|
|
本帖最后由 上游之月 于 2025-3-26 16:34 编辑
我这边测试并没有这样的问题,可能是我疏忽了,我晚点上传新的修改教程,需要改三个地方
i_number = image_number
s_index = sprite_index
type = "arrows"
charleft_sprite = 9330
event_inherited()
is_weapon = false
draw_stack_shift = 70
slot = "ammunition"
stack = 60 //这里也要改
stack_limit = 60 //这里60
can_stack = true
i_index = 4 + stack * (i_number - 4) // 这里60
col = 16777215
drop_gui_sound = 1017
pickup_sound = 1016
identified = true
ds_map_replace(data, "identified", identified)
is_lock = false
can_equip = true
char_sprite = -4
scr_consum_atr(1)
type = ""
mid_text = ""
name = ds_map_find_value(global.weapon_name, title)
desc = ds_map_find_value(global.weapon_desc, title)
ds_map_replace(data, "Name", name)
ds_map_replace(data, "idName", title)
|
|