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转自n网:https://www.nexusmods.com/dyinglightthebeast/mods/162
The game (at version 1.2) has a bug where the blueprint for "Strauss&Broda" actually produces "The Breslau Blade", this mod fixes this.
该游戏(1.2 版)有一个错误,即“施特劳斯与布罗达”的蓝图实际上产生了“布雷斯劳之刃”,这个模组修复了这个问题。
The game (at version 1.2) has a bug where the blueprint for "Strauss&Broda" actually produces "The Breslau Blade", this mod fixes this.
该游戏(1.2 版)有一个错误,即“施特劳斯与布罗达”的蓝图实际上产生了“布雷斯劳之刃”,这个模组修复了这个问题。
The root cause of the issue is a mismatch between the item id for rank scaling in the blueprint.
该问题的根本原因是蓝图中排名缩放的项目 ID 不匹配。
The issue is inside the file: scripts/inventory/inventory_technical_jw.scr
问题出在文件中:scripts/inventory/inventory_technical_jw.scr
In case you want to combine this with other mods, here are the changes:
如果您想将其与其他模组结合起来,以下是更改:
* In function "Item("Craftplan_wpn_1hs_mach_z_T1_Blueprint", CategoryType_Collectable)":
* 在函数“Item(”Craftplan_wpn_1hs_mach_z_T1_Blueprint“, CategoryType_Collectable)”中:
Replace: 取代:
ScaleWithPlayerRank("dlc_ft_wpn_1hs_mach_z_r");
With: 跟:
ScaleWithPlayerRank("dlc_ft_wpn_1hs_mach_z_ini_r");
Also, there was another issue in which at level 15, the actual "The Breslau Blade" inherited the base attributes of the wrong weapon, it may or may not be related but the changes are as follows:
另外,还有一个问题,在15级时,实际的“布雷斯劳之刃”继承了错误武器的基础属性,可能相关,也可能无关,但变化如下:
* In function "Item("dlc_ft_wpn_1hs_mach_z_r15", CategoryType_Melee)"
* 在函数“Item(”dlc_ft_wpn_1hs_mach_z_r15“, CategoryType_Melee)” 中
Replace: 取代:
use wpn_1hs_mach_c_ft();
With: 跟:
use wpn_1hs_mach_z_ft();
Notes: 笔记:
I don't think this mod will require any update; I hope that Techland perhaps sees this and uses it to fix the issue from their side. there are probably more issues with the current scripts that they will address soon.
我认为这个模组不需要任何更新;我希望 Techland 可能看到这一点并使用它从他们这边解决问题。当前脚本可能还有更多问题,他们很快就会解决。
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