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[求助] 打开游戏出现弹窗错误

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发表于 2023-12-6 20:21 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
求助,这是什么情况。。装完模组插件后出现的,求解决办法

[ERROR]  Error when initializing prefab: EconomyParameters
With object EconomyParameters (Game.Prefabs.EconomyPrefab)

MissingFieldException: Field not found: int Game.Prefabs.EconomyPrefab.m_CompanyBankruptcyLimit Due to: Could not find field in class
  at (wrapper dynamic-method) Game.Prefabs.EconomyPrefab.DMD<Game.Prefabs.EconomyPrefab:ateInitialize>(Game.Prefabs.EconomyPrefab,Unity.Entities.EntityManager,Unity.Entities.Entity)
  at Game.Prefabs.PrefabInitializeSystem.LateInitializePrefab (Unity.Entities.Entity entity, Game.Prefabs.PrefabBase prefab, System.Collections.Generic.List`1[T] dependencies, System.Collections.Generic.List`1[T] components) [0x00049] in <9706b89c33bd48b28cb67e41f7310cfa>:0
Colossal.Logging.CustomLogHandlerogFormat(LogType, Object, String, Object[])
UnityEngine.LoggerogFormat(LogType, Object, String, Object[])
Colossal.Logging.UnityLoggerog(Level, String, Exception, Object)
Colossal.Logging.UnityLogger:ErrorFormat(Object, Exception, String, Object)
Game.Prefabs.PrefabInitializeSystemateInitializePrefab(Entity, PrefabBase, List`1, List`1)
Game.Prefabs.PrefabInitializeSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.Prefabs.PrefabSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Game.UpdateSystem:Update(SystemUpdatePhase)
Game.SceneFlow.GameManager:UpdateWorld()
Game.SceneFlow.GameManager:Update()



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发表于 2024-10-30 16:15 | 只看该作者
[object Object]
MissingFieldException: Field not found: int Game.Buildings.PropertyRenter.m_MaxRent Due to: Could not find field in class
  at Cities2Mods.LandValueSystem.LandValueSystem+EdgeUpdateJob.Unity.Entities.IJobChunk.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x00000] in <0c1f37e5aa1c4468beeb0aa66e7729ea>:0
  at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x000b5] in <7103f72f5ee648b6bd545606dbf2676b>:0
  at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <7103f72f5ee648b6bd545606dbf2676b>:0
  at (wrapper delegate-invoke) Unity.Entities.JobChunkExtensions+JobChunkProducer`1+ExecuteJobFunction[Cities2Mods.LandValueSystem.LandValueSystem+EdgeUpdateJob].invoke_void_JobChunkExtensions/JobChunkWrapper`1<T>&_intptr_intptr_JobRanges&_int(Unity.Entities.JobChunkExtensions/JobChunkWrapper`1<Cities2Mods.LandValueSystem.LandValueSystem/EdgeUpdateJob>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandlerogException(Exception, Object)
UnityEngine.LoggerogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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