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[求助] v8.0.0.1版更新了什么?

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发表于 2025-6-27 14:37 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
v8.0.0.1版更新了什么?
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发表于 2025-6-27 18:02 | 只看该作者
Patch Notes 8.0  补丁说明 8.0
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​Patch 8 “Siege Update”  补丁 8 “Siege Update”
​Hi Space Marines!  嗨,星际战士们!


The 8.0 “Siege update” is now live on every platform! Here’s a quick summary of its content:
8.0 “围攻更新” 现已在所有平台上上线!以下是其内容的简要摘要:

New Features  新功能
New PvE Mode — Siege
新的 PvE 模式 — 围攻



Siege Mode expands on our PVE operations, emphasizing endless enemy waves that challenge even the strongest teams. When overwhelmed, players may call reinforcements for assistance. Engage in intense battles across three distinctive sectors, each requiring strategic adaptation. Side objectives emerge during combat, providing essential resources used to summon elite Space Marines or a formidable Dreadnought, drastically shifting battlefield dynamics.
围攻模式扩展了我们的 PVE 作,强调无尽的敌人浪潮,即使是最强的团队也会受到挑战。当不堪重负时,玩家可以呼叫增援寻求帮助。在三个不同的区域进行激烈的战斗,每个区域都需要战略调整。支线目标在战斗中出现,提供用于召唤精英星际战士或强大的无畏舰的重要资源,从而彻底改变战场动态。

The Battlefield  战场

The battle unfolds within a fortified Imperial stronghold on Kadaku, relentlessly attacked by endless waves of Tyranid and Thousand Sons enemies. The fortress has three rotating sectors: Defensive Positions, the Arsenal, and the Control Room. In each sector, you will face five waves of enemies before your squad advances to the next sector, ultimately cycling back to reinforce earlier positions.
战斗在 Kadaku 的帝国要塞中展开,受到无尽的 Tyranid 和 Thousand Sons 敌人的无情攻击。堡垒有三个旋转区域:防御阵地、军械库和控制室。在每个区域,您将面对五波敌人,然后您的小队前进到下一个区域,最终循环返回以加强先前的位置。



Survival Against Waves  逆浪生存

Face increasingly challenging enemy waves, with direct assaults from Tyranids and cunning sabotage by Chaos forces. Brief (1 minute) intermissions between waves offer strategic opportunities, clearly indicated through UI notifications.
面对越来越具有挑战性的敌人浪潮,泰伦虫族的直接攻击和混沌力量的狡猾破坏。波次之间的短暂 (1 分钟) 中场休息提供了战略机会,通过 UI 通知清楚地表明了这一点。



Side Objectives  支线目标

Dynamic tasks such as capturing strategic points or retrieving Data-slates from fallen allies deepen tactical gameplay and supply critical resources essential for continued survival.
动态任务,例如占领战略点或从倒下的盟友那里取回数据板,可以深化战术游戏并提供持续生存所必需的关键资源。



Shop and Reinforcements  商店和增援

Earn Siege Mode resources through successful combat and Side Objective completion. You can spend these resources at the fortress Shop. You can:
通过成功的战斗和支线目标完成来获得攻城模式资源。您可以在 要塞商店 花费这些资源。您可以:



1) Buy ammunition, medicae stimms, equipment, armour boosts, guardian relic (these items have the same exact behaviour as in Operations Mode).
1) 购买弹药、药物刺激、设备、护甲提升、守护者遗物(这些物品的行为与作战模式中的相同)。



2) Summon specialized Space Marines providing targeted support and bonuses. Each player can have only one summoned Space Marine.
2) 召唤专门的星际战士,提供有针对性的支持和奖励。每个玩家只能有一个召唤的星际战士。



3) Deploy Cadian Troopers to provide additional firepower.
3) 部署 Cadian Troopers 以提供额外的火力。

Note about reinforcements changes from the PTS: guardsmen are now cheaper.
关于 PTS 的增援更改的注意事项 :守卫现在更便宜了。



4) Collectively pool your resources to unleash the devastating power of a Dreadnought.
4) 集体汇集您的资源,以释放无畏舰的毁灭性力量。






Boss Encounters  Boss 遭遇战

Every fifth wave introduces formidable boss battles, occasionally facing multiple elite foes simultaneously. Triumph in these encounters to progress to new fortress sectors.
每五波就会引入强大的 Boss 战,偶尔会同时面对多个精英敌人。在这些遭遇战中取得胜利,进入新的堡垒区域。



Infinite Waves  无限波浪

If your resolve endures through fifteen brutal waves, prepare for endless combat of increasing difficulty, reduced resources, and shorter preparation times. Even the Primarch of the Ultramarines understands that ultimate victory here is unlikely — but your bravery will echo through the halls of eternity.
如果你的决心在 15 波残酷的浪潮中坚持下来,请准备好迎接难度不断增加、资源减少和准备时间更短的无休止的战斗。即使是极限战士的 Primarch 也明白,在这里取得最终胜利是不可能的——但你的勇气将在永恒的大厅中回荡。



Note about timer changes from PTS:
有关 PTS 中计时器更改的说明:

The biggest criticism regarding Siege mode from the community was the wave timer limit. It exists only for technical reasons. In this build we've made some optimizations so the Siege mode can last longer. Timer got reworked, instead of having a limited timer per wave that can get to a very short time on higher waves, there is a timer for the entire session and each time you beat a wave the timer increases. We've also adjusted the difficulty curve of infinite waves so enemies will get stronger faster after the 15th wave. These changes will make players die in fair combat rather than due to the timer. Also, with some optimizations coming down later we think we can get rid of the timer entirely.
社区对围攻模式的最大批评是波次计时器限制。它仅出于技术原因而存在。在这个版本中,我们进行了一些优化,以便围攻模式可以持续更长时间。计时器被重新设计,而不是每波有一个有限的计时器,可以在更高的波浪上达到非常短的时间,而是整个会话都有一个计时器,每次你击败一波时,计时器都会增加。我们还调整了无限波的难度曲线,让敌人在第 15 波后会更快地变得更强。这些更改将使玩家在公平战斗中死亡,而不是由于计时器。此外,随着稍后的一些优化, 我们认为我们可以完全摆脱计时器 。

Added option to disable bots spawn in Private Mode
添加了在私人模式下禁用机器人生成的选项

Perfect if you’re looking for a challenge.
如果您正在寻找挑战,那就完美了。

RTAO experimental feature added — enables in in-game video settings
添加了 RTAO 实验性功能 — 在游戏内视频设置中启用

DLSS 4  — better upscale, multiframe generation in NVIDIA settings for 50xx series cards.
DLSS 4  — 在 NVIDIA 设置中为 50xx 系列显卡提供更好的升级多帧生成。



New Season Pass Content  新季票内容
Added White Scars Chapter Champion.
添加了 White Scars Chapter Champion。

Added White Scars Chapter Weapon Skin Pack.
添加了 White Scars Chapter 武器皮肤包。

Added White Scars Chapter Customisation Pack.
添加了 White Scars 章节自定义包。

Added Blood Angels Customisation Pack.
添加了 Blood Angels 自定义包。





GAMEPLAY AND BALANCING TWEAKS
游戏玩法和平衡性调整
Extended Weapon arsenal in PvE
PvE 中扩展的武器库


Added Thunder Hammer for Bulwark. Picking this weapon won’t allow you to use the Storm Shield.
为 Bulwark 添加了 Thunder Hammer。 选择此武器将不允许您使用 Storm Shield。

We are adding this option only because we think it will be very cool and it's a shame that only 1 class can use the Thunder Hammer. We are not done with Bulwark, more interesting gameplay things are to come.
我们添加此选项只是因为我们认为它会非常酷,遗憾的是只有一个职业可以使用雷霆之锤。我们还没有完成 Bulwark,更多有趣的游戏内容即将到来。

New Finishers for Bulwark
Bulwark 的新完赛者


Adding new finishers for Bulwark with shield — 1 for Hormagaunt and 1 for Tzaangor.
为带盾牌的 Bulwark 添加新的终结者 — Hormagaunt 为 1 个,Tzaangor 为 1 个。



Terminus Update for Absolute Difficulty
绝对难度的终点站更新


A second Terminus can now appear during a mission.
第二个终点站现在可以在任务中出现。

Carnifex, Neurothrope and Helbrute HP increased by 33% on Absolute difficulty.
Carnifex、Neurothrope 和 Helbrute HP 在绝对难度下增加了 33%。

Level specific Terminus enemies (with the exception of the Hierophant Bio-Titan) HP increased by 66% on Absolute difficulty.
特定级别的终点站敌人(法皇生化泰坦除外)在绝对难度下生命值增加 66%。

Additional enemy packs will appear upon Terminus enemies spawn and again when their HP is reduced to 50%.
额外的敌人包会在 Terminus 敌人生成时出现,当他们的 HP 降低到 50% 时再次出现。

These additional packs are now slightly more challenging featuring more Extremis enemies.
这些额外的包现在更具挑战性,其中包含  更多的 Extremis 敌人。

Mission with final bosses can now also spawn Terminus enemies (previously, missions like “Decapitation” didn't allow any Terminus spawns).
带有最终 Boss 的任务现在也可以生成 Terminus 敌人 (以前,像 “Decapitation” 这样的任务不允许生成任何 Terminus)。

This change is made according to the community poll that we made a while ago. We think that Absolute difficulty wasn't that hard to begin with and now with a slight power creep of constant weapons buffs, perk buffs and prestige perks the situation is much worse.
此更改是根据我们前段时间进行的社区投票进行的。我们认为绝对难度一开始并不难,现在随着不断的武器增益、特权增益和声望特权的轻微力量蠕变,情况要糟糕得多。



After doing multiple tests we have scrapped the idea of having 2 Terminus enemies in Operations mode at the same time (except in Siege mode), because this meant that you would have to encounter them all of the time, otherwise one run with dual terminus spawns would be much harder than a run with 2 Terminus enemies spawning one by one. We are increasing the health of the Terminus enemies on Absolute difficulty because they often can die before even dealing any damage. While this may seem like it goes against poll results, keep in mind that if we had 2 Terminus enemies, that would effectively be +100%  HP buff. Also we are nerfing Neurothrope base HP across all difficulty levels so its HP pool won’t become a problem for melee classes.
在进行了多次测试后,我们放弃了在行动模式中同时有 2 个终点站敌人的想法(围攻模式除外),因为这意味着您必须一直遇到他们,否则一个带有双终点站生成的运行会比一个接一个生成 2 个终点站敌人的运行要困难得多。我们正在增加绝对难度下 Terminus 敌人的生命值,因为他们经常在造成任何伤害之前就已经死亡。虽然这似乎与民意调查结果相悖,但请记住,如果我们有 2 个 Terminus 敌人,那实际上是 +100%  HP 增益。此外,我们正在削弱所有难度级别的 Neurothrope 基础 HP,因此它的 HP 池不会成为近战职业的问题。



Instead we've tried to make Terminus spawns harder and more intense. We are going to continue to monitor how Absolute Difficulty is, and make necessary tweaks.
相反,我们试图让 Terminus 的生成更难、更激烈。我们将继续监控 Absolute Difficulty 的情况,并进行必要的调整。



Prestige Perks Class Update
巅峰特权职业更新

Bulwark Prestige Perks Update
Bulwark Prestige Perks 更新


“Rally Point”: The perk has been reworked. The new perk is “Emboldened Stand”.
“集结点”:特长已重制。新特权是 “勇敢的立场 ”。

Old: “Chapter Banner additionally removes negative Status Effects while active.”
旧内容:“ 章节旗帜在激活时还会额外移除负面状态效果。

New: “When the Chapter Banner is active, all Squad Members do not lose control upon taking Heavy Hits and cannot be knocked back within its zone.”
新增内容:“当章节旗帜激活时,所有小队成员在受到重击时不会失去控制,也无法在其区域内被击退。



Assault Prestige Perks Update
突击巅峰特权更新


"Boosted Recharge": The perk has been reworked. The new perk is “Unyielding Oath”.
“Boosted Recharge”:此特性已重制。新特权是 “不屈的誓言”。

Old: “Collecting an Armour Boost restores Ability Charge by 100%.”
旧内容:“ 收集护甲加成可恢复 100% 的技能充能。

New: "When charging a Ground Pound, you become Invulnerable for 3 seconds."
新增内容 :“充能地面重击时,你会变得无敌,持续 3 秒。



Sniper Prestige Perks Update
狙击手巅峰特长更新


"Boosted Recharge": The perk has been reworked. The new perk is “Materiel Upgrade”.
“Boosted Recharge”:此特性已重制。新特权是 “材料升级”。

Old: “Collecting an Armour Boost restores Ability Charge by 100%.”
旧内容:“ 收集护甲加成可恢复 100% 的技能充能。

New: "Equipment Damage radius increases by 15%."
新增内容:“ 装备伤害范围增加 15%。



Heavy Prestige Perks Update
Heavy Prestige Perks 更新


“Restorative Capacity”: The perk has been reworked. The new perk is “Honed Precision”.
“恢复能力”:此特性已重制。新特性是 “磨练精度”。

Old: ”Activating Iron Halo removes negative Status Effects.”
旧内容:“ 激活钢铁光环会移除负面状态效果。

New: "Equipped Weapon's Maximum Spread decreases by 25% when firing without aiming."
更新 : “装备的武器的最大散布范围在未瞄准的情况下开火时减少 25%。



Tactical Prestige Perks Update
战术巅峰特权更新


"Skilled Supplier":  Fixed a bug preventing the player from getting the maximum ammo.
“熟练供应商”: 修复了阻止玩家获得最大弹药的错误。



Class Perks Updates  职业特权更新
Bulwark Perks Update   Bulwark Perks 更新


Perks have been updated to reflect the addition of the Thunder Hammer to the Bulwark’s arsenal.
特性已更新,以反映 Thunder Hammer 添加到 Bulwark 的武器库中。

"Forward Momentum": The perk has been updated.
“前进动力”:特长已更新。

Old: “After a Shield Bash, Melee Damage increases by 30% for 10 seconds.”
旧内容:“ 盾牌猛击后,近战伤害增加 30%,持续 10 秒。

New: "After a Shield Bash or Thunder Hammer Pommel Smash, Melee Damage increases by 30% for 10 seconds".
新增内容:“在盾牌猛击或雷霆之锤猛击后,近战伤害增加 30%,持续 10 秒”。





"Concussive Force": The perk has been updated.
“震荡之力”:特性已更新。

Old: “Shield Bash deals 200% more Damage.”
旧 :“ 盾牌猛击造成的伤害总增 200%。

New: "Shield Bash deals 200% more Damage. Thunder Hammer Pommel Smash deals 100% more Damage and deals area-of-effect Damage within a 7-metre radius. Cooldown is 5 seconds."
新增 :“盾牌猛击造成的伤害提高 200%。雷锤栁击造成的伤害总增 100%,并在 7 米半径内造成范围伤害。冷却时间为 5 秒。





"Merciless Resolve": The perk has been updated.
“无情的决心”:特长已更新。

Old: “After a Shield Bash, Melee Damage increases by 15%, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds”.
旧内容:“ 盾牌猛击后,近战伤害增加 15%,受到重击时不会失去控制,并且在 10 秒内无法被击退”。

New: "After a Shield Bash or Thunder Hammer Pommel Smash, Melee Damage increases by 15%, you do not lose control upon taking Heavy Hits, and you cannot be knocked back for 10 seconds".
新增内容:“盾牌猛击或雷霆锤锤击后,近战伤害增加 15%,受到重击时不会失去控制,并且在 10 秒内无法被击退”。





"Focused Restoration": The perk has been buffed.
“专注恢复”:此特长已得到增强。

“Every 40 seconds, all Squad Members automatically restore 1 Armour Segment“ ->  Cooldown decreased from 40 to 30 seconds.
“每 40 秒,所有小队成员自动恢复 1 个护甲段” ->  冷却时间由 40 秒减少   至 30 秒。



Tactical Perks Update  战术特权更新


"Final Shot": The perk has been reworked. The new perk is “Emperor’s Judgement”.
“Final Shot”:特长已重制。新特权是 “皇帝的审判”。

Old: “After a Finisher, the equipped Ranged Weapon reloads automatically.”
旧内容:“ 完成技后,装备的远程武器会自动装填。

New: "After a Finisher, the equipped Ranged Weapon reloads automatically, and your Primary Weapon deals 20% more Damage for 10 seconds".
新增内容:“终结技后,装备的远程武器会自动装填,你的主武器造成的伤害增加 20%,持续 10 秒”。





"Communion of Fire": The perk has been reworked. The new perk is “Secure Stockpile”.
“火之共融”:特长已重制。新特权是 “安全库存”。

Old: “Recoil is reduced by 25% and Ranged damage against Extremis-level enemies is increased by 10% for all Squad Members.”
旧内容:“ 所有小队成员的后坐力降低 25%,对 Extremis 级敌人的远程伤害提高 10%。

New: “Equipment Charge is restored by 1 for all Squad Members. Cooldown is 60 seconds.”
新增内容:“所有小队成员的装备充能恢复 1。冷却时间为 60 秒。





"Steady Aim": The perk has been buffed.
“稳定瞄准”:特长已增强。

“Weapon Spread and Recoil is reduced by 20% and Ranged Damage against Terminus-level enemies is increased by 10%” -> Ranged Damage bonus increased from 10% to 15%.
“武器扩散和后坐力减少 20%,对终站级敌人的远程伤害增加 10%” -> 远程伤害加成  从 10% 增加到 15%。



Assault Perks Update  突击特权更新


"Winged Fury": The perk has been buffed.
“Winged Fury”:特性已增强。

“Damage from Melee Attacks executed while sprinting or dashing increases by 40%.” -> Damage increased from 40% to 100%.
“冲刺或冲刺时执行的近战攻击造成的伤害增加 40%。”-> 伤害由 40% 提升至 100%。





"Hammer of Wrath": The perk has been buffed.
“愤怒之锤”:此特性已得到增强。

“After a Ground Pound, you take 15% less Ranged Damage, do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds” -> Damage reduction increased from 15% to 20%. Knock back immunity duration increased from 10 to 15 seconds.
“在地面重击后,你受到的远程伤害减少 15%,受到重击时不会失去控制,并且在 10 秒内不会被击退”-> 伤害减免  从 15% 增加到 20%。 击退免疫持续时间由 10 秒提升至 15 秒。



Vanguard Perks Update  Vanguard Perks 更新


"Moving Target": The perk has been buffed.
“移动目标”:此特性已得到增强。

“Each Melee Attack you land reduces the Ranged Damage you take by 2% (up to 20%). If you do not land a Melee Attack for 5 seconds, the effect ends.” ->  Consecutive hit multiplier increased from 2% to 5%. Max bonus increased from 20% to 30%.
“你每发动一次近战攻击,就会使你受到的远程伤害降低 2%(最高 20%)。如果你在 5 秒内没有进行近战攻击,效果就会结束。->  连续命中倍数由 2% 提升至 5%。 最高加成由 20% 提升至 30%。





"Retribution": The perk has been buffed.
“报应”:此特权已得到增强。

“After you are grabbed or knocked back, you deal 25% more Melee Damage for 15 seconds.” -> Bonus damage increased from 25% to 30%. Duration increased from 15 to 20 seconds.
“在你被抓住或击退后,你的近战伤害增加 25%,持续 15 秒。”-> 额外伤害  从 25% 增加到 30%。 持续时间由 15 秒增加至 20 秒。



Sniper Perks Update  狙击手特长更新


"Precision Targeting": The perk has been buffed.
“精确瞄准”:此特性已得到增强。

“Weapon Spread is reduced by 25% and Ranged Damage against Extremis-level enemies is increased by 10% for all Squad Members.” -> Ranged Damage against Extremis-level enemies increased from 10 to 15%.
“所有小队成员的武器扩散减少 25%,对 Extremis 级敌人的远程伤害增加 10%。” -> 对 Extremis 级敌人  的远程伤害从 10% 增加到 15%。





"Dexterous Hands": Instigator Bolt Carbine is now also affected.
“灵巧之手”:煽动者螺栓卡宾枪现在也受到影响。

“Bolt Carbines reload 20% faster, and their Weapon Spread and Recoil are reduced by 15%.”
“弩箭卡宾枪的装填速度提高 20%,武器扩散和后坐力降低 15%。”





Weapon Perks Update  武器特性更新

Inferno Pistol Perk Update
Inferno Pistol 特性更新


"Know no fear": The perk has been reworked.
“Know no fear”:此特性已重制。

Old: “When your Health is below 10%, Reload Speed increases by 30%.”
旧内容 :“ 当你的生命值低于 10% 时,装填速度增加 30%。

New: “If your Armour is fully depleted, Reload Speed increases by 20%.”
新增内容: “如果你的护甲完全耗尽,装填速度增加 20%。





Neo-Volkite Pistol Perk Update
Neo-Volkite 手枪特性更新



"Combustive momentum": The perk has been buffed.
“燃烧动力”:特长已增强。

“After a Gun Strike, heating speed increases by 30% for 6 seconds.” -> Duration increased from 2 to 6 seconds.
“枪击后,加热速度提高 30%,持续 6 秒。”-> 持续时间由 2 秒增加至 6 秒。





Combat QoL  战斗 QoL




If a Sniper type enemy aims at you, using Assault’s Jump Pack ability will allow you to dodge the shot. The sniper will shoot instantly, but the shot will miss.
如果狙击手类型的敌人瞄准你,使用 Assault 的 Jump Pack 能力将让你躲避射击。狙击手会立即射击,但射击会打偏。

Fixed an issue where Neurothropes' Warp Storm afterblasts could stun-lock the player with heavy hits. Now, afterblasts will damage the player but not control them. Additionally, Neurothropes' shots now have a slightly longer delay between them.
修复了 Neurothropes 的 Warp Storm 余波可能会用重击击晕玩家的问题。现在,余爆会伤害玩家但不会控制他们。此外,Neurothropes 的镜头现在在它们之间的延迟略长。

Fixed a lot of minor issues improving overall combat responsiveness.
修复了许多小问题,提高了整体战斗响应能力。



Firearms (PvE Only)  枪支(仅限 PvE)
There are not many weapon balance tweaks in this patch because our statistics show that usage and win rate for all weapons is in a good spot right now. With the next big update we are going to focus on weapon versions balance inside each archetype, because this is where we see a big room for improvements.
此补丁中没有太多武器平衡调整,因为我们的统计数据显示所有武器的使用率和胜率目前都处于良好状态。在下一次重大更新中,我们将专注于每个原型内部的武器版本平衡,因为这是我们看到有很大改进空间的地方。

Bolt Pistol  螺栓手枪



Hip-Fire spread decreased by 50%.
Hip-Fire 传播减少了 50%。

Velocity of spread increasing in minizoom state is decreased by 15%.
在 minizoom 状态下,传播速度增加降低 15%。

Inferno Pistol  地狱手枪


Gun Strike Damage increased by 20%.
枪击伤害  增加 20%。



PvP



With the next patch we are going to take a closer look at PvP weapon balance.
在下一个补丁中,我们将仔细研究 PvP 武器平衡。

Large amount of small fixes in level geometry collision.
关卡几何体碰撞中的大量小修复。

Lots of minor fixes for private lobbies gameplay modifiers.
对私人大厅游戏修改器进行了大量小修复。



AI  自


Spore Mines: Explosion damage is reduced by 55%.
孢子矿: 爆炸伤害降低 55%。

Neurothrope:
神经节:

Health reduced by 15%.
健康教育占 15%。
Temporary invulnerability is replaced with high damage resistance when it flies up from the ground.
当它从地面飞上来时,暂时无敌会被  高伤害抗性所取代 。
Lots of minor animation fixes for various enemies.
针对各种敌人的许多小动画修复 。



Customisation  定制


We are preparing a very big update for customisation, players will be able to reuse chapter champion armour parts on other classes (with lore accuracy, clipping and technical restrictions). While it's not going to be in this patch, we wanted to mention this in this patch notes to assure you that we are going to continue expanding our customization system.
我们正在准备一个非常大的自定义更新,玩家将能够在其他职业上重复使用章节冠军盔甲部件 ( 具有知识准确性、剪裁和技术限制 )。  虽然它不会出现在这个补丁中,但我们想在这个补丁说明中提到这一点,以向您保证我们将继续扩展我们的自定义系统。

Added Red, White and Blue weapon skins as Siege mode rewards
添加了红色、白色和蓝色武器皮肤作为围攻模式奖励

Added Prestige reward shoulder pad on left shoulder as well.
在左肩上也添加了 Prestige 奖励肩垫。

Added left pauldron decal "Ultramarine Sergeant".
添加了左肩章贴花 “群青中士”。

Lots of other minor fixes for customizations of armour parts and emblems.
对盔甲部件和徽章的自定义进行了许多其他小修复。



Levels  水平


Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.
关卡几何体碰撞中的大量小修复,Terminus 敌人卡在某些区域。



General Fixes  常规修复


Fixed an issue where spore mines could spawn on top of the player.
修复了孢子地雷可能在玩家顶部生成的问题。

Fixed several cases where contested health may decrease while performing a finisher.
修复了在执行终结技时有争议的生命值可能会减少的几种情况。

Fixed: Combining Sniper's prestige perk "Emperor's Grace" with "Lingering Concealment" perk drains the ability charge while linger is active
修复:将狙击手的威望特性“ 皇帝的恩典” 与“ 挥之不去的隐蔽” 特性相结合,会在徘徊激活时耗尽技能充能

Fixed: Weapon perk "Reloaded Restauration" was not activated by the Sniper's perk "Efficient Readiness".
修复:武器特性 “Reloaded Restauration” 没有被狙击手的特性 “高效准备” 激活。

Fixed an issue where the Bulwark perk’s “Intimidating Aura” was not triggering with a Perfect Block.
修复了堡垒特性  的“恐吓光环” 无法通过完美格挡触发的问题。

Fixed an issue where the Tactical’s perk’s “Battle Focus” was not triggering with a Perfect Block.
修复了战术特长的  “战斗焦点” 未通过完美格挡触发的问题。

Intimidating Aura and Battle Focus are probably the most overpowered perks right now, but we think that it should still work independently from selected weapon.
令人生畏的光环和战斗专注可能是目前最强大的特性,但我们认为它仍然应该独立于选定的武器工作。

Fixed a bug with the “Final Shot” perk not increasing damage in some cases.
修复了 “最后一击”特性在某些情况下不增加伤害的问题 。

Fixed a bug affecting Heavy's “Bonds of brotherhood” perk not granting full health when the player is revived by a bot.
修复了一个影响机枪手的 “兄弟情谊纽带” 特性在玩家被机器人复活时不给予完全生命值的错误。

Fixed an issue provoking a game freeze on a black screen at the end of a PvE level on Xbox Series S.
修复了在 Xbox Series S 的 PvE 关卡结束时在黑屏上引发游戏冻结的问题。

Fixed an issue where some pick ups were inaccessible as a consequence of the interaction button failing to appear.
修复了由于交互按钮未显示而导致某些拾取项无法访问的问题。

Fixed rare camera bugs after finisher.
修复了 finisher 后罕见的相机错误。

Lots of minor animation fixes for the player.
为播放器修复了许多小的动画。

Minor UI, sound and VFX fixes and improvements
次要的 UI、声音和 VFX 修复和改进



Tech  技术


Crash fixes and general stability improvements.
崩溃修复和一般稳定性改进。

Matchmaking and network stability fixes.
匹配和网络稳定性修复。

Minor memory optimization.
次要内存优化。

Improvements to game modding capabilities.
改进了游戏 Mod 功能。
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