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本帖最后由 smile417 于 2025-12-1 15:19 编辑
转自n网:https://www.nexusmods.com/borderlands4/mods/2
Skips lenghty shaders warmup.
跳过较长的着色器预热。
Mod skips lengthy shaders warmup on every game start. There will be "compiling" cue, but its UI only and it will dissapear instantly instead of ~10s of pointless pre-compiling on every game run.
Mod 在每次游戏开始时都会跳过冗长的着色器预热。会有“编译”提示,但只有它的 UI,它会立即消失,而不是在每次游戏运行时进行 ~10 秒毫无意义的预编译。
Make sure you generated shaders ONCE on the first run and after any graphics changes or drivers update. Also after game's updates. Disable/uninstall mod for that temporarily then enable/install again after full generation.
确保在第一次运行时以及任何图形更改或驱动程序更新后生成了一次着色器。同样在游戏更新之后。暂时禁用/卸载该模组,然后在完整生成后再次启用/安装。
Installation 安装
For Steam version copy Engine.ini from archive to ...\Documents\My Games\Borderlands 4\Saved\Config\Windows. Keep it read-only.
对于 Steam 版本,请 Engine.ini 从存档复制到 ...\Documents\My Games\Borderlands 4\Saved\Config\Windows。保持只读。
Uninstallation 卸载
Delete or rename Engine.ini.
删除或重命名 Engine.ini。
Compatibility 兼容性
Should be compatible with anything not affecting Engine.ini. If you use other mod altering Engine.ini, just add header and a line in the end of your engine.ini.
应该与任何不影响 Engine.ini 的东西兼容。如果您使用其他 mod 更改 Engine.ini,只需在 engine.ini 末尾添加标题和一行即可。
Doesn't break achievements.
不会破坏成就。
All my mods work in multiplayer, sometimes on client side, sometimes on server. If you want to be sure it will work - install on both.
我所有的模组都可以在多人游戏中运行,有时在客户端,有时在服务器上。如果您想确保它能够正常工作 - 在两者上安装。
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