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本帖最后由 SOKD 于 2024-7-8 10:36 编辑
您好,为什么第二步 SAVE POCKAGES 是总是报错。OodleLZ_Decompress returned 0
appDecompressOodle <- appDecompress: CompSize=154021 UncompSize=129024 Flags=0xFD Bytes=0AAC <- SerializeCompressed <- FPakFile::Serialize: file=/Game/Blueprints/Gamedata/BinTable/Battle/Skill/SkillData.uexp <- CopyStream <- SaveFile: /Game/Blueprints/Gamedata/BinTable/Battle/Skill/SkillData.uexp <- SavePackages <- UIPackageDialog::SavePackages <- UIMenuItem::HandleCommand <- UIMenu Popup <- UIMulticolumnListbox::HandleCommand <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1571
或者直接把最大的pak文件用umodel打开,到SAVE POCKAGES时又出现
Internal Oodle decompressor failed, oo2core_5_win32.dll not found
appDecompressOodle <- appDecompress: CompSize=154021 UncompSize=129024 Flags=0xFD Bytes=0AAC <- SerializeCompressed <- FPakFile::Serialize: file=/Game/Blueprints/Gamedata/BinTable/Battle/Skill/SkillData.uexp <- CopyStream <- SaveFile: /Game/Blueprints/Gamedata/BinTable/Battle/Skill/SkillData.uexp <- SavePackages <- UIPackageDialog::SavePackages <- UIMenuItem::HandleCommand <- UIMenu Popup <- UIMulticolumnListbox::HandleCommand <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544
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