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[MOD] 跑酷大修

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发表于 2025-9-23 15:48 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 smile417 于 2025-9-23 15:52 编辑

转自n网:https://www.nexusmods.com/dyinglightthebeast/mods/163

A complete overhaul to Dying Light: The Beast's parkour sandbox, overhauling almost every move in the game to encourage flow through limitation and creative routing. Expect way better responsiveness, new moves and careful balancing. This mod is a port of my Dying Light 2 counterpart of the same name, and has been developed over a few years.
对《消逝的光芒:野兽》的跑酷沙盒进行了彻底改革,彻底修改了游戏中的几乎每一个动作,以鼓励通过限制和创造性路线的流动。期待更好的响应能力、新的动作和仔细的平衡。这个模组是我的同名《消逝的光芒 2》版本的移植版,已经开发了几年。

Tayden's Complete Parkour Overhaul: Beast Edition
泰登的跑酷大修: 野兽版

What is this?  这是怎麽?

A complete overhaul the fundamental parkour sandbox, designed rebalance or completely overhaul almost every move in the game.
彻底改革基本的跑酷沙盒, 设计重新平衡或彻底改革游戏中的几乎 每一个动作。
Expect a more fun, responsive and free parkour flow that encourages creativity and smart routing.
期待更有趣 、 反应  灵敏 和  自由的  跑酷流程 ,鼓励  创造力  和  智能路线 。

Some notes from the developer
开发者的一些说明

This mod was developed for Dying Light 2, and should feel close to identical, however this is not a copy and paste mod, I spent a good amount of time balancing these moves to the new sandbox, which goes for a much slower and methodical feel, so I aimed for a much more subdued, balanced experience that should allow players to experience the game at its intended difficulty, if not slightly more challenging, while enjoying the overall parkour sandbox in a much more open sense.
这个模组是为《消逝的光芒 2》开发的,感觉应该接近相同,但这不是一个复制和粘贴模组 ,我花了很多时间在新的沙盒中平衡这些动作,这给人一种更慢 、 更有条理的感觉,所以我的目标是一种更加柔和 、平衡的体验,应该让玩家以预期的难度体验游戏, 如果不是更具挑战性的话,同时以更开放的意义享受整个跑酷沙盒。

Dying Light: The Beast feels a lot more like a zombie survival game than a parkour game, this mod aims to bring the 2 together
消逝的光芒:野兽感觉更像是一款僵尸生存游戏,而不是跑酷游戏, 这个模组旨在将两者结合在一起


What's been changed?  发生了什么变化?

Let's start with what HASN'T changed:
让我们从 HASN'T 没有改变的内容开始:

  • Parkour Stamina and Combat Stamina + Regeneration remains the same
    跑酷耐力和战斗耐力+再生保持不变
  • Difficulty and all combat abilities are unchanged
    难度和所有战斗能力不变
  • You will not be gifted any special abilities aside from the active landing high jump returning from DL2
    除了从 DL2 返回的主动着陆跳高之外,您不会获得任何特殊能力
  • There is no "Slope Climb Disabled" version of this mod as it is baked into the games fundamental design (And feels better as a result)
    这个模组没有“Slope Climb Disabled”版本,因为它已经融入了游戏的基本设计中(因此感觉更好)

So, what's new?  那么,有什么新变化呢?

1.0 Changelog:  1.0 更新日志:

  • NEW MOVE: Wallrun Far Jump - Replaced Wallrun Kick, is activated by left clicking while wallruning. Expect a flat arc that provides some speed.
    新招式:Wallrun Far Jump - 取代了 Wallrun Kick,在跑墙时通过左键单击激活。期待一个提供一定速度的平坦弧线。
  • RETURNING MOVE: Active Landing Double Jump - Double tap space out of an active landing to perform a well balanced high jump.
    返回动作 :主动着陆二段跳 - 双击主动着陆的空间以进行平衡的跳高。
  • All jumps have been tweaked to remove any input delay and allow for maximum control and response
    所有跳跃都经过调整,以消除任何输入延迟并允许最大的控制和响应
  • You can now jump much sooner after landing
    您现在可以在着陆后更快地跳跃
  • Nitro Speed and stamina drain has been rebalanced to allow for more traditional sprinting with slightly more stamina cost, but can be triggered almost for free
    硝基速度和耐力消耗已重新平衡,以允许更传统的冲刺,但耐力消耗略高,但几乎可以免费触发
  • Nitro Jumps are similar to normal jumps now to help with flow, still providing you with more speed and height, but just barely
    硝基跳跃  现在类似于普通跳跃,以帮助流动,仍然为您提供更高的速度和高度,但只是勉强
  • Far Jump has been completely overhauled to feel smoother, provide a little but of height and much less overall speed. Use this as utility, not to fly over a rooftop
    Far Jump 经过彻底改造,感觉更流畅,提供一点但高度和更低的整体速度。将其用作实用程序,而不是飞越屋顶
  • Double Jump (High Jump) has been completely overhauled to feel like a variation of Far Jump that provides height but much less speed. These 2 moves should be considered 2 variations of the same move; Distance and Height
    二段跳 (跳高)已经完全修改,感觉像是远跳的变体,提供高度,但速度要低得多。这 2 个动作应被视为同一动作的 2 个变体;距离和高度
  • Slide Jump has been nerfed slightly and rebalanced to be very similar to Far Jump
    滑跃被略微削弱并重新平衡,与远跳非常相似
  • Monkey Bar Swinging speeds is slightly changed for responsiveness
    Monkey Bar 摆动速度略有变化以提高响应能力
  • Monkey Bar Kick has been overhauled to allow for more control and speed
    Monkey Bar Kick 已经过大修,以提供更多控制和速度
  • Wallruns have been completely balanced, chain twice and feel much more realistic
    Wallruns 完全平衡,连锁两次,感觉更加逼真
  • Drop Kick is no longer floaty
    Drop Kick 不再漂浮
  • Almost all moves have had a "Step Up Height" introduced which should help in instances of grabbing ledges at hip height
    几乎所有的动作都引入了“步高高度”,这应该有助于在臀部高度抓住壁架的情况下
  • Gravity in every situation and move has been carefully rebalanced to tweak with gameplay responsiveness and flow
    每种情况和动作中的重力都经过精心重新平衡,以调整游戏响应能力和流程


Installation  安装

Just plop the data pack into Steam\steamapps\common\Dying Light The Beast\ph_ft\source, if you already have a data pack with the same numeration as mine, just change it from data3 to data4/5/6/7 etc.
只需将数据包放入 Steam\steamapps\common\Dying Light The Beast\ph_ft\source 中,如果您已经有一个与我的数字相同的数据包,只需将其从 data3 更改为 data4/5/6/7 等即可。

PLEASE SET STEAM TO OFFLINE MODE DURING EVENTS OR YOU WILL NOT SEE MOST CHANGES
请在活动期间将 STEAM 设置为离线模式,否则您将看不到大多数更改

The files this mod modifies are:
此模组修改的文件是:
  • common_skills.xml (For some base stat changes)
    common_skills.xml(对于某些基本属性更改)
  • jump_parameters.scr (For all of the jumping animation and speed changes, the heart of the mod)
    jump_parameters.scr(对于所有跳跃动画和速度变化,模组的核心)
  • player_variables.scr (A very commonly modified file, many more player stats and ability stats are modified here)
    player_variables.scr (一个非常经常修改的文件,这里修改了更多的玩家统计数据和能力统计数据)



Bugs  错误
  • Sometimes, wallruns start too early in front of a wall. I still have no idea why this happens.
    有时,跑墙在墙前开始得太早。我仍然不知道为什么会发生这种情况。
  • On very very very extremely rare occasions, active landing double jumps will not provide any height, this only happens if you manage to activate it on the first 1-2 frames of your active landing. I can't fix this, as it's a result of animations, but you probably won't ever see it.
    在非常非常非常罕见的情况下,主动着陆二段跳不会提供任何高度,只有当您设法在主动着陆的前 1-2 帧中激活它时,才会发生这种情况。我无法解决这个问题,因为它是动画的结果,但你可能永远不会看到它。

Enjoy!  享受!

TCPO - BE-163-1-0-1758546215.zip

45.31 KB, 下载次数: 18

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元气女仆(永久)量子Doro3DM小黄鸡拉姆雷姆尼禄·克劳狄乌斯锦鲤3DMer

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发表于 2025-9-23 17:30 | 只看该作者
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