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转自n网:https://www.nexusmods.com/farthestfrontier/mods/67
A mod for adjusting crop field behaviour.
用于调整农田行为的模组。、
Overview 概述
Mod Version: 1.0.0.7 模组版本:1.0.0.7
Dependencies 依赖
Melon Preference Manager
甜瓜偏好管理器
Universal Lib 通用库
The options can be modified by pressing F5 on main menu in Melon Preference Manager.
可以通过在 Melon Preference Manager 的主菜单上按 F5 来修改这些选项。
Drag the slider to modify the values. Drag towards left or right corner to set an value to 'No Change'.
拖动滑块以修改值。向左上角或右上角拖动以将值设置为“无变化”。
This mod allows options to configure crops.
此模组允许选择配置作物。
IMPORTANT: If you are changing any duration then start with a new game only. Do not change duration if you are not starting new game.
重要提示: 如果您要更改任何持续时间,请仅从新游戏开始。如果您不开始新游戏,请不要更改持续时间 。
The mod is supported for mono version and is tested for 0.9.7 version of game.
该模组支持单声道版本,并针对 0.9.7 版本的游戏进行了测试。
Configuration 配置
The setting are in Farthest Frontier\Farthest Frontier (Mono)\UserData\VC_ConfigurableCropFields.cfg.
该设置位于 Farthest Frontier\Farthest Frontier (Mono)\UserData\VC_ConfigurableCropFields.cfg 中。
Settings can also be modified ingame by pressing F5 on main menu and use Melon Preference Manager.
也可以通过在主菜单上按 F5 并使用 Melon Preference Manager 在游戏中修改设置。
Number of farmers per grid
每个网格的农民数量
The number of farmers in a field can be modified by changing below config.
可以通过更改以下配置来修改田地中的农民数量。
This adjusts how many grid tiles each farmer is responsible for in a crop field.
这会调整每个农民在农田中负责多少个网格图块。
Default is 1.0 (no change). Range: 0.5 to 2.0.
默认值为 1.0(无变化)。范围:0.5 至 2.0。
Values < 1.0 reduce grids per farmer, allowing more farmers per field.
值< 1.0 会减少每个农民的网格,从而允许每个田地有更多的农民。
Values > 1.0 increase grids per farmer, reducing the number of farmers per field.
值> 1.0 会增加每个农民的网格,从而减少每个田地的农民数量。
# Grids covered per farmer modifier
"Grids per farmer multiplier" = 1.0
Maintenance modifiers 维护修饰剂
The maintenance values can be changed for days and ** suppression. By default all values are -1. Please change as required. The game default values for game (0.9.7e) are 80 and -18 respectively.
维护值可以更改天数和杂草抑制。默认情况下,所有值均为 -1。请根据需要进行更改。游戏 (0.9.7e) 的游戏默认值分别为 80 和 -18。
# Set Maintenance day (Min: 45, Max: 90). For using game default use -1.
"Maintenance days" = 60
# Set Maintenance day (Min: -30, Max: -5). For using game default use -1. More -ve is better suppression
"Maintenance ** suppression" = -1
Crop modifiers 裁剪修改器
Following categories can be adjusted:
可以调整以下类别:
- Fertility change by a crop on harvesting
收获时作物的肥力变化 - Days required to plant a a crop
种植作物所需的天数 - Days required for a crop to mature
作物成熟所需的天数 - ** level suppression by crop
按作物抑制杂草水平 - Frost tolerance 耐冻性
- Heat tolerance 耐热性
How to use 如何使用
There are 9 months available for planting as of 0.9.7 version. Each month is 30 days. So you can plan days accordingly for days. The days to rot are added to days to plant and mature. See below for rot days for each crop. So,
从 9 版本开始,有 0.9.7 个月的种植时间。每个月是 30 天。因此,您可以相应地计划几天的日子。腐烂的天数加上种植和成熟的天数。每种作物的腐烂天数见下文。所以
Total days = Plant + Mature + Rot days
总天数 = 种植 + 成熟 + 腐烂天数
- To change fertility set value between -10 and 10. -ve value means fertility will increase after crop harvest. Set to 255 to use original game value.
要在 -10 和 10 之间更改生育设置值。-ve 值表示作物收获后肥力会增加 。设置为 255 以使用原始游戏值。 - ** level can be modified in similar way as fertility.
杂草水平可以通过与肥力类似的方式改变。 - For modifying days to plant set value between 5 and 10. Set to -1 to use original game value.
用于修改天数,将种植设定值介于 5 到 10 之间。设置为 -1 以使用原始游戏值。 - For modifying days to mature set value between 25 and 150. Set to -1 to use original game value.
用于将天数修改为到期,设定值在 25 到 150 之间。设置为 -1 以使用原始游戏值。 - For modifying heat and frost tolerance set value between 0-10, 0 means no tolerance while 10 means full tolerance. Set to -1 to use original game value.
对于在 0-10 之间修改耐热性和耐冻性设置值,0 表示无公差,10 表示完全公差。设置为 -1 以使用原始游戏值。
IMPORTANT: 重要提示 :
- To increase fertility after crop harvest, make sure "Fertility" is -ve.
为了在作物收获后提高肥力,请确保“肥力”为 -ve。 - To decrease ** level after crop harvest, make sure "**Level" is -ve.
要在作物收获后降低杂草水平,请确保“**Level”为 -ve。 - -ve or 0 value for days is not allowed.
不允许使用-ve 或 0 值表示天数。
An example of changing Clover behavior is below:
更改 Clover 行为的示例如下:
[VC_ConfigurableCropFields]
# Fertility and and ** Suppression between -10 to 10, or 255 for no change. Planting(5 to 10) & Mature(25 to 150) days, or -1 for no change.
[VC_ConfigurableCropFields."CloverField config"]
Fertility = -5
DaysToMature = 32
DaysOfPlanting = 5
**Level = -8FrostTolerance = -1.0
HeatTolerance = -1.0
Original game values 原始游戏价值
Below are original game values for reference.
以下是原始游戏数值供参考。
This will be shown on map start in MelonLoader console, if below is set to true.
如果以下设置为 true,这将在 MelonLoader 控制台的地图开始时显示。
"Show game original config" = true
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Original Config
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Crop Fertility Plant days Mature days ** Supp Rot days Frost Heat
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TurnipField 2 10 41 -4 30 10 5.333333
CarrotField 2 10 58 0 30 10 3.333333
WheatField 7 10 118 0 30 7.5 10
BuckwheatField 1 10 60 -10 30 0 10
RyeField 5 10 118 -6 30 10 10
BeanField -1 10 85 -2 30 0 10
PeaField -1 10 51 0 30 10 0
CabbageField 4 10 85 -3 30 10 10
LeekField 6 10 118 0 30 10 10
FlaxField 2 10 95 -3 30 10 10
CloverField -3 10 64 -5 20 10 10
HayField 1 10 150 -5 30 10 10
Maintenance - - 80 -18 - - -
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Installation 安装
Place VC_ConfigurableCropFields.dll in Farthest Frontier\Farthest Frontier (Mono)\Mods.
将 VC_ConfigurableCropFields.dll 放在最远的边境\最远的边境(单声道)\mods。
NOTE: Delete older VC_ConfigurableCropFields.cfg in Farthest Frontier\Farthest Frontier (Mono)\UserData on MOD update if settings are not applied.
注意: 如果未应用设置,请在 MOD 更新时删除 Farthest Frontier\Farthest Frontier (Mono)\UserData 中的旧 VC_ConfigurableCropFields.cfg。
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