的食人族类型和许多修复


大家好,这个补丁修复了一堆错误,添加了一个新的大型女性食人族类型,

一个回归的终局生物,你现在可以在捡起收音机后放置收音机了。我们还添加了一个新的警报无线电陷阱,这样当敌人在附近时,你可以得到警报,并增加了爆炸所有令人毛骨悚然的敌人的能力。

最后,我们在基础性能上做了很大的传递,大型基础应该通过这些最新更改

运行得更好 与往常一样,请继续在社区中心的“讨论”区域中发布您的错误报告和反馈。

特征


  • 添加了无线电报警陷阱
  • 令人毛骨悚然的敌人现在可以被炸成块
  • 现在可以放置固定的无线电
  • 回归令人毛骨悚然添加到残局
  • 新增大型雌性食人族类型
  • 在控件选项页面中添加了一个选项,允许玩家调整库存摄像机平移、倾斜和旋转的速度
  • 添加了新的“批量放置”输入,在放置幽灵时按左移(或使用游戏手柄左摇杆)现在会使蓝图保持活动状态,以便可以再次放置蓝图,而无需每次都浏览书籍


改进


  • 鸭子现在可以降落在地面上并在某些区域四处走动,例如高尔夫球场
  • 战利品袋现在可以打开,即使他们玩家在袋子中的某些物品上已经满了。玩家满载的物品在从垫子上清除时会掉落
  • 如果映射到热键,现在可以切换夜视镜和循环呼吸器
  • 您现在可以按住“Take”直接从拾取器中装备头骨
  • 为阿姆西增加了跳跃功能
  • 开尔文现在应该能够在玩家不在身边时找到石头
  • 被玩家陷阱杀死的敌人现在算作被玩家杀死
  • 陷阱现在会对较大的敌人造成伤害,有时会将其击倒
  • 现在,在地块中生长的植物可以在其完全生长大小的70%时收获。植物的生长时间没有改变,只是植物的规模会随着这种变化而不同
  • 添加了一项更改,以便当玩家没有背包时,物品无法存储在物品栏中。相反,它们会立即被丢弃
  • 在多人死亡重生计时器上添加了本地化
  • 在选项页面添加了教程可见性设置
  • 在选项页面添加了“指标 Hud 可见性”设置
  • 在选项页面添加了全局 GUI 可见性设置
  • 改进了进入滑索时的视觉过渡
  • 为高尔夫球袋和推杆、手榴弹、定时炸弹、燃烧瓶、伏特加酒瓶、药丸、手表和金钱设置 LODS
  • 调整了钟摆在Hokey Pokey陷阱上的位置,使绳索的末端在锚点处看起来不会断开
  • John2 现在可以正确设置陷阱
  • 广播音乐事件现在更新为位置和旋转
  • 改进了绳索 UI 交互的定位
  • 攀爬绳索现在停在水面而不是底部
  • 在打印机中缩小了3D打印的雪橇
  • 添加了一个选项,允许玩家设置陷阱是否会触发玩家。默认情况下,这是关闭的,但在艰难的生存中处于打开状态。(弹簧陷阱总是触发)
  • 苍蝇拍和骨头制造者陷阱现在如果引爆它们会对玩家造成一些伤害
  • 所有疏水阀都经过调整,可以放置在更陡峭的斜坡上,以减少放置限制
  • 在多人游戏菜单中添加了通过<ip>:<游戏端口>的专用服务器直接连接。现在,您可以直接连接到特定服务器,而无需等待整个服务器列表刷新
  • 烹饪锅盖现在将为客户正确更新其烹饪动画
  • 添加了覆盖拾音音频事件的功能,以便我们可以让从灌木丛中采摘的浆果使用正确的声音
  • 更新了陷阱上的 LOD
  • 难以在快速选择中选择的项目,例如草药,现在更容易选择
  • 在打印机 UI 中添加了 Q 按钮,以向人们显示他们也可以向后循环
  • 为动物添加了LOD
  • 用步枪射击尸体现在将赋予更大的力量
  • 放置在地板上的自由形式放置的结构(例如火柱或栅栏柱)现在与支撑地板相连。它将适当地防止地板的拆除,并在地板被破坏时传播倒塌
  • 当火耗尽燃料时,加固的火石现在会留在原位,并且可以添加一根棍子来加油
  • 当损坏雕像时,现在只有第一根棍子会变形,修复它会使其恢复原位
  • 小型结构链接现在与多人游戏客户端同步,以便可以在本地计算限制,而不是在尝试时被服务器拒绝其无效操作(即拆除支撑椅子的地板)
  • 添加了树桩LOD
  • 增加了浮木范围并增加了LOD
  • 为食物掩体增加了一些光阻隔器(固定漏光)并添加了距离激活组
  • 各种环境清理和修复
  • 地堡娱乐唾沫星子移到工作调度程序,缺少LOD添加
  • 地堡娱乐部分现在按区域启用和禁用
  • 食物掩体餐厅的桌子和沙发与碰撞现在对老板在主人不在掩体中时处于活动状态
  • 邦克娱乐的洞穴岩石移至工作调度程序
  • 为门板、棍子路径、防御墙钉、石假柱、石支柱、防御墙、原木和石梁、电线元件、电线、电线拉链扎带和灯泡设置 LOD
  • 优化了自由形式元素 LOD 层次结构中阴影的设置
  • 增加了墙壁和地板的组合LOD系统,大大降低了没有窗户的整面墙或没有孔的地板的渲染成本
  • 墙面割炬颗粒优化
  • 悬崖岩石LOD2s 优化
  • 摇滚LOD2优化
  • 摇滚LOD2在视觉上得到改善
  • 碉堡娱乐光阻隔器调整并添加了距离激活组
  • 将目录转换为 zip 以保存游戏的更改意味着要同步到 Steam 云的文件要少得多
  • 设置雄性浮肿、雌性浮肿和重头以使用原始碰撞体
  • 防御墙四分之三LOD改进
  • 在水质设置中添加了位移切换
  • 改进了调试控制台的外观和可用性(备忘菜单)


平衡


  • 在游戏后期加载存档后,小兵将不再集中在洞穴入口周围。它们现在应该分布在更大的区域
  • 减少了游戏后期在外面徘徊的令人毛骨悚然的数量


修复


  • 修复了网络断开连接后可能发生的一些问题
  • 修复以某些 UI 元素为中心的问题
  • 修复了使用修复工具时左手物品会消失的错误
  • 玩家在手持弩并快速连续捡起新物品时不再卡住
  • Hokey Pokey陷阱不应该再进入破碎的物理状态,钟摆会惊慌失措并开始旋转
  • 修复了以下问题:如果项目定义为唯一项目,但在布局组中显示为非一对一表示形式,则无法从布局组中删除项目
  • 修复了游泳时抓住绳索时的动画问题和卡住状态。
  • 修复了快速选择中其中一个蘑菇的缩放不正确
  • 激光瞄准器模块拾音器不再显示激光束
  • 修复了制作箭头时损坏的棍子导致网格碰撞器错误垃圾邮件的问题
  • 物品热键UI不再显示在制作垫上的物品上
  • 修复了加载到游戏中时树脂体积和完成读数百分比不正确的问题
  • 修复了加载到正在进行打印或板上仍有已完成打印的游戏后 3D 打印机的音频问题
  • 从存档游戏加载后,3D打印现在将从视觉上正确的高度恢复
  • 修复了每次存储保留项目时“已收集”UI 通知的问题
  • 修复了电池项目夹在库存垫上并恢复了它们的洗牌
  • 如果连接计数达到最大值,则将多人游戏大厅设置为不可加入,以防有人在客户端超时时尝试加入游戏
  • 烹饪时,提示的位置更好,不会再离开屏幕
  • 修复了 3d 打印机在加载到游戏中时未为客户端显示正确读数的问题
  • 修复了玩家在没有库存时能够丢失装备的战刀的问题,并持有以装备多个物品,然后将它们藏起来
  • 修复了装备的物品在因某种原因被取消时会丢失其物品实例数据的罕见情况
  • 修复了直接在火上烹饪时客户端音频在多人游戏中不起作用的问题
  • 清空烹饪锅后,客户将不再获得额外的饮料
  • 修复了客户端在加载到打印机上具有活动打印的存档游戏时总是看到正在打印箭头的问题
  • 修复以防止Hokey Pokey陷阱重置但仍认为它已解除武装
  • 修复了将装有干净水的锅放回火上后无法饮用的问题
  • 手电筒在被其他电池电量耗尽的玩家握住时将不再发光
  • 修复了加载存档游戏后移除物品后树脂耗尽的 3d 打印机发出哔哔声的问题
  • 添加了在存储快速选择时触发的延迟,以隐藏所有可渲染内容,而不是在销毁时将其隐藏,从而在最后一帧显示云台问题
  • 修复了与结构重影交互时使用不同输入的某些操作与不与结构重影交互时使用不同输入的问题
  • 修复了加载到 3D 打印机未主动打印任何内容的游戏时的序列化问题
  • 修复了生长中的植物能够在不应该与之交互时与之交互的问题
  • 库存中的固定白色跟踪天线
  • 缩小了抓包上的马尾和芦荟布局项目
  • 修复了开场崩溃过场动画中未显示雨的问题
  • 修复了在开场直升机场景中播放玩家雨音频 sfx 的问题
  • 修复了从存档游戏加载时非客户端未设置正确的打印机床高度的问题
  • 放置的纸张目标现在保存
  • 修复了烹饪锅盖动画和烹饪音频在加载到锅在火上主动烹饪的游戏中不起作用的问题
  • 修复了当本地玩家在其库存中时,无线电无法在其他播放器上正确同步的问题
  • 修复了导致某些结构在被近战武器击中时受到比预期更大的伤害的问题
  • 修复了网络游戏中爆炸物造成额外伤害或未造成伤害的部分情况
  • 修复了试图穿过 LeanTo 墙壁的 AI。
  • 修复附加到播放器时UI跳来跳去的问题(例如矛鱼)
  • 修复了蒙皮提示在毛骨悚然上显示之前延迟的问题,并修复了动物上没有显示皮肤提示的一些情况
  • 修复了玩家返回尸体时尸体可能重新长出肢体的情况
  • 修复了小鸟落在水下物体上的情况
  • 修复了最终老板死亡但在结束之前没有显示他处于死状态的加载
  • 修复海鸥在着陆中断时可能进入奇怪的动画状态的情况
  • 修复了 John2 无法播放死亡或命中动画的问题
  • 修复了在悬崖上放置围栏不起作用的问题
  • 固定围栏分离放置,允许卡向现有围栏
  • 修复了悬崖 UI 上不可见的位置
  • 修复了在查看幽灵结构时退出标题屏幕的问题,导致返回游戏后出现一些问题
  • 固定自由拆卸线防止拆卸支撑结构
  • 修复了移动渲染器的栅栏线上的拆除尝试
  • 去除洞穴入口的光阻隔器上的碰撞(可能会阻止操作)
  • 支撑梁倒置时的固定修复地板
  • 修复了在栅栏放置模式下在壁炉中放置火不作为客户端工作的问题
  • 为电线和电网添加了一些故障安全检查,以便在链接状态不良时不太可能中断
  • 修复被毁坏的地板和门,不留下原木板
  • 固定能够切割支撑电线的支柱(常规或免费)
  • 固定能够切割地板孔,同时支持火等自由形状结构
  • 修复了百叶窗无法正确切换的情况
  • 防御墙大门不再允许部分倒塌
  • 防御墙大门的放置现在可以检查原木是否连续,防止防御墙的奇怪放置可能使大门看起来破损的情况
  • 固定了放置光束的第一块石头和下一块石头之间的延迟
  • 修复了锋利的棍子防御在被摧毁时不会生成棍子的问题
  • 修复了破门未生成正确数量的木板的问题
  • 修复了石柱使用非 LOD 版本的情况
  • 修复了举起柱子太短而无法平整梁的梁无法将这些结构正确连接在一起的情况
  • 修复了损坏的 UI 不显示的情况
  • 修复了拆除放置在不平坦地形上的原木留下假柱子的上下文
  • 固定围栏分离放置提示能够重叠现有栅栏柱
  • 修复了在玩家可以移动到放置位置的情况下尝试放置在斜坡上时阻止的围栏分离放置
  • 修复梁不同步元素变换的修复
  • 修复了如果墙壁支持快门,则在动画结束时将窗口从墙上切出失败的问题,现在当有支持的快门时,它根本不会正确显示提示
  • 修复了破坏石柱、横梁或墙壁生成 1 块石头以获得完整线条,而不是创建它所需的数量
  • 修复了多人游戏中某些声音无法同步到客户端的问题,例如损坏结构
  • 修复了销毁季度日志变化柱不产生相应的物品拾取的问题
  • 修复了通过添加较短的原木将单个原木墙转换为顶点的问题,不起作用
  • 修复了将日志放置在顶点时放置预览 3D 箭头未居中的问题
  • 修复了滑索控制器在玩家专注时被破坏时无法自行清理的问题,导致之后按 E 时出错
  • 墙壁原木旋转不再受随机系统种子设定的影响,并始终使用随机值进行原木的 Z 旋转
  • 修复了超低阴影设置下维护仓中的漏光问题
  • 修复了在维护掩体走廊内时库存视图中可见的光阻滞器
  • 修复了初始化树风音频时的默认错误
  • 修复碰撞器初始化延迟
  • 多人聊天框中的最大字符数有限,并修复了自动格式化以防止超限
  • 修复滑翔机/骑士V重复错误
  • 修复了导致手提箱错误垃圾邮件的链接碰撞体问题
  • 修复了逻辑切换墙上割炬粒子的问题
  • 修复了水下控制器认为触发器被禁用时它仍在水量中的问题 修复了在某些情况下熔岩洞穴中可能发生的水下渲染
  • 修复了多人游戏客户端踩踏掩体舱口/加载时门打开状态的问题
  • 修复从服务器初始化一天中的时间修复了首次连接时季节不切换的问题
  • 修复了地堡娱乐中的广播播放错误
  • 修复了在手持手电筒并在质量设置中禁用 SSR 的情况下进入豪华掩体时出现爆光的问题
  • 修复了线程运行器中的错误,在某些情况下导致游戏锁定在积分中
  • 洞穴B死者唤醒库存袋位置固定
  • 修复熔岩流不会伤害玩家的问题
  • 将 Math.Eplison 转换为 Mathf.Eplison 修复了某些硬件上的错误



音频


  • 用武器击中建筑物现在会产生撞击声
  • 在事件中添加了缺失的冲击组合,以便对于所有可能的材质类型至少有一些声音播放
  • 更新了滑翔机的撞击音效,因为它们丢失了。还添加了滑翔机与播放器分离时的声音,因为它们撞到了东西
  • 为从十字架燃烧的恶魔添加了音频
  • 为防御墙和石头结构设置新的损坏声音
  • 添加了高尔夫球车影响音频事件
  • 调整了高尔夫球车“牵引力”音频平滑的速度
  • 修复了高尔夫球车的一些网络音频错误
  • 无线电摇移改进
  • 阿姆西 VO 和脚步声的调谐距离
  • 添加了 3D 打印 GPS 外壳以将鼠标悬停和拾取事件
  • 添加了木结构被破坏的音频事件
  • 常规环境音频混音改进
  • 添加了防御墙门打开和关闭事件
  • 在游戏中混合当前音频松鼠脚步声,玩家脚步在树叶上,浆果采摘
  • 修复了放置钢筋岩石时缺少音频的问题






Patch 09- Placeable radio, new trap, new cannibal type and lots of fixes


Hey Everyone,

This patch fixes a bunch of bugs, adds a new large female cannibal type, a returning end game creature and you can now place radios after picking them up. We also added a new alarm radio trap so you can be alerted when enemies are nearby and added the ability to explode all the creepy enemies.

Finally we did a big pass on base performance, large bases should run much better with these newest changes

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.

Features


  • Radio alarm trap added
  • Creepy enemies can now be exploded into chunks
  • Held radios can now be placed
  • Returning creepy added to endgame
  • New large female cannibal type added
  • Added an option to the controls options page that allows the player to adjust the speed at which the inventory camera pans, tilts and pivots
  • Added new "batch place" input, pressing left shift (or left stick with gamepad) while placing ghosts now leaves the blueprint active so that it may be placed again without going through the book each time


Improvements


  • Ducks can now land on the ground and walk around in some areas, such as the golf course
  • Loot pouches can now be opened even if they player is full on some of the items in the bag. Items that the player is full on are dropped when cleared from the mat
  • Night Vision goggles and the rebreather can now be toggled if mapped to a hotkey
  • You can now hold ‘Take’ to equip skulls directly from the pickup
  • Added jumping capability to Armsy
  • Kelvin should now be able to find stones when player is not around
  • Enemies killed by player traps now count as killed by player
  • Traps will now cause damage to larger enemies and sometimes knock them down
  • Plants growing in plots can now be harvested when they are at 70% of their full grow size. The grow time of plants has not changed, only the scaling of the plant will be different with this change
  • Added a change so that Items can not be stored in inventory when the player does not have their backpack. They are instead immediately dropped
  • Added Localization on Multiplayer death respawn timer
  • Added Tutorial Visibility setting to options page
  • Added Vitals Hud Visibility setting to options page
  • Added Global GUI Visibility setting to options page
  • Improved visual transition when getting onto zipline
  • Set up LODS for the golf bag and putter, Grenade, Time Bomb, Molotov, Vodka Bottle, Pills, Wristwatch and Money
  • Adjusted the positioning of the pendulum on Hokey Pokey trap so that the end of the rope would not look disconnected at the anchor point
  • John2 will now properly set off traps
  • Radio music events are now updated with both position and rotation
  • Improved the positioning of the UI interaction for ropes
  • Climbing Ropes now stop at the surface of the water rather than go to the bottom
  • Scaled down the 3d printed sled a bit while it's in the printer
  • Added an option to allow players to set if traps will trigger on players. This is off by default but on in hard survival. (Spring traps always trigger)
  • The Fly Swatter and Bone Maker traps will now do some damage to the player if they set them off
  • All traps have been adjusted to be able to be placed on steeper slopes to make placement less restrictive
  • Added dedicated server direct connection via <ip>:<game port> in the multiplayer menus. You can now connect directly to a specific server without waiting for the entire list of servers to refresh
  • Cooking pot lid will now properly update its cooking animation for clients
  • Added the ability to override the pickup audio event so that we can have the berries plucked from bushes use the correct sound
  • Updated LODS on the traps
  • Hard to select items in quick select such as herbs are now easier to select
  • Added the Q button to the printer UI to show people they can also cycle backwards
  • Added LODs to animals
  • Shooting dead bodies with rifle will now impart more force
  • Freeform placed structures such as fire or fence post placed on floors are now linked with the supporting floor. It will properly prevent dismantling of the floor as well as propagate the collapse in the event the floor gets destroyed
  • Reinforced fire rocks now stay in place when fire runs out of fuel, and a stick can be added to refuel it
  • When damaging effigies, now only the first stick gets distorted and repairing it brings it back in position
  • Small structure links are now synced with multiplayer clients so that restrictions can be calculated locally instead of getting their invalid actions rejected by the server when attempted (i.e. dismantling a floor supporting a chair)
  • Tree stump LODs added
  • Floating driftwood range increased and LODs added
  • A few more light blockers for Food Bunker (fixed light leaking in) and added Distance Activated Groups
  • Various environment cleanup and fixes
  • Bunker Entertainment spittle moved to work scheduler, missing LODs added
  • Bunker Entertainment sections now enabling and disabling by area
  • Food Bunker dining room tables and couches with collisions are now active for bosses when host is not in bunker
  • Cave rocks in Bunker Entertainment moved to work scheduler
  • Setup LODs for door planks, stick path, defensive wall spikes, stone fake pillars, stone struts, defensive walls, log and stone beam, electric wire elements, wires, wire zip ties and lightbulbs
  • Optimized setup for shadows in freeform elements LOD hierarchies
  • Added combined LOD system for walls and floors, cuts down rendering cost significantly for full walls without windows or floors without holes
  • Wall torch particle optimized
  • Cliff Rocks LOD2s optimized
  • Rock LOD2s optimized
  • Rock A LOD2 improved visually
  • Bunker Entertainment light blockers adjusted and added Distance Activated Groups
  • Changes to convert directories to zips for save games means much less files to sync to steam cloud
  • Set Male Puffy, Female Puffy and Heavy Heads to use primitive colliders
  • Defensive wall three quarter LOD improvements
  • Added displacement toggle to water quality setting
  • Improved look and usability of debug console (cheats menu)


Balance


  • Creepies will no longer be focused around cave entrances in late game after loading a save. They should now be distributed around a larger area
  • Reduced the number of creepies wandering outside in lategame


Fixes


  • Fixed some issues that could occur after network disconnects
  • Fix centering on some UI elements
  • Fixed bug where left hand items would disappear while using repair tool
  • Player no longer gets stuck when holding crossbow and picking up new items in quick succession
  • Hokey Pokey trap should no longer get in to a broken physics state where the pendulum would freak out and start spinning
  • Fixed issue that caused items to not be removed from a layout group if the item was defined as a unique item, but displayed in the layout group as a non onetoone representation
  • Fixed animation issues and stuck states when grabbing a rope while swimming.
  • Fixed incorrect scaling on one of the mushrooms in quick select
  • The laser sight mod pickup no longer shows the laser beam
  • Fix for broken sticks while crafting arrows causing mesh collider error spam
  • Item Hotkey UI no longer displays on items that are on the crafting mat
  • Fixed issue with resin volume and percent complete readouts being incorrect when loading into a game
  • Fixed audio issues with the 3D printer after loading into a game that had a print in progress or a completed one still on the plate
  • A 3D print will now resume from the visually correct height once loading in from a save game
  • Fixed issue with "Collected" UI notifications comping up every time a held item was stashed
  • Fixed batteries item clipping through the inventory mat and reanimated their shuffle
  • Set multiplayer lobby as non joinable if connection count is maxed out, in case someone tries to join a game while a client is timing out
  • While cooking, the prompts are better placed and will no longer go off the screen
  • Fix for the 3d printer not showing the correct readouts for clients when loading into the game
  • Fix for players being able to lose their equipped combat knife when they do not have their inventory and hold to equip multiple items and then stash them
  • Fixed a rare case where items being equipped would loose its Item Instance data if its equip sequence was canceled for some reason
  • Fix for client audio not working in multiplayer games when cooking directly on the fire
  • Clients will no longer get an extra drink after a cooking pot has been emptied
  • Fix for clients always seeing arrows being printed when loading into a save game that has an active print on the printer
  • Fix to prevent the Hokey Pokey trap from resetting but still thinking it was disarmed
  • Fix for not being able to drink from a pot that has clean water after it has been placed back onto a fire
  • The Flashlight will no longer emit light when held by other players that have run out of battery
  • Fix for 3d printer beeping for out of resin after the item is removed after loading a save game
  • Added a delay to trigger when stashing quick select to hide all the renderables rather than hiding it on destroy which shows the gimbal issue on the last frame
  • Fixed issue with some actions using different inputs when interacting with a structure ghost compared to when not interacting with one
  • Fixed serialization issue when loading into a game where a 3d printer was not actively printing anything
  • Fix for growing plants being able to be interacted with when they should not be
  • Fixed white tracker antenna in inventory
  • Scaled down the horsetail and aloe vera layout items on the grab bag
  • Fixed issue with rain not showing up in the opening crash cutscenes
  • Fixed issue with the player rain audio sfx playing in the opening helicopter scene
  • Fixed issue with non clients not getting the correct printer bed height set when loading in from a save game
  • Placed paper targets now save
  • Fix for the cooking pot lid animation and cooking audio not working when loading into a game that has a pot actively cooking on a fire
  • Fix for radio not syncing correctly on other players when the local player is in their inventory
  • Fixed issue that was causing some structures to take more damage than intended when hit with melee weapons
  • Fix for some cases where explosives in network game caused extra damage or didn't cause damage
  • Fix for AI trying to path through wall of LeanTo.
  • Fix UI jumping around when attached to player (eg. speared fish)
  • Fix skinning prompt being delayed before showing on creepies, and fix some cases where skinning prompt didn't show up on animals
  • Fixed case where dead bodies could regrow limbs when player returned to them
  • Fixed case where small birds would land on objects under water
  • Fix loading with final boss dead but before ending not showing him in dead state
  • Fix a case where seagulls could get into an odd animation state when landing interrupted
  • Fix an issue where John2 wouldn't play a death or hit animation
  • Fixed placing fence on cliffs not working
  • Fixed fence detached placement allowing to snap towards an existing fence
  • Fixed placing on cliff UI not visible
  • Fixed quitting to title screen while looking at a ghost structure causing some issues after returning to the game
  • Fixed dismantling free wire preventing from dismantling supporting structure
  • Fixed dismantle attempts on fence wire moving the renderer
  • Collisions on light blockers for cave entrances removed (could block actions)
  • Fixed repairing floors when supporting beams are inverted
  • Fixed placing fire in fireplace not working as a client while in fence placement mode
  • Added some failsafe checks to electric wire and power grid so that it will be less likely to break in the event of a bad linking state
  • Fixed destroyed floors and doors not leaving behind log planks
  • Fixed being able to cut a pillar that is supporting a wire (both regular or a free)
  • Fixed being able to cut floor hole while supporting free form structure such as fire
  • Fixed case where window shutter wouldn’t toggle properly
  • Defensive wall gates no longer allow partial collapse
  • Placement of defensive wall gates now checks if logs are contiguous, prevents cases where weird placement of defensive walls could make broken looking gates
  • Fixed delay between placing first stone of a beam and the following ones
  • Fixed sharpened stick defense not spawning a stick when destroyed
  • Fixed breaking doors not spawning the correct amount of planks
  • Fixed case where stone pillars would use non LOD versions
  • Fixed case where lifting a beam with a pillar too short to level the beam wouldn't link those structures together properly
  • Fixed case where damaged UI would not show up
  • Fixed context where dismantling logs placed on uneven terrain leaves a fake pillar
  • Fixed fence detached placement prompt able to overlap existing fence posts
  • Fixed fence detached placement blocked when trying to place on slopes in contexts where player can move to the place position
  • Fixed repairing beams not syncing element transform
  • Fixed cutting window out of wall failing at the end of the animation if wall is supporting a shutter, it now properly doesn't show the prompt at all when there is a supported shutter
  • Fixed destroying stone pillars, beam or walls spawning 1 stone for complete lines instead of the amount that was required to create it
  • Fixed some sounds not getting synced to clients in multiplayer such as damaging structures
  • Fixed destroying quarter log variation pillar not yielding the corresponding item pickup
  • Fixed transforming single log wall into an apex by adding a shorter log not working
  • Fixed placement preview 3D arrow not centered when placing log on an apex
  • Fixed zipline controller not cleaning itself up if it gets destroyed while it has player focus, resulting in errors when pressing E afterwards
  • Wall log rotation is no longer affected by the seeding of the Random system and consistently uses random value for the Z rotation of the log
  • Fix for light leaking in maintenance bunkers on Ultra Low Shadow setting
  • Fix for light blockers visible in inventory view when inside maintenance bunkers hallways
  • Fix for default error when initializing tree wind audio
  • Fix for collider initialization delay
  • Limited max characters in multiplayer chat box and fixed auto formatting to prevent overrun
  • Fix for glider / knight V duplicating bugs
  • Fixed linked collider issue causing error spam on suitcases
  • Fix for logic toggling wall torch particles
  • Fix for underwater controller thinking it's still in a water volume when trigger is disabled fixes underwater rendering that could happen in lava cave under certain conditions
  • Fix for multiplayer client stomping bunker hatch / door open state when loading in
  • Fix initializing time of day from server fixes seasons not switching when first connecting
  • Fixes for radio playback bugs in bunker entertainment
  • Fix for light popping when entering Luxury Bunker with flashlight held and SSR disabled in quality settings
  • Fixed error in thread runner causing game to lock up in credits in some cases
  • Cave B dead wakeup inventory bag locations fixed
  • Fix for Lava Streams not damaging players
  • Converted Math.Eplison to Mathf.Eplison fixes error on some hardware



Audio


  • Hitting structures with weapons will now make an impact sound
  • Added missing impact combinations with an event so that there is at least some sound playing for all possible material types
  • Updated impact sound effects for the glider as they were missing. Also added a sound for when the glider is detached from the player because they hit something
  • Added audio to demons burning from cross
  • Setup new damaged sounds for defensive walls and stone structures
  • Added golf cart Impact audio events
  • Tweaked speeds of golf cart 'traction' audio smoothing
  • Fixed some network audio bugs with golf cart
  • Radio panning improvement
  • Tuned distances on Armsy VO and Footsteps
  • Added 3d printed GPS case to mouse over and pickup events
  • Added audio event for wood structures being destroyed
  • General ambient audio mix improvements
  • Added Defensive Wall Gate open and close events
  • In Game mixing of current audio squirrel footsteps, player footsteps on leaves, berry pluck
  • Fixed missing audio when placing reinforcement rocks




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舒服的沙发
发表于 2023-8-19 10:35 | 只看该作者
求补丁, 先感谢各位大佬
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硬硬的板凳
发表于 2023-8-19 12:43 | 只看该作者
召唤大神。2周后还有更新
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