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[MOD] 将商店的全部商品(理论上)出现概率提升至100%(包括每一种合成材料、枪支、金色武器),还可以购买合成书(2025-10-10更新)

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发表于 2025-9-26 14:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 鼓掌之间 于 2025-10-11 14:15 编辑

转自:https://www.nexusmods.com/dyinglightthebeast/mods/275

作者:2Gee(侵删)

简单说明:
  将狗屎商店的全部商品(理论上)出现概率提升至100%(包括每一种合成材料、枪支、金色武器)。另外,你现在可以购买合成书!
  需知:因为涉及到文件inventory_special.scr,我同时整合了“修理次数为9999”MOD和“更多Drop”MOD的部分物品。

设计理念:
  保持游戏平衡!我有很多钱,但狗屎商店根本无法消费出去!所以我制作了这个MOD。但这并不意味着你在1级就能买到传奇手册页(延续官方设定的等级限制)!

安装方法:
  1. Download the rar file and extract “data6.pak” into “…\Dying Light The Beast\ph_ft\source”
  [optional] Change the name of “data6.pak” to the next number if you already have a number 6.pak.
  [提醒]不要超过7.apk!这游戏只能读取 data0.pak,data1.pak,…,data7.pak,无法读取data8.pak和之后的pak!
  2. Enjoy!

详细说明:
  1.绿色武器:默认数量为3至4,现在数量为1至2。
  “没人会在商店买那么多狗屎的绿色武器”
  2.蓝色武器:默认数量为1至2,从1至9级是概率出现。现在数量仍然为1至2,但100%出现。
  3.紫色武器:默认数量为1,从3级起概率出现。现在数量为3至4,从3级开始100%出现!但从11级开始降为1至2,仍然100%出现(为金色武器让道)。
  4.金色武器:默认数量为1,从11级起低概率出现。现在从11级开始100%出现,并且数量随着等级递增:
  11级为1至2,12级为2至4,13级为3至6,14级为4至8,15级为5至10。
  “所以,你应该努力升级!”
  5.枪支:默认数量为1,从6级起概率出现。现在数量为3至4,而且100%出现!
  6.合成材料和子弹:现在会100%出现且数量上限为99,幸运出现有可能超过100!
  [额外]蓝色合成材料的现在出现数量是1至9(计划增加),废料的现在出现数量是10至999.
  “一一罗列的话实在太繁琐了,原谅我”
  7.(New)现在你可以购买手册页了!
  T1书价格为111,数量为1至9,全等级可购买,;
  T2书价格为333,数量为1至9,从6级起可购买;
  T3书价格为999,数量为1至9,从11级起可购买!

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This update brings new Weekly Activities, stability and performance improvements, adjustments to some rewards/progression, and further refinements across UI, audio, visuals, and gear. Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change List:
Weekly Activities:
  • Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
  • The Weekly Wildcard Mission has changed. These Missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
  • Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!

Stability & Performance
  • Improvements to stability and performance.
    • Addressed various instances of hitching, low FPS, and crashes.
    • We are continuing to investigate and will make further improvements to stability and performance.


  • Updated character animations for performance improvements.

  • Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
  • Addressed rare issues of infinite loading screens during crossplay.
  • Improved loading of characters in menus to reduce visible delays when entering character select.

Rewards & Progression
  • Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
  • Addressed an issue that could prevent Contract target enemies from consistently spawning.
  • Updated Repkit lifesteal challenge to track lifesteal from any source.
  • Prevented region discovery achievements from unlocking before discovering all areas.
  • Prevented instances of unowned DLC content appearing in chests or in menus.
  • Improved clarity of DLC-related warnings and reward availability.
  • Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards.

  • Rewards Center popup now correctly excludes already-claimed cosmetics.
  • Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
  • Updated the Break Free Pack reward bundle to redeem properly in all instances.
  • Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.
    • When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.  

  • Updated Class Mods to prevent them from dropping with incorrect skill points.
  • Removed the ECHO log "Maurice's Log" as a requirement for the challenge ”Kairos Speaks“.
    • Note: For those not seeing the reward after this change, we will be addressing that in a future patch.


Vault Hunter ChangesHarlowe the Gravitar
  • Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
  • Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone.
  • Updated Gravitar Accretion passive to consistently grant Lifesteal to allies.
  • Addressed various reported issues with Gravitar Unstable EnergyPocket created from CHROMA Accelerator Action Skill.
    • Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.


Amon the Forgeknight
  • Forgeknight Primal Surge passive now properly restores Shield and Ammo.
  • Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.

  • Forgeknight OnslaughterRocket Punch now connects more reliably with shielded enemies.
  • Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.

Vex the Siren
  • Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active.
  • Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.
  • Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.

Rafa the Exo-Soldier
  • Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills.

Gameplay
  • Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
  • Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
  • Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.

  • Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
  • Prevented Forgeknight from sliding at the end of Molten Slam.

  • Addressed various reported instances of enemies getting stuck.
    • Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.

  • Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
  • Updated Zadra’s Lab Fast Travel unlock to after discovery.

Gear
  • Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
  • Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
  • Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
  • Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
  • Hellwalker: now always spawns with Fire element.
  • Tediore weapons: +10% Damage and +10% magazine size.
  • Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
  • Order Sniper Rifle Fisheye: increased Damage.

UI & UX
  • Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
  • Updated various UI visuals for alignment, consistency, and clarity.
  • Adjusted inventory dropdown menus to prevent unintended selected changes.
  • Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
  • Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.
  • Addressed compass occasionally displaying incorrect location name after teleporting.

  • Updated localization and various text descriptions across the game.
  • Added various improvements to compass, custom waypoint placement, and ECHO location.

Visuals
  • Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
  • Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire.
  • Updated NPC and enemy pathing.
  • Addressed VFX concerns with various weapons, vehicles, and elemental states.
  • Various animation updates.
  • Various visual updates and improvements.
  • Adjusted rift portal effect to corrected visuals.
  • Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping.
  • Ambient critters have a more natural spawn behavior.

Audio
  • DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts.
  • Adjusted radio music mix for improved audibility.
  • Added missing audio for multiple weapon types, customization, and menu navigation.
  • Reduced instances of voiceover cutting out during Missions.
  • Updated startup movies to have correct audio.

Misc
  • Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
  • Enabled Tab key in SHiFT UI.
  • Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
  • Updated Credits listing.This update brings new Weekly Activities, stability and performance improvements, adjustments to some rewards/progression, and further refinements across UI, audio, visuals, and gear. Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
    If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
    Change List:
    Weekly Activities:
    • Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
    • The Weekly Wildcard Mission has changed. These Missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
    • Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!

    Stability & Performance
    • Improvements to stability and performance.
      • Addressed various instances of hitching, low FPS, and crashes.
      • We are continuing to investigate and will make further improvements to stability and performance.


    • Updated character animations for performance improvements.

    • Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
    • Addressed rare issues of infinite loading screens during crossplay.
    • Improved loading of characters in menus to reduce visible delays when entering character select.

    Rewards & Progression
    • Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
    • Addressed an issue that could prevent Contract target enemies from consistently spawning.
    • Updated Repkit lifesteal challenge to track lifesteal from any source.
    • Prevented region discovery achievements from unlocking before discovering all areas.
    • Prevented instances of unowned DLC content appearing in chests or in menus.
    • Improved clarity of DLC-related warnings and reward availability.
    • Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards.

    • Rewards Center popup now correctly excludes already-claimed cosmetics.
    • Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
    • Updated the Break Free Pack reward bundle to redeem properly in all instances.
    • Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.
      • When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.  

    • Updated Class Mods to prevent them from dropping with incorrect skill points.
    • Removed the ECHO log "Maurice's Log" as a requirement for the challenge ”Kairos Speaks“.
      • Note: For those not seeing the reward after this change, we will be addressing that in a future patch.


    Vault Hunter ChangesHarlowe the Gravitar
    • Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
    • Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone.
    • Updated Gravitar Accretion passive to consistently grant Lifesteal to allies.
    • Addressed various reported issues with Gravitar Unstable EnergyPocket created from CHROMA Accelerator Action Skill.
      • Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.


    Amon the Forgeknight
    • Forgeknight Primal Surge passive now properly restores Shield and Ammo.
    • Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.

    • Forgeknight OnslaughterRocket Punch now connects more reliably with shielded enemies.
    • Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.

    Vex the Siren
    • Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active.
    • Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.
    • Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.

    Rafa the Exo-Soldier
    • Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills.

    Gameplay
    • Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
    • Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
    • Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.

    • Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
    • Prevented Forgeknight from sliding at the end of Molten Slam.

    • Addressed various reported instances of enemies getting stuck.
      • Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.

    • Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
    • Updated Zadra’s Lab Fast Travel unlock to after discovery.

    Gear
    • Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
    • Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
    • Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
    • Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
    • Hellwalker: now always spawns with Fire element.
    • Tediore weapons: +10% Damage and +10% magazine size.
    • Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
    • Order Sniper Rifle Fisheye: increased Damage.

    UI & UX
    • Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
    • Updated various UI visuals for alignment, consistency, and clarity.
    • Adjusted inventory dropdown menus to prevent unintended selected changes.
    • Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
    • Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.
    • Addressed compass occasionally displaying incorrect location name after teleporting.

    • Updated localization and various text descriptions across the game.
    • Added various improvements to compass, custom waypoint placement, and ECHO location.

    Visuals
    • Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
    • Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire.
    • Updated NPC and enemy pathing.
    • Addressed VFX concerns with various weapons, vehicles, and elemental states.
    • Various animation updates.
    • Various visual updates and improvements.
    • Adjusted rift portal effect to corrected visuals.
    • Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping.
    • Ambient critters have a more natural spawn behavior.

    Audio
    • DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts.
    • Adjusted radio music mix for improved audibility.
    • Added missing audio for multiple weapon types, customization, and menu navigation.
    • Reduced instances of voiceover cutting out during Missions.
    • Updated startup movies to have correct audio.

    Misc
    • Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
    • Enabled Tab key in SHiFT UI.
    • Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
    • Updated Credits listing.



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