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[求助] FMM1.2.0加载MOD后点击LAUNCH后弹出错误弹窗如下,求教如何解决!!

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发表于 2024-10-26 19:42 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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ErrorAn error occurred while launching the game.For full details, check the error log which is located in the "Logsfolder of your Mod Manager folder.EndOfStreamException: Attempted to read past the end of the stream.
日志如下:
2024-10-26 19:40:38.430 +08:00 [INF] Application version 8.1.0.0 started up, from path E:\FC25MODS\FIFA Mod Manager\FIFA Mod Manager.exe
2024-10-26 19:40:38.448 +08:00 [INF] Loading the general configuration file from "E:\FC25MODS\FIFA Mod Manager\FIFA Mod Manager.json".
2024-10-26 19:40:38.552 +08:00 [INF] Launching mod manager for game "EA Sports FC 25".
2024-10-26 19:40:41.023 +08:00 [INF] Launching game with 9 mod(s)
2024-10-26 19:40:41.054 +08:00 [INF] Live Editor launched successfully.
2024-10-26 19:40:41.075 +08:00 [INF] Took "00:00:00.0034012" to check TOCs.
2024-10-26 19:40:41.077 +08:00 [INF] Initialising resources.
2024-10-26 19:40:41.079 +08:00 [WRN] No ZStandard dictionary was found in the memory file system under the name Dictionaries/ebx.dict
2024-10-26 19:40:41.080 +08:00 [INF] Modding cache is not loaded.
2024-10-26 19:40:41.080 +08:00 [INF] Loading modding cache from path: C:\Users\Administrator\AppData\Local\FIFA Editor Tool\Caches\fc25-modding.cache
2024-10-26 19:40:42.076 +08:00 [INF] Loading mods.
2024-10-26 19:40:42.076 +08:00 [INF] Mods.txt doesn't exist. Mods must be installed.
2024-10-26 19:40:42.173 +08:00 [ERR] Failed to launch game
System.IO.EndOfStreamException: Attempted to read past the end of the stream.
   at Modding.LegacyCustomActionHandler.Load(Object existing, Byte[] newData) in C:\Users\Lewis\Documents\GitHub\fifa-editor-tool\Modding\LegacyCustomActionHandler.cs:line 74
   at Modding.ModExecutor.LoadMod(String gameName, String modFile, CancellationToken cancellationToken) in C:\Users\Lewis\Documents\GitHub\fifa-editor-tool\Modding\ModExecutor.cs:line 616
   at Modding.ModExecutor.<>c__DisplayClass82_0.<<Run>b__0>d.MoveNext() in C:\Users\Lewis\Documents\GitHub\fifa-editor-tool\Modding\ModExecutor.cs:line 1318
--- End of stack trace from previous location ---
   at Modding.ModExecutor.Run(String gameName, IEnumerable`1 launcherNames, Boolean closeGameAndLauncher, CancellationToken cancelToken, String rootPath, String additionalArgs, Boolean deleteModData, LocaleIniFile localeIniFile, InitFSModification initFsModification, IProgress`1 progressReporter, String[] modPaths) in C:\Users\Lewis\Documents\GitHub\fifa-editor-tool\Modding\ModExecutor.cs:line 1214
   at Mod_Manager.MainWindow.LaunchGameAsync(Boolean deleteModData) in C:\Users\Lewis\Documents\GitHub\fifa-editor-tool\Mod Manager\MainWindow.xaml.cs:line 1397
2024-10-26 19:41:32.472 +08:00 [ERR] Failed to check for updates.
System.Net.Http.HttpRequestException: An error occurred while sending the request.
---> System.IO.IOException: Unable to read data from the transport connection: 远程主机强迫关闭了一个现有的连接。.
---> System.Net.Sockets.SocketException (10054): 远程主机强迫关闭了一个现有的连接。
   --- End of inner exception stack trace ---
   at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
   at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource<System.Int32>.GetResult(Int16 token)
   at System.Net.Security.SslStream.EnsureFullTlsFrameAsync[TIOAdapter](CancellationToken cancellationToken, Int32 estimatedSize)
   at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource<TResult>.GetResult(Int16 token)
   at System.Net.Security.SslStream.ReadAsyncInternal[TIOAdapter](Memory`1 buffer, CancellationToken cancellationToken)
   at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource<TResult>.GetResult(Int16 token)
   at System.Net.Http.HttpConnection.InitialFillAsync(Boolean async)
   at System.Net.Http.HttpConnection.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
   --- End of inner exception stack trace ---
   at System.Net.Http.HttpConnection.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
   at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
   at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
   at System.Net.Http.HttpClient.GetStreamAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken)
   at WpfSharedLibrary.Utilities.UpdateChecker.CheckForUpdatesAsync(Version currentVersion, CancellationToken cancellationToken) in C:\Users\Lewis\Documents\GitHub\fifa-editor-tool\WpfSharedLibrary\Utilities\UpdateChecker.cs:line 26
   at WpfSharedLibrary.UpdateViewModel.CheckForUpdatesAsync(CancellationToken cancellationToken) in C:\Users\Lewis\Documents\GitHub\fifa-editor-tool\WpfSharedLibrary\UpdateViewModel.cs:line 45
2024-10-26 19:41:38.845 +08:00 [INF] Autosaving...



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这是因为其他补丁制作者使用 FET 1.1.9 完成制作,而 Realism Mod 则使用 FET 1.2.1 ,部分补丁不兼容(已知各种解锁、生涯模式等),需要删除相应多余的不兼容补丁,才能加载
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舒服的沙发
发表于 2024-10-26 19:42 | 只看该作者

这是因为其他补丁制作者使用 FET 1.1.9 完成制作,而 Realism Mod 则使用 FET 1.2.1 ,部分补丁不兼容(已知各种解锁、生涯模式等),需要删除相应多余的不兼容补丁,才能加载
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硬硬的板凳
发表于 2024-10-26 20:36 | 只看该作者
这是因为其他补丁制作者使用 FET 1.1.9 完成制作,而 Realism Mod 则使用 FET 1.2.1 ,部分补丁不兼容(已知各种解锁、经理生涯模式优化等),需要删除相应多余的不兼容补丁,才能加载

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