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转自n网:https://www.nexusmods.com/wuchangfallenfeathers/mods/91
Description 描述
Makes the character speed depend on how much you push controller stick, and by default lower sprint speed and reduce the dodge distance to be more "classic souls". All configurable.
使角色速度取决于你按下控制器摇杆的程度,默认降低冲刺速度并减少闪避距离以更“经典灵魂”。全部可配置。
Warning 警告
Note that sadly it might have a CPU cost.
请注意,遗憾的是它可能会产生 CPU 成本 。
On my laptop it seems stuttery with the mod, but on my desktop (I7 13700K) it is fine.
在我的笔记本电脑上,mod 似乎卡顿,但在我的台式机 (I7 13700K) 上,它很好。
You can experiment with increasing this value in the main.lua script, it is the number of frames after which the mod logic runs. By default it runs at every frame (0).
你可以在 main.lua 脚本中尝试增加这个值,它是 mod 逻辑运行后的帧数。默认情况下,它每帧运行一次 (0)。
local tickTrigger = 0
Installation 安装
PS: for the Gamepass version, I advise you to download UE4SS from the Ultra+ mods, join the discord The Ultra Place
PS:对于 Gamepass 版本,我建议您从 Ultra+ 模组下载 UE4SS,加入 discord The Ultra Place
Variables 变量
There is some variables you can tweak in the main.lua script:
您可以在 main.lua 脚本中调整一些变量:
---------------------------------------
-- YOU CAN EDIT
-- ANALOG MOVEMENT (CONTROLLER ONLY)
local enableAnalogMovement = true -- Put false to let movement vanilla
local maxWalkSpeed = 360 -- Default 350
local maxStrictWalkSpeed = 146.65 -- Default 146.66, e.g. forced when you block
local maxSprintSpeed = 470 -- Default 550
--
-- DODGE
local enableDodgeChanges = true -- Put false to leave dodge vanilla
-- How fast animation play (default 1.0 = 100% speed)
local dodgeForward_RateScale = 0.6
local dodgeBackward_RateScale = 0.7
local dodgeLeft_RateScale = 0.8
local dodgeRight_RateScale = 0.8
-- How long it last (= how far you dodge, default 1.0)
local dodgeForward_SequenceLength = 0.4
local dodgeBackward_SequenceLength = 0.5
local dodgeLeft_SequenceLength = 0.6
local dodgeRight_SequenceLength = 0.6
-- YOU CAN EDIT
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